Leith Raddatz

Leith Raddatz Email and Phone Number

3d Games Artist & 2d Illustrator @ Protostar
brisbane, queensland, australia
Leith Raddatz's Location
Brisbane City, Queensland, Australia, Australia
Leith Raddatz's Contact Details

Leith Raddatz personal email

About Leith Raddatz

Hi, I'm Leith! I'm Protostar Games lead 3d artist, with over 6 years of mobile industry experience as well as two times AGDA (Australian Game Develop's Award) nominee ('It's Literally Just Mowing' and 'Dream Hopper'). I specialize in creating vibrant scenes and adorable characters with a focus on hand-painted textures. Additionally, I have several years of experience as a digital illustrator and creative across a variety of mediums, including narrative writing and marketing design.Check out my work on two of Protostar Game's flagship mobile titles; 'It's Literally Just Mowing,' (https://t.ly/28BPF) and 'Mowing Mazes,' (https://t.ly/IB8A2) the spin-off arcade puzzle sequel, where:➼ My skills as lead (and sole) 3d artist built a cheerfully successful game from the ground up. As lead artist on 'Just Mowing,' I was responsible for all style direction, concepting, modeling, texturing, rigging and animation of hundreds of different assets - environment (countless!), character (endless costume choices!) vehicle (over 250 different swappable vehicle part models), creature (100 different critters, from rare butterflies to Shetland horses), prop, I did them all! ➼ As an experienced Unity developer, I took my skills and assets to the next level, implementing and designing dynamic and vibrant level designs, particle effects, and visual wizardry to turn 'It's Literally Just Mowing' from a simple game about, well, literally just mowing, to a beloved meditative staple in people's lives.➼ And then I did it all again in Mowing Mazes, taking my environment assets and style and incorporating it into a new genre, which includes a whole new wealth of diverse character customization!I've been playing and making games since I could figure out how to hold a pencil and press buttons, and they've defined my life ever since I firmly decided I would become a game developer at 10 years old. I'm an intensely passionate and joyful developer, who takes pride in the worlds I help create both on screen and in the real meat world! I consider interpersonal skills as fundamentally important as artistic and technical, and I love creating lasting positive spaces around me with fellow visionaries. I've been working as lead artist at Protostar with an independence that allowed me near total control of the art and design of my flagship games, but I work fantastic in a teams as well.I am additionally passionate about LGBTQ+ and neurodivergent game development, and diverse representation in games and media.For inquiries, please contact me at:leithraddatz@gmail.com

Leith Raddatz's Current Company Details
Protostar

Protostar

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3d Games Artist & 2d Illustrator
brisbane, queensland, australia
Employees:
5
Leith Raddatz Work Experience Details
  • Protostar
    'Mowing Mazes' - 3D Artist And Developer
    Protostar Jun 2022 - Present
    Brisbane, Queensland, Australia
    After the success of 'It's Literally Just Mowing,' we had so many assets I had created that we felt like they could get another lease on life: in our new casual puzzle-arcade sequel, 'Mowing Mazes!'On 'Mowing Mazes,' I was tasked as lead 3d artist with expanding on the Just Mowing style with fresh new environment assets and seasonal updates, a new diverse character customization system, a competitive league system, and a npc and quest system which introduced bespoke characters and prop dioramas into the mix.On Mowing Mazes I was able to use my 4 years of work at Protostar to learn a wealth of new techniques across environment and level design, as well as focus in on my ultimate passion, 3d character art.This time, I was also able to work alongside my esteemed artist coworker, helping lead by teaching various software and our asset/development pipeline!
  • Protostar
    'It'S Literally Just Mowing' - Lead 3D Artist And Developer
    Protostar Apr 2019 - Present
    Brisbane, Queensland, Australia
    My skills as lead 3d artist built this cheerfully successful game from the ground up. As the sole 3d artist on the AGDA nominated title, 'It's Literally Just Mowing,' I was responsible for all art direction, concepting, modeling, texturing, rigging and animation of hundreds of different assets - environment (countless!), character (endless costume choices!) vehicle (over 250 different swappable vehicle parts), creature (100 different critters, from rare butterflies to Shetland horses), prop, I did them all! And then, as an experienced Unity developer, I took my skills and assets to the next level, implementing and designing dynamic and vibrant level designs, particle effects, and visual wizardry to turn 'It's Literally Just Mowing' from a simple game about, well, literally just mowing, to a beloved meditative staple in people's lives!It's Literally Just Mowing has now had dozens of updates, which I have diligently designed and developed over it's release since early 2020.
  • Protostar
    'Dream Hopper' - 2D Artist And Concept Artist
    Protostar Jan 2021 - Apr 2022
    Brisbane, Queensland, Australia
    As the initial art style concept artist on AGDA nominated 'Dream Hopper,' I was tasked with developing a flair and flavour for the illustration-focused levels that would evoke a dreamy, surreal and meditative experience. I concepted, polished and created the initial batch of two dozen or so opening levels for the game, as well as the titular splash screen pieces.
  • Protostar
    'Sling Kong' - 2D Artist
    Protostar Jan 2022 - Mar 2022
    Brisbane, Queensland, Australia
    Tasked with creating 2d character vector assets for 'Sling Kong.' I contributed several assets during post-launch updates, in particular, the spread of Lunar New Year characters.
  • The Voxel Agents
    Train Conductor World
    The Voxel Agents Apr 2016 - Oct 2016
    Brisbane, Australia (Remote)
    As a freelance contract artist, I contributed 3d environment level art and assets as well as 2d UI (icon) graphic design to The Voxel Agents award winning mobile game, 'Train Conductor World' (http://trainconductorworld.com/).
  • Igneous Interactive
    Mythros: The Rise Of El'Arog
    Igneous Interactive Jun 2015 - Dec 2015
    3d Character & Creature Artist

Leith Raddatz Skills

Illustration Digital Illustration Conceptual Art Concept Design Graphic Design 3d Modeling Low Poly Modeling Animation Computer Animation Texturing Figure Drawing Art Character Animation

Leith Raddatz Education Details

Frequently Asked Questions about Leith Raddatz

What company does Leith Raddatz work for?

Leith Raddatz works for Protostar

What is Leith Raddatz's role at the current company?

Leith Raddatz's current role is 3d Games Artist & 2d Illustrator.

What is Leith Raddatz's email address?

Leith Raddatz's email address is le****@****ail.com

What schools did Leith Raddatz attend?

Leith Raddatz attended Qantm College, Southern Cross University.

What are some of Leith Raddatz's interests?

Leith Raddatz has interest in Social Services, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.

What skills is Leith Raddatz known for?

Leith Raddatz has skills like Illustration, Digital Illustration, Conceptual Art, Concept Design, Graphic Design, 3d Modeling, Low Poly Modeling, Animation, Computer Animation, Texturing, Figure Drawing, Art.

Who are Leith Raddatz's colleagues?

Leith Raddatz's colleagues are Lloyd Tuck, Takumi Sugahara, Rakibul Hassan.

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