Leith Raddatz Email and Phone Number
Leith Raddatz personal email
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Hi, I'm Leith! I'm Protostar Games lead 3d artist, with over 6 years of mobile industry experience as well as two times AGDA (Australian Game Develop's Award) nominee ('It's Literally Just Mowing' and 'Dream Hopper'). I specialize in creating vibrant scenes and adorable characters with a focus on hand-painted textures. Additionally, I have several years of experience as a digital illustrator and creative across a variety of mediums, including narrative writing and marketing design.Check out my work on two of Protostar Game's flagship mobile titles; 'It's Literally Just Mowing,' (https://t.ly/28BPF) and 'Mowing Mazes,' (https://t.ly/IB8A2) the spin-off arcade puzzle sequel, where:➼ My skills as lead (and sole) 3d artist built a cheerfully successful game from the ground up. As lead artist on 'Just Mowing,' I was responsible for all style direction, concepting, modeling, texturing, rigging and animation of hundreds of different assets - environment (countless!), character (endless costume choices!) vehicle (over 250 different swappable vehicle part models), creature (100 different critters, from rare butterflies to Shetland horses), prop, I did them all! ➼ As an experienced Unity developer, I took my skills and assets to the next level, implementing and designing dynamic and vibrant level designs, particle effects, and visual wizardry to turn 'It's Literally Just Mowing' from a simple game about, well, literally just mowing, to a beloved meditative staple in people's lives.➼ And then I did it all again in Mowing Mazes, taking my environment assets and style and incorporating it into a new genre, which includes a whole new wealth of diverse character customization!I've been playing and making games since I could figure out how to hold a pencil and press buttons, and they've defined my life ever since I firmly decided I would become a game developer at 10 years old. I'm an intensely passionate and joyful developer, who takes pride in the worlds I help create both on screen and in the real meat world! I consider interpersonal skills as fundamentally important as artistic and technical, and I love creating lasting positive spaces around me with fellow visionaries. I've been working as lead artist at Protostar with an independence that allowed me near total control of the art and design of my flagship games, but I work fantastic in a teams as well.I am additionally passionate about LGBTQ+ and neurodivergent game development, and diverse representation in games and media.For inquiries, please contact me at:leithraddatz@gmail.com
Protostar
View- Website:
- protostargames.com
- Employees:
- 5
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'Mowing Mazes' - 3D Artist And DeveloperProtostar Jun 2022 - PresentBrisbane, Queensland, AustraliaAfter the success of 'It's Literally Just Mowing,' we had so many assets I had created that we felt like they could get another lease on life: in our new casual puzzle-arcade sequel, 'Mowing Mazes!'On 'Mowing Mazes,' I was tasked as lead 3d artist with expanding on the Just Mowing style with fresh new environment assets and seasonal updates, a new diverse character customization system, a competitive league system, and a npc and quest system which introduced bespoke characters and prop dioramas into the mix.On Mowing Mazes I was able to use my 4 years of work at Protostar to learn a wealth of new techniques across environment and level design, as well as focus in on my ultimate passion, 3d character art.This time, I was also able to work alongside my esteemed artist coworker, helping lead by teaching various software and our asset/development pipeline! -
'It'S Literally Just Mowing' - Lead 3D Artist And DeveloperProtostar Apr 2019 - PresentBrisbane, Queensland, AustraliaMy skills as lead 3d artist built this cheerfully successful game from the ground up. As the sole 3d artist on the AGDA nominated title, 'It's Literally Just Mowing,' I was responsible for all art direction, concepting, modeling, texturing, rigging and animation of hundreds of different assets - environment (countless!), character (endless costume choices!) vehicle (over 250 different swappable vehicle parts), creature (100 different critters, from rare butterflies to Shetland horses), prop, I did them all! And then, as an experienced Unity developer, I took my skills and assets to the next level, implementing and designing dynamic and vibrant level designs, particle effects, and visual wizardry to turn 'It's Literally Just Mowing' from a simple game about, well, literally just mowing, to a beloved meditative staple in people's lives!It's Literally Just Mowing has now had dozens of updates, which I have diligently designed and developed over it's release since early 2020. -
'Dream Hopper' - 2D Artist And Concept ArtistProtostar Jan 2021 - Apr 2022Brisbane, Queensland, AustraliaAs the initial art style concept artist on AGDA nominated 'Dream Hopper,' I was tasked with developing a flair and flavour for the illustration-focused levels that would evoke a dreamy, surreal and meditative experience. I concepted, polished and created the initial batch of two dozen or so opening levels for the game, as well as the titular splash screen pieces. -
'Sling Kong' - 2D ArtistProtostar Jan 2022 - Mar 2022Brisbane, Queensland, AustraliaTasked with creating 2d character vector assets for 'Sling Kong.' I contributed several assets during post-launch updates, in particular, the spread of Lunar New Year characters. -
Train Conductor WorldThe Voxel Agents Apr 2016 - Oct 2016Brisbane, Australia (Remote)As a freelance contract artist, I contributed 3d environment level art and assets as well as 2d UI (icon) graphic design to The Voxel Agents award winning mobile game, 'Train Conductor World' (http://trainconductorworld.com/). -
Mythros: The Rise Of El'ArogIgneous Interactive Jun 2015 - Dec 20153d Character & Creature Artist
Leith Raddatz Skills
Leith Raddatz Education Details
Frequently Asked Questions about Leith Raddatz
What company does Leith Raddatz work for?
Leith Raddatz works for Protostar
What is Leith Raddatz's role at the current company?
Leith Raddatz's current role is 3d Games Artist & 2d Illustrator.
What is Leith Raddatz's email address?
Leith Raddatz's email address is le****@****ail.com
What schools did Leith Raddatz attend?
Leith Raddatz attended Qantm College, Southern Cross University.
What are some of Leith Raddatz's interests?
Leith Raddatz has interest in Social Services, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.
What skills is Leith Raddatz known for?
Leith Raddatz has skills like Illustration, Digital Illustration, Conceptual Art, Concept Design, Graphic Design, 3d Modeling, Low Poly Modeling, Animation, Computer Animation, Texturing, Figure Drawing, Art.
Who are Leith Raddatz's colleagues?
Leith Raddatz's colleagues are Lloyd Tuck, Takumi Sugahara, Rakibul Hassan.
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