Highly skilled and versatile Technical Artist with two decades of experience in the video game industry. Extensive expertise spanning the full range of art production processes, including 3D modeling, lighting, shading, rendering, animation, FX, post-processing, and content optimization. Demonstrates a deep understanding of game development pipelines, tools, and leading game engines, such as Unreal Engine 4/5, Unity, and proprietary engines.Proven track record in researching and developing innovative technical solutions, enhancing production workflows, and improving the usability of game engine editors. Skilled in creating and optimizing custom tools for 3ds Max, Maya, Blender, Simplygon, Houdini, Photoshop, and Substance, among other leading software.Technical proficiency in scripting with Python, JavaScript, MaxScript, MEL, VEX, C#, and shader development. Strong background as a 3D artist and level artist, with hands-on experience across multiple game development disciplines, contributing to highly successful projects.
Listed skills include Modeling, Texturing, Lighting, Shading, and 45 others.