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Lawrence Yip Email & Phone Number

XR Developer at Buffalo Buffalo
Location: New York City Metropolitan Area, United States, United States 8 work roles 2 schools
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Current company
Role
XR Developer
Location
New York City Metropolitan Area, United States, United States

Who is Lawrence Yip? Overview

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Quick answer

Lawrence Yip is listed as XR Developer at Buffalo Buffalo, based in New York City Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Lawrence Yip.

Lawrence Yip previously worked as VR Developer at Buffalo Buffalo and XR Developer at Studio Rx. Lawrence Yip holds Ar/Vr Design And Development from Vancouver Film School.

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Email format at Buffalo Buffalo

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Buffalo Buffalo

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Profile bio

About Lawrence Yip

I am a passionate XR developer with interests in technical art and storytelling. I seek to design and create deep and novel experiences unique to XR

Current workplace

Lawrence Yip's current company

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Buffalo Buffalo
Buffalo Buffalo
XR Developer
AeroLeads page
8 roles

Lawrence Yip work experience

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Vr Developer

Current

Vancouver, British Columbia, CA

Jun 2024 - Present

Xr Developer

New York, New York, US

  • Developed VR, AR, and flat screen experiences for pharmaceutical clients to promote brand engagement at medical conferences
  • Programmed systems to simulate involuntary movement, ocular impairment, and fatigue disease states to foster patient empathy
  • Created interactive visual effects depicting disease states at varying intensity levels to illustrate disease range and progression
  • Developed leaderboards and analytics systems to monitor conference booth engagement, enhancing client advertising strategies
Nov 2022 - May 2024

Technical Artist

Vancouver, British Columbia, CA

  • Working with a team creating performant stylized shaders and visual effects for a rhythm rouge-lite skiing VR game
  • Designing dynamic tools and systems for audio-driven visuals that react to tempo and pacing of the player
  • Developed core gameplay loop systems including a endless player runner system and procedural level generator
  • Architected modular gameflow data structures and custom editor for level design
Jun 2022 - Nov 2022

Technical Artist

Vancouver, British Columbia, CA

  • Working with a large team developing systems and effects for multiplayer location based entertainment VR experiences
  • Created dynamic hand snapping interaction system for player avatars with Leap Motion hand tracking
  • Developed VR toolsets for precise aligning of digital environments to custom workshop fabricated playspaces
  • Graphical optimizing and profiling the art pipeline for HTC Vive and the Steam VR platform
Jan 2022 - Jun 2022

Lead Vr Developer

  • In a team of 3, concepted and developed an Oculus Quest narrative short debuting at 2022 SXSW XR Film Festival
  • Internationally featured in 2022 at Busan International Film Festival, Sandbox Immersive Festival, B3 Biennale, and Siggraph
  • Programmed all aspects, architecting highly decoupled systems for rapid iteration cycles of storytelling elements and gameplay
  • Authored stylized master shaders with custom dynamic lighting that are highly optimized for mobile VR
  • Worked on all visual effect elements for scene transitions, interactions, and environmental ambience
May 2021 - Oct 2021

Ar Project Lead

2Paws Up Studio
  • Led a team of 4 using Unity's AR Foundation to develop an iOS and Android mobileaugmented reality adaptation of a children's book
  • Designed and developed multiple placeable living 3D dioramas with interactivecharacters and environments capturing key moments in the book's story
  • Authored stylized shaders and particle effects to match the book's original art style
May 2020 - Sep 2020

Developer & Ux Designer

Vancouver, British Columbia, CA

  • Worked in a team of 5 and in collaboration with UBC Emerging Media Lab, usingvolumetric video and IBM Watson voice recognition to create a virtual cardiovascular casestudy to train 2nd year medical students
  • Conducted usability testing with medical students, faculty, and doctors
  • Aided in designing the underlying scriptable object data architecture
  • Designed and implemented a tutorial/tool-tip system and analytics system for scoring
Aug 2019 - Jun 2020

Ar Developer

New Westminster, British Columbia, CA

  • Worked in a team of 4 in collaboration with the New West Business ImprovementAssociation, using Lens Studio to develop a public AR Mural activation to promote theCity's new initiatives in technology sector and in.
  • Aided in design of main animation loop concept and 3d modeled key city landmarks
  • Created material animations for transitions and supporting visual effects
May 2019 - Aug 2019
2 education records

Lawrence Yip education

Ar/Vr Design And Development

Vancouver Film School

Bachelor'S Of Science, Information Systems

Stony Brook University
FAQ

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What company does Lawrence Yip work for?

Lawrence Yip works for Buffalo Buffalo.

What is Lawrence Yip's role at Buffalo Buffalo?

Lawrence Yip is listed as XR Developer at Buffalo Buffalo.

Where is Lawrence Yip based?

Lawrence Yip is based in New York City Metropolitan Area, United States, United States while working with Buffalo Buffalo.

What companies has Lawrence Yip worked for?

Lawrence Yip has worked for Buffalo Buffalo, Studio Rx, Xr Immersive Tech, Media + Emerging Technology Lab, and 2Paws Up Studio.

How can I contact Lawrence Yip?

You can use AeroLeads to view verified contact signals for Lawrence Yip at Buffalo Buffalo, including work email, phone, and LinkedIn data when available.

What schools did Lawrence Yip attend?

Lawrence Yip holds Ar/Vr Design And Development from Vancouver Film School.

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