Leigh Kellogg Email and Phone Number
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Artist with extensive experience, specializing in illustration, concept, story-boarding, 2D and 3D mediums, 3D modeling, sculpting, texturing and and art direction for games and comics on mobile, PC, and social media platforms.AREAS OF EXPERTISE:Art Pipeline | Creative Direction | IP Development | Artistic Strategy & Concept | Team Building & Leadership | World Building | Team Building | Cross-Team Collaboration | 3D Modeling & Texturing | 3D Sculpting | 2D Art & Illustration | Narrative Storytelling & Storyboarding | Free to Play | Mobile, Web & PC Development | Outsource Management | Pipeline Development • Experienced in building and maintaining vision, IP and brand art direction with many shipped projects.• Strong record of directing art and animations for mobile, PC, web, and print with a wide range of skills spanning style guide creation, concepting, world building, narrative storytelling, 3D modeling & texturing, storyboarding, and environment creation for fantasy, superhero and sci-fi genres. • Solid communicator experienced in collaborating with a wide cross-section of disciplines including designers, engineers, production, fellow artists, programmers, development teams, marketers and clients to create compelling visual experiences through game graphics and imagery.
Meta
View- Website:
- metadownhole.com
- Employees:
- 5
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Art ManagerMeta Jun 2021 - PresentSeattle, Washington, United States -
ArtistBigbox Vr Mar 2019 - PresentSeattle, Washington, United States -
Owner, ArtistArt Of Leigh James Kellogg, Llc 2017 - Dec 2020Greater Seattle AreaProviding a range of art, art direction and art management for various clients, including digital art, 3D modeling, illustration, concept and narrative storytelling to multiple clients including Robot Sea Monster Games and BigBox VR.
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Art DirectorDisney Interactive 2010 - 2016Bellevue WashingtonBuilt and led a team of eighteen talented artists through multiple projects. Drove core visuals through establishing creative style guides. Commissioned and directed art from various external artists and teams. Collaborated with cross-section of internal and external creative partners from design, engineering, and production teams in addition to the marketing, brand and IP departments of Disney and Marvel Studios. -
Art Director, Primary Artist And Co-FounderSingle Edge Studios, Inc. 2006 - 2012Redmond WaDeveloped original IP. Created hundreds of traditional page illustrations for a key IP. Created a wide variety of visuals including style guides, illustrations, world building concepts, storyboards, logos, website and promotional materials for various clients. Established all art direction, commissioning, production tracking, contracts, and management policies. Collaborated with artists, internal partners, external partners, and client creative teams. Designed and oversaw creation of the company’s web-based digital reader and created all website visuals and graphics
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Art LeadGas Powered Games 2004 - 2006Kirkland, WashingtonDirected all visual aspects of DS2:Broken World for the Dungeon Siege fantasy IP including world, character, animation, VFX and FMV. Motivated and directed a team of ten artists. Commissioned art from external artists. Devised creative storyboards for cinematic FMV intro video. Built style guides for characters and world building and provided visual direction and feedback. Created promotional art, branding and marketing material such as magazine covers website graphics and hint guide illustrations.
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Art LeadMicrosoft Game Studios 1998 - 2004Redmond WashingtonIn my six years as an artist in the Microsoft Games Group I was either an Art Lead (a project level Art Director) or a Lead 3D Artist (an area lead responsible for the bulk of a specific area of game asset production under an Art Lead.) I worked closely with Producers, Engineers and Designers. Managed and directed individual artists and art teams. I developed project asset pipelines and best practices as well as promotional materials.Key Projects:• Mythica (Microsoft–unpublished 2002-2004) Lead Player Character Artist (Game Demo was nominated for an E3 Critics Choice Award in 2003 for Best Online Multiplayer Game of E3)• MechCommander 2 (Microsoft 2001) Lead Artist• Pandora’s Box (Microsoft 1999) 3D Art Lead -
ArtistS&T Onsite 1996 - 1998Redmond Washington, Microsoft CampusI worked for S&T Onsite for 2 years, exclusively assigned to the Usability Group within what was then called the Action Arcade and Strategy group within Microsoft Games. I worked on multiple projects doing work for print, custom UI and creating in game assets as needed.Key Projects: • Asheron’s Call (Microsoft 1999) Print Artist• Urban Assault (Microsoft 1998) Custom Setup Artist• Age of Empires (Microsoft 1997) Custom Setup Artist• Close Combat: A Bridge Too Far (Microsoft 1997) 2D Map Painter and Setup Artist -
ArtistTachyon Games 1994 - 1996Blood & Magic (Interplay 1996) Map Designer and Artist, Campaign Portrait Artist
Leigh Kellogg Skills
Leigh Kellogg Education Details
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Art And Ba, Anthropolpogy
Frequently Asked Questions about Leigh Kellogg
What company does Leigh Kellogg work for?
Leigh Kellogg works for Meta
What is Leigh Kellogg's role at the current company?
Leigh Kellogg's current role is Art Manager at Meta.
What is Leigh Kellogg's email address?
Leigh Kellogg's email address is le****@****ios.com
What schools did Leigh Kellogg attend?
Leigh Kellogg attended California State University, Fresno.
What skills is Leigh Kellogg known for?
Leigh Kellogg has skills like Leadership, Game Art, Digital Art, Art, Computer Games, Printing, Mmo, Storyboarding, Environment Art, Team Management, Team Leadership, Adobe Photoshop.
Who are Leigh Kellogg's colleagues?
Leigh Kellogg's colleagues are N Ø S H I ., Roseanne Nguyen, Matthew Tam, Bruno Boehringer Mastantuono, Mani Kumar Mani Kumar, Harry Xiong, Urvi Bhanushali.
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Leigh Kellogg
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