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Lee Dotson Email & Phone Number

Art Director@Pocketwatch at The Game Band
Location: San Francisco, California, United States 14 work roles 1 school
1 work email found @thegameband.com 2 phones found area 415 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@thegameband.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Director@Pocketwatch
Location
San Francisco, California, United States
Company size

Who is Lee Dotson? Overview

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Quick answer

Lee Dotson is listed as Art Director@Pocketwatch at The Game Band, a with 26 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at thegameband.com, phone signal with area code 415, and a matched LinkedIn profile for Lee Dotson.

Lee Dotson previously worked as Art Director at Pocketwatch Games and Art Director at Harebrained Schemes. Lee Dotson studied at Savannah College Of Art And Design.

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Email format at The Game Band

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{first}@thegameband.com
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Profile bio

About Lee Dotson

Lee Dotson is a Art Director@Pocketwatch at The Game Band. They possess expertise in game development, game design, gameplay, video games, texturing and 44 more skills. Colleagues describe them as "Lee will be a force to reckon with in the game industry for years to come. He is a talented artist, game designer, and lead/manager. Watching Lee work through the office was like watching water flow over stones smoothed by the millenia. He easily interacted with programmers, designers, artists, Q/A, and management--understanding their needs and how his team could support them (or vice versa). His teams respected him and looked up to him for advice and leadership. Working in a parallel position to Lee, I was always grateful for his communication and ability to identify audio needs that I might not be aware of. He also always gave clear, constructive feedback when something on my side of the coin wasn't quite right.", "Lee's attention to detail and creative integrity lead to some of the most impressive and appealing models that I've had the opportunity to work with. Lee is definitely someone to have on any team that wants to rise to the top and stay there. I look very forward to animating Lee's characters again some day.", and "I'm always impressed with Lee's Work. Not only is he a great artist but a game designer as well. He is full of great gameplay ideas and knows what truly makes a game fun. I'd recommend him to any Game studio."

Listed skills include Game Development, Game Design, Gameplay, Video Games, and 45 others.

Current workplace

Lee Dotson's current company

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The Game Band
The Game Band
Art Director@Pocketwatch
Website
Employees
26
AeroLeads page
14 roles · 29 years

Lee Dotson work experience

A career timeline built from the work history available for this profile.

Art Director

Kirkland, Wa, Us

Unannounced Project- Collaborated with the Game Director and Narrative team to establish an eye catching art style that met both the narrative tone and gameplay needs of the project.- Screened and interviewed candidates for staffing up.- Developed custom shaders and worked with engineers to expand Unity’s URP to support a custom lighting model that matched our desired art style.- Collaborated with artists and designers to layout production pipelines for animation, level design, ui flow, cinematics, and a modular character system that found the best compromise between the needs of design, art, and production.- Created character concepts.- Created animatics to visualize gameplay concepts, ui flows, and storytelling methods.- Provided direction and feedback for all visual assets (Characters, Environments, UI, VFX, etc.)- Created prototype VFX, Character model and Environment assets to demonstrate both style and workflow approaches.

Jun 2020 - Nov 2021

Senior Technical Artist

Addecco (Onsite At Google Mtv)

Launched Demos: Chimera, VerbworldWorked on site with the Stadia Advanced Research Team coordinating and overseeing the art production on multiple projects.Project Chimera: - Collaborated with ML engineers to design and implement a pipeline for creating ML generated art.- Created a custom dataset that paired renders of animal models from an unlimited range of camera angles, lighting conditions and environments with segmentation maps via. Blueprint scripts in UE4.Modeled and textured 34 animal models for use in the creation of the dataset.- Created shaders that composited and post processed the ML generated creatures with separate ML created environments and UI elements ensuring that their appearance remained cohesive.- Created UI elements for the gameplay demo.- Created and maintained production documents to communicate the evolving workflow to both internal and external partners.Project Verb World:- Collaborated with the Project Lead to create an appealing, accessible aesthetic that fit within our time and budget constraints.- Created post processing shaders to achieve the demos cel shaded look.- Created a weather and color palette / material system that would allow the exterior and interior of the environment to change as the Fox’s semantic AI reacts to user input.- Designed the Fox character and Scene.- Modeled the Fox character and interior props.- Art directed and oversaw the production of all other art assets. (animation, exterior props, etc.)

Jun 2019 - Jun 2020

Technical Art Director (Contract)

San Francisco, California, Us

- Defined, owned, and unified a common technological art pipeline for a series of experimental AR games produced in collaboration with Google ATAP.- Collaborated with numerous external teams and the studio Art Director to ensure that the art pipeline would meet their specific projects needs while maintaining a cohesive style with other projects in production in addition to meeting performance criteria for mobile devices.- Created prototype and final assets for particle, shader, and post process effects in Unity.- Created prototype and final assets for in game models, textures, and UI layouts / elements.

May 2017 - Jun 2019

Art Director On Mage'S Tale Vr

Tustin, California, Us

- Managed a multidisciplinary team of artists across multiple studios to produce a visually rich, engaging, and optimized VR RPG.- Collaborated with Designers, Engineers, Producers, and Narrative staff to ensure that all art production remained in step with the projects needs and timelines.- Provided technical and artistic style guides to provide artist with a clear frame work to create from while also empowering them to bring their own expertise to project.- Served as the 'Art Dad' helping to mentor and guide junior artists on how to best work in a collaborative environment and achieve their long term goals.- Researched techniques and implemented best practices for producing high quality and performance friendly visuals in UE4's implementation of VR.- Contributed directly to the creation of a wide variety of assets as needed. (Concept Art, VFX, Cinematics, Level Layouts,Scene Lighting, marketing materials, etc.)

Nov 2015 - Apr 2017

Senior Art Director

- Defined and maintained the visual style of multiple projects across a variety of genres.- Produced concept art, models, textures, and fx for all ongoing and new properties at Limbic.- Collaborated closely with programmers to produce ui mock ups and final implementations.- Managed external artists to ensure that all assets were delivered in a timely fashion while also meeting visual and technical specifications.- Provided marketing assets for use with app store and social media promotions.- Storyboarding, video editing, and post production for animated and video trailers.

May 2012 - Jul 2014

President

- Primary external relations contact and responsible for all press releases and press interaction. - Established the visual style and produced all the art assets for Empire of the Eclipse. - Worked closely with programmers to ensure not only that the game looked great but could run on the full range of iOS devices. - Collaborated with programmers to design and iOS interface that is clean and easy to use while providing the depth and wealth of options needed by an online 4x strategy game. - Co-designed core gameplay mechanics with the programming team technology trees to resource and combat system balance.

Feb 2010 - Aug 2012

Senior Artist

Cary, Nc, Us

2002 - 2005 ~3 yrs

Artist

Blizzard Entertainment

Character Artist

2001 - 2003 ~2 yrs

Artist

Rogue Entertainment

Character Artist

2000 - 2000

Artist

Ion Storm

Character Artist

1998 - 2000 ~2 yrs
1 education record

Lee Dotson education

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
FAQ

Frequently asked questions about Lee Dotson

Quick answers generated from the profile data available on this page.

What company does Lee Dotson work for?

Lee Dotson works for The Game Band.

What is Lee Dotson's role at The Game Band?

Lee Dotson is listed as Art Director@Pocketwatch at The Game Band.

What is Lee Dotson's email address?

AeroLeads has found 1 work email signal at @thegameband.com for Lee Dotson at The Game Band.

What is Lee Dotson's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Lee Dotson at The Game Band.

Where is Lee Dotson based?

Lee Dotson is based in San Francisco, California, United States while working with The Game Band.

What companies has Lee Dotson worked for?

Lee Dotson has worked for The Game Band, Pocketwatch Games, Harebrained Schemes, Addecco (Onsite At Google Mtv), and Massive Black.

Who are Lee Dotson's colleagues at The Game Band?

Lee Dotson's colleagues at The Game Band include Ashton Thorsen and Juan Bernardo Tamez.

How can I contact Lee Dotson?

You can use AeroLeads to view verified contact signals for Lee Dotson at The Game Band, including work email, phone, and LinkedIn data when available.

What schools did Lee Dotson attend?

Lee Dotson studied at Savannah College Of Art And Design.

What skills is Lee Dotson known for?

Lee Dotson is listed with skills including Game Development, Game Design, Gameplay, Video Games, Texturing, Art, Animation, and Illustration.

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