Composer | Sound Designer | Audio Implementation (Video Games & Other Multimedia)
CurrentFreelance Composer, Sound Designer, and Audio Implementation Engineer for video games and audio-visual multimedia projects.* Composition* Sound Design* Arrangement* Parts preparation for live recording* Engineering live recording sessions* Mixing/mastering final audio* Dynamic implementation in Unity, Web Audio API, or middleware (Wwise)* Foley recording & manipulating audioList of Works:* Amadeus: A Prologue For Thee (demo, 2023): game design, narrative, C#, implementation, SFX, music, art* Impossible Cave (early access, 2023): SFX, music* EarthLink (Global Game Jam, 2023): SFX, music, C#* 2DAY (Global Game Jam, 2022): SFX, music* Lost Wanderer’s Wand (Global Game Jam, 2021): SFX, music* Shark WIP (Global Game Jam, 2020): SFX, music* Don’t mess with the Frog! (Global Game Jam, 2019): SFX, music* Magia Wave (Global Game Jam, 2017): SFX, implementation, music* Occult-eration (Global Game Jam, 2016): SFX, music