Senior Game Designer
CurrentReturning to live ops on Beach Buggy Racing 2, and working on exciting unannounced projects!
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@vectorunit.com
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Leia Phipps is listed as Senior Game Designer at Vector Unit, a with 7 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at vectorunit.com and a matched LinkedIn profile for Leia Phipps.
Leia Phipps previously worked as Senior Game Designer at Disruptive Games and Game Designer at Flying Wisdom Studios. Leia Phipps holds B.S, Game Art & Design from The Art Institutes.
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Leia Phipps is a Senior Game Designer at Vector Unit. Colleagues describe them as "I worked with Leia over the course of nearly 2 years on an original IP project. Leia consistently showed a critical eye for design and worked closely with our gameplay and physics engineers to help build some really special experiences that were the foundation of our project. Leia's collaborative approach to building mechanics was insightful and helped us quickly find the fun (or lack thereof) in prototypes and mechanics. Leia always worked to solve the problems and wasn't afraid to speak up about inefficiencies in workflow or problems with systems within the game itself to help us make a better experience for everyone. I would absolutely work with Leia again in the future and any team would be lucky to have her!" and "Excellent designer, great communication skills and team work, I've never had a question go unanswered or had to wait long for any requests or help. If you want a detail oriented designer with a positive attitude and technical prowess, look no further!"
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San Rafael, California, United States
Returning to live ops on Beach Buggy Racing 2, and working on exciting unannounced projects!
San Francisco, California, United States
Designed and tuned physics, mechanics and overall feel for the vehicles in an unannounced online multiplayer console game, including multiple traversal types. Developed terrain and obstacles to support the vehicle mechanics by authoring several levels in Unreal Engine 5 over multiple iterations. Prototyped mechanics and vehicle behaviors using Blueprint visual scripting in Unreal.
San Rafael, California, United States
Sole game designer for a successful mobile free-to-play title, Beach Buggy Racing 2, as well as its console and Tesla versions. I was responsible for a majority of design tasks including tuning feel, balancing economy, wireframing UI/UX, developing mechanics and modes, authoring content and some level design.
San Francisco, California, United States
Balanced all aspects of the game economy and authored content for 3 successfully launched free-to-play mobile titles, also designing some systems and mechanics. Supported live ops for an existing mobile title by balancing economy and authoring content as well as updating tools and tech.
San Francisco, California, United States
Designed and scripted levels and quests and contributed other junior design support to a browser-based multiplayer RPG in Unity3D.
San Francisco, California, United States
Performed QA duties for several live browser-based titles, including triage, build creation and studio playtests of 200+ developers, as well as logging bugs and providing gameplay feedback in a bug tracker.
San Francisco, California, United States
Performed QA duties for 3 shipped titles on console and handheld, including smoke testing and daily playtests with team members, as well as logging bugs and providing gameplay feedback in a bug tracker.
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Leia Phipps works for Vector Unit.
Leia Phipps is listed as Senior Game Designer at Vector Unit.
AeroLeads has found 1 work email signal at @vectorunit.com for Leia Phipps at Vector Unit.
Leia Phipps is based in San Francisco, California, United States while working with Vector Unit.
Leia Phipps has worked for Vector Unit, Disruptive Games, Flying Wisdom Studios, Bigpoint Gmbh, and Planet Moon Studios.
Leia Phipps's colleagues at Vector Unit include Anthony Obinna and Timm Sewell.
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Leia Phipps holds B.S, Game Art & Design from The Art Institutes.
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