I am a problem solver at heart who enjoys designing creative visual results with unique solutions and complicated technical hurdles to overcome. My roles at Technicolor & DNEG have given me the confidence to program within an industry environment and increase my skillset with Python, C++, Unreal Engine, and other proprietary tools.My work at Technicolor Group has also allowed me to look more into design patterns and implement them while also pushing me forward to use newer versions of C++.My previous role as Technical Assistant at Industrial Light & Magic gave me the opportunity to learn new software, manage and complete tasks assigned to TAs (particularly storage, render management and show configuration), and to quickly adapt to VFX production. With a distinction-level postgraduate degree in Animation and Visual Effects and an undergraduate First with Honors (1:1) in Games Programming, I have developed my skills in many areas of the technical pipeline. With a strong background in real-time development, game development, tools development, and R&D, I keep my cool under heavy pressure, adhere to deadlines, and am eager to progress further into more technically challenging roles that push me to improve myself and improve the lives of artists.You can find a link to my profile in Contact Info. I welcome any new contacts and am happy to have new people to learn from within the industry and hopefully, they may one day be able to learn from me.
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Software EngineerFoundryLondon, Gb -
Senior Software EngineerTechnicolor Group Aug 2024 - PresentLondon Area, United Kingdom -
Software EngineerTechnicolor Group Mar 2021 - Oct 2024London, England, United KingdomWith the software developed, we were able to utilise Unreal Engine for preproduction on several high-end feature film and TV projects, helping to provide clients with detailed visuals to best drive the direction of their work. From this stemmed work converting existing pipelines to use UE5, as well as developing brand new ones. This included many aspects from C++, Python, USD, Perforce, Git, Jenkins, and diving deep into Epic's engine. Due to the constantly evolving nature of UE, frequent… Show more With the software developed, we were able to utilise Unreal Engine for preproduction on several high-end feature film and TV projects, helping to provide clients with detailed visuals to best drive the direction of their work. From this stemmed work converting existing pipelines to use UE5, as well as developing brand new ones. This included many aspects from C++, Python, USD, Perforce, Git, Jenkins, and diving deep into Epic's engine. Due to the constantly evolving nature of UE, frequent updates were made to use the latest versions, which included maintenance of our tools through large jumps in major versions and a multitude of changes through minor versions. Show less -
Software Engineer (Virtual Production)Dneg Aug 2019 - Mar 2021Unreal Engine based toolkit for AR previs work on set using C++. Application is currently in use on several productions. -
Software Engineer (Framework)Dneg May 2018 - Oct 2019London, United KingdomDevelopment of QuickTime generation pipelines, utilising Python and FFMPEG as well as proprietary render farm tools. Development of support processes using proprietary software, setup automation pipeline for movie generation using Nuke, and pipeline setup on a show-by-show basis. -
Technical AssistantIndustrial Light & Magic Sep 2017 - Apr 2018London, United KingdomProprietary render farm resource allocation and support, internal storage resource management, plate ingest and asset management, backup restoration and file management, adjustment of automated processes, and failed render farm job debugging. Management and support of third party vendor asset exchange, along with the troubleshooting of a range of services and software for artists, and technical support. Use of both proprietary software and unique in-house systems, as well as commercial software… Show more Proprietary render farm resource allocation and support, internal storage resource management, plate ingest and asset management, backup restoration and file management, adjustment of automated processes, and failed render farm job debugging. Management and support of third party vendor asset exchange, along with the troubleshooting of a range of services and software for artists, and technical support. Use of both proprietary software and unique in-house systems, as well as commercial software and externally managed systems. Operating within a Linux-based film production pipeline. Show less -
Technical AdvisorSubway Oct 2008 - Feb 2018Bournemouth, United KingdomI have worked for Subway as a freelance Technical Adviser doing a multitude of scripts, sheets and documents that allow them to run their businesses smoother with data management. This allows for a flow of data through the company to give relative information to the right people through forms of either weekly emails, a Forecast or many other sheets and documents.Some of the items I have created for the companies are as follows:Performance SummariesBonus Sheets for… Show more I have worked for Subway as a freelance Technical Adviser doing a multitude of scripts, sheets and documents that allow them to run their businesses smoother with data management. This allows for a flow of data through the company to give relative information to the right people through forms of either weekly emails, a Forecast or many other sheets and documents.Some of the items I have created for the companies are as follows:Performance SummariesBonus Sheets for ManagersSchedulingData Archivesand many other sheets and forms.I originally started as a manger for subway running successful 12k+ week stores where I had 14+ members of staff to manage, providing training from Sandwich Artists all the way up to Managers for the first 6 years. I've completed weekly paper work in a timely manner in accordance to our time schedule. Paper work Includes: Weekly Inventory and SalesControl SheetsPayroll (Supplying hours, not using Bac's)Daily Control of the storeTill Management.This Has helped me develop personal Skills such as;Team ManagementTeamworkCommunication to staff and hierarchyMotivated and PassionateProvoke motivation and innovation in others.Lively PersonalityTime Management. Show less -
Research AssistantBournemouth University Jun 2017 - Jul 2017Bournemouth, United KingdomAssisting in the research for the impact of Educational Games. further details to be updated at a later date. -
Research AssistantBournemouth University Jun 2016 - Oct 2016Bournemouth, United KingdomI have been working with Bournemouth University to develop an indirect maths game for children of year 6-7. This was developed in Unreal engine 4.9 and has been a great experience to put skills that I have learnt into practice. The project ran with weekly sprints, and was continued through communication through Skype and Source Control through Git. I have worked personally on a range of items from dynamic farm grids to a data factory to allow for easier access to data of different entities for… Show more I have been working with Bournemouth University to develop an indirect maths game for children of year 6-7. This was developed in Unreal engine 4.9 and has been a great experience to put skills that I have learnt into practice. The project ran with weekly sprints, and was continued through communication through Skype and Source Control through Git. I have worked personally on a range of items from dynamic farm grids to a data factory to allow for easier access to data of different entities for the game using maps. Show less
Lloyd Bishop Education Details
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Distinction -
Peterborough Regional CollegeDistinction Distinction Distinction
Frequently Asked Questions about Lloyd Bishop
What company does Lloyd Bishop work for?
Lloyd Bishop works for Foundry
What is Lloyd Bishop's role at the current company?
Lloyd Bishop's current role is Software Engineer.
What schools did Lloyd Bishop attend?
Lloyd Bishop attended Bournemouth University, Bournemouth University, Peterborough Regional College.
Who are Lloyd Bishop's colleagues?
Lloyd Bishop's colleagues are Catalin Gornea, Tony Hor, Kiyoyuki Nakagaki, Diego Guapi, Gabriela Almeida, Subhajit Santra, Cindi Cox.
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Lloyd Bishop
Chief Information Officer At Aneurin Bevan University Health BoardGreater Cardiff Area1wales.nhs.uk -
Lloyd Bishop
London -
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