Leonardo Cunha
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Leonardo Cunha Email & Phone Number

Creative Director | Game Designer | Game Producer | Project Manager | Product Manager at 2 Wedges
Location: Florianópolis, Santa Catarina, Brazil 12 work roles 2 schools
1 work email found @moversecoaching.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
Role
Creative Director | Game Designer | Game Producer | Project Manager | Product Manager
Location
Florianópolis, Santa Catarina, Brazil

Who is Leonardo Cunha? Overview

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Quick answer

Leonardo Cunha is listed as Creative Director | Game Designer | Game Producer | Project Manager | Product Manager at 2 Wedges, based in Florianópolis, Santa Catarina, Brazil. AeroLeads shows a work email signal at moversecoaching.com and a matched LinkedIn profile for Leonardo Cunha.

Leonardo Cunha previously worked as Co-Founder at 2 Wedges and Creative Director at Venturion. Leonardo Cunha holds Bachelor'S Degree, Business Administration - Emphasis On Marketing from Universidade Feevale.

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Profile bio

About Leonardo Cunha

I’m a Creative Director with expertise in Game Design and over 10 years of experience in the Gaming Industry. As a leader at the intersection of business and creativity, I've combined both to successfully guide projects from concept to post-launch, spearheading multiple titles across all major platforms. My extensive knowledge and hands-on involvement in every aspect of the game pipeline allow me to effectively collaborate with designers, programmers, artists, and writers. This makes me a versatile and multidisciplinary professional experienced in both digital and tabletop games. Recent contributions include working on games like Relics Untold, TELEFORUM, and Drowned Lake.Throughout my career, I've excelled in key leadership roles such as Head of Games, Lead Game Designer, and Project Manager, managing studios and teams of over 55 people, and earning rapid promotions that attest my dedication and ability to build strong professional relationships. My mentorship and deep understanding of game design principles have played a pivotal role in guiding creative teams, ensuring effective communication, and managing projects and budgets with a strategic vision.In addition, I bring strong Project and Product Management skills, always taking responsibility for the production of most games I have worked on. With a background in Marketing and Advertising, coupled with a Bachelor's degree in Business Administration, I merge business acumen with gaming expertise.As a community advocate, I've engaged with audiences through speeches, articles, and interviews, actively supporting other studios in pitching and securing funding for their games.Passionate about RPG and board games, and I’ve been a player and Game Master for over 20 years. All of this has greatly enhanced my narrative, game mechanics, and content creation skills.Feel free to connect for discussions and explore opportunities for collaboration in the gaming industry. Let's create extraordinary experiences together! Reach me out on LinkedIn or by email at leocunha.me@gmail.com.

Listed skills include Business Planning, Business Strategy, Strategy, Product Management, and 41 others.

Current workplace

Leonardo Cunha's current company

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2 Wedges
2 Wedges
Creative Director | Game Designer | Game Producer | Project Manager | Product Manager
AeroLeads page
12 roles

Leonardo Cunha work experience

A career timeline built from the work history available for this profile.

Co-Founder

Current
  • 2 Wedges is a dark themed publisher and indie studio crafting games modern in design, heavy in atmosphere.
  • Currently working on Sigils of Nightfall, a roguelike deckbuilder that combines dungeon crawling with elements of the award-winning RPG, Mörk Borg.
May 2024 - Present

Creative Director

São Paulo, Brazil

  • Led the creative vision, guiding and overseeing game design, art, writing, and audio for VR games.
  • Designed systems, gameplay mechanics, level design, and many other upgrades and enhancements for The Exorcist: Legion VR, considered one of the most disturbing and terrifying experiences in Virtual Reality.
  • Upgraded and created new gameplay experiences for one of the most famous horror IPs, set in the world created by horror maestro William Peter Blatty.
  • Directed voice over, casting, and sound design for expanded game content.
Jan 2024 - Oct 2024

Business Development Manager

Brazil

  • Led the business side of the studio, managing project lifecycles, marketing content, pitching, and fundraising, also contributing to Game Design for mysterious, immersive, and atmospheric horror games.
  • Pitched projects, managing fundraising initiatives, budgets, contract negotiations, recruitment, and outsourcing partners.
  • Managed product marketing content, presence, and branding, conducting market and game studies to identify current and upcoming industry trends and opportunities.
  • Developed and delivered a compelling pitch for TELEFORUM, an award-winning atmospheric visual novel that achieved a remarkable 95% overwhelmingly positive reviews and October 23 Top New Releases on Steam.
  • Analyzed and interpreted data on game performance, user engagement, and market feedback, utilizing data insights to make informed decisions.
Jan 2024 - Jul 2024

Senior Game Designer & Producer

Brazil

  • Designed systems, gameplay mechanics, balancing, and content for Drowned Lake, a horror game that combines exploration dynamics, fishing with resource management, and survivability.
  • Facilitated publisher relationships and oversaw milestone submissions, ensuring a 100% approval rate for both studio projects.
Sep 2022 - Jan 2024

Head Of Games

Belo Horizonte, Minas Gerais, Brazil

  • Experienced leader heading the Gaming and Publisher business unit, driving the creative direction and development of Relics Untold, creating the game’s original concept, mechanics, and a new Intellectual Property.
  • Drove the product and creative vision from pre-production to early access, analyzing player data and feedback to inform stakeholders and make design and product decisions, achieving an NPS score of 92 during playtests.
  • Built, led, and mentored the Gaming Team, including hiring, training, daily guidance, and oversight.
  • Curated and managed outsourcing services, resulting in a 20% cost reduction in the budget through meticulous selection, negotiation, and collaboration with the right partners.
  • Planned the whole product life cycle, both physical and digital versions, establishing criteria for each milestone within the product roadmap, leading its execution and achieving a 95% on-time delivery.
  • Created a brand-new dark fantasy IP, establishing the product vision, setting narrative and worldbuilding pillars, and supervising writers, including an NYT best-selling author.
Jan 2023 - Dec 2023

Lead Game Designer

Belo Horizonte, Minas Gerais, Brazil

  • Designed the systems, gameplay mechanics, balancing, content, and lore for Relics Untold, a tabletop Miniature & Card Game that mixes Skirmish Wargame, RPG, and CCG's deck building.
Nov 2021 - Dec 2022

Senior Game Designer & Product Manager

Brazil

  • Studio's first hire, managing budget and contracts, building the team, and hiring all the main professionals of all gaming areas while creating all the studio’s pipelines, documentation, and processes.
  • Led and designed the most important products and frameworks of the studio, being responsible for systems, gameplay mechanics, balancing, level design, UX/UI for 5 mobile games, VR, AR, and metaverse applications.
  • Coordinated a remote team of over 55 people in all gaming areas, including hiring, training, daily guidance, and oversight.
  • Oversaw 3+ simultaneous projects in different game engines, managing product backlog and sprint releases.
  • Managed 5+ international partnerships for game outsourcing, including companies like Unity and Amazon.
Apr 2021 - Oct 2021

Lead Game Designer & Project Manager

40 Giants Entertainment

Porto Alegre, Rio Grande Do Sul, Brazil

  • Responsible for all aspects of Game Design and ensuring cohesive adherence to Tormenta IP’s lore in this project of brand internationalization of the most renowned Brazilian RPG Intellectual Property.
  • Designed systems, gameplay mechanics, UX/UI, balancing, and more than 30 levels for Reverie Knights Tactics, a tactical RPG game launched for PC and all major consoles.
  • Led the development team, ensuring a seamless integration of the game narrative with the established IP lore while expanding the user base by 60k players through a brand internationalization process.
  • Pitched the project to publishers, increasing the funds raised by 12%.
Jan 2020 - Sep 2021

Game Designer

40 Giants Entertainment

Porto Alegre, Rio Grande Do Sul, Brazil

  • Enhanced the accuracy rate in feature implementation by 50%, reducing project delays through a well-structured GDD and other documents, aligning project vision and design intent.
Oct 2018 - Dec 2019

Designer & Project Manager

Fenris Creative

Porto Alegre, Rio Grande Do Sul, Brazil

  • Directed cross-media projects, leading the whole design process from discovery to launch, managing budget, and allocating resources.
  • Defined project requirements, established scopes, and managed project milestones for advertising, apps, games, and digital products, achieving a 90% on-time completion rate.
  • Managed and expanded the company portfolio, while improving by over 20% the project delivery times, positively impacting KPIs and enhancing overall project performance for key stakeholders.
Mar 2008 - Dec 2019

Designer

Novo Hamburgo, Rio Grande Do Sul, Brazil

  • Designed all sorts of design projects and advertising campaigns for national-level clients.
  • Created 100+ design projects, including but not limited to logos, photos, advergames, short films, displays, billboards, and websites, winning 7 national-level advertising awards.
Mar 2003 - Sep 2007

Graphic Designer

Grafotec

Novo Hamburgo, Rio Grande Do Sul, Brazil

Created graphic design and innovative lenticular 3D printing projects and processes.

Mar 2001 - Feb 2003
2 education records

Leonardo Cunha education

Bachelor'S Degree, Business Administration - Emphasis On Marketing

Academic Award: best Business Management student, certified by the Regional Management Council.

FAQ

Frequently asked questions about Leonardo Cunha

Quick answers generated from the profile data available on this page.

What company does Leonardo Cunha work for?

Leonardo Cunha works for 2 Wedges.

What is Leonardo Cunha's role at 2 Wedges?

Leonardo Cunha is listed as Creative Director | Game Designer | Game Producer | Project Manager | Product Manager at 2 Wedges.

What is Leonardo Cunha's email address?

AeroLeads has found 1 work email signal at @moversecoaching.com for Leonardo Cunha at 2 Wedges.

Where is Leonardo Cunha based?

Leonardo Cunha is based in Florianópolis, Santa Catarina, Brazil while working with 2 Wedges.

What companies has Leonardo Cunha worked for?

Leonardo Cunha has worked for 2 Wedges, Venturion, Monumental Collab, Loot Studios, and Compass.Uol.

How can I contact Leonardo Cunha?

You can use AeroLeads to view verified contact signals for Leonardo Cunha at 2 Wedges, including work email, phone, and LinkedIn data when available.

What schools did Leonardo Cunha attend?

Leonardo Cunha holds Bachelor'S Degree, Business Administration - Emphasis On Marketing from Universidade Feevale.

What skills is Leonardo Cunha known for?

Leonardo Cunha is listed with skills including Business Planning, Business Strategy, Strategy, Product Management, Telecommunications, Team Leadership, Entrepreneurship, and Team Management.

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