Leonid Kalinichenko
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Leonid Kalinichenko Email & Phone Number

Expert Technical Artist at NetEase at NetEase
Location: Guangzhou, Guangdong, China 10 work roles 1 school
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Current company
Role
Expert Technical Artist at NetEase
Location
Guangzhou, Guangdong, China
Company size

Who is Leonid Kalinichenko? Overview

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Quick answer

Leonid Kalinichenko is listed as Expert Technical Artist at NetEase at NetEase, a company with 12436 employees, based in Guangzhou, Guangdong, China. AeroLeads shows a matched LinkedIn profile for Leonid Kalinichenko.

Leonid Kalinichenko previously worked as Expert Technical Artist at Netease and Lead Technical Artist at My.Games. Leonid Kalinichenko holds Specialist/5-Year Program, It, Computer Graphics, English, Economics from Kyiv European University Of Information Systems, Management And Business.

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NetEase

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Profile bio

About Leonid Kalinichenko

Highly skilled and versatile Technical Artist with two decades of experience in the video game industry. Extensive expertise spanning the full range of art production processes, including 3D modeling, lighting, shading, rendering, animation, FX, post-processing, and content optimization. Demonstrates a deep understanding of game development pipelines, tools, and leading game engines, such as Unreal Engine 4/5, Unity, and proprietary engines.Proven track record in researching and developing innovative technical solutions, enhancing production workflows, and improving the usability of game engine editors. Skilled in creating and optimizing custom tools for 3ds Max, Maya, Blender, Simplygon, Houdini, Photoshop, and Substance, among other leading software.Technical proficiency in scripting with Python, JavaScript, MaxScript, MEL, VEX, C#, and shader development. Strong background as a 3D artist and level artist, with hands-on experience across multiple game development disciplines, contributing to highly successful projects.

Listed skills include Modeling, Texturing, Lighting, Shading, and 45 others.

Current workplace

Leonid Kalinichenko's current company

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NetEase
Netease
Expert Technical Artist at NetEase
hangzhou, zhejiang, china
Website
Employees
12436
AeroLeads page
10 roles

Leonid Kalinichenko work experience

A career timeline built from the work history available for this profile.

Expert Technical Artist

Current

Guangzhou, Guangdong, China

- Established and optimized art pipelines for proprietary game engines and Unreal Engine 4/5, ensuring efficient content production and high visual quality.- Developed and enhanced internal tools and engine editor features, as well as comprehensive documentation to improve workflow and support cross-functional teams.- Elevated visual quality by creating.

Oct 2018 - Present

Lead Technical Artist

Moscow, Russian Federation

- Set art pipeline (UE4)- Collaborated with engineers and art team to solve visual problems- Created and improved internal tools, editor, documentation- Optimized art content

Aug 2015 - Oct 2018

Lead Technical Artist

Vizerra

Skolkovo, Russian Federation

- Set art pipeline- Collaborated with engineers and art team to solve visual problems- Created internal Tools (maxscript, C#)- Created editor extensions, UI and Game Logic (C#, uScript)- Optimized art content- Wrote internal documentation- Hold training sessions

Sep 2012 - Aug 2015

Senior Technical Artist

Moscow, Russian Federation

- Collaborated with engineers and art team to solve visual problems- Wrote internal documentation for Unity and additional tools.- Created and maintained shaders- Created gameplay script (combined C# and visual scripting tool uScript)- Setup final assets in game engine.

May 2011 - Aug 2012

Environment Artist

- Created and polished high quality environment assets for games- Setup of final assets in game engine.- Created levels (terrain, asset placement, lighting etc.)

Jan 2010 - Jul 2011

Lead Artist

Kyiv, Ukraine

- Created and polished high quality environment assets for next-gen games- Managed a team of artists- Created project estimation- Created an efficient art pipeline

Jan 2008 - Dec 2009

Environment Artist

Los Gatos, California, United States

Champions Online and Star Trek Online- Created and polished models for environment- Setup final assets in game engine.- Created levels- Solved visual problems- Supported outsourcing art team

Jun 2008 - Dec 2008

Level Designer

Created levels for expansion packs and indie FPS games using Q2 Evolved, Serious Editor, Torque Game Engine etc.- Level Design- Modelling and Texturing- Gameplay Scripting

Sep 2003 - Jan 2006
Team & coworkers

Colleagues at NetEase

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1 education record

Leonid Kalinichenko education

  • Kyiv European University Of Information Systems, Management And Business
    Kyiv European University Of Information Systems, Management And Business
    It, Computer Graphics, English, Economics
FAQ

Frequently asked questions about Leonid Kalinichenko

Quick answers generated from the profile data available on this page.

What company does Leonid Kalinichenko work for?

Leonid Kalinichenko works for NetEase.

What is Leonid Kalinichenko's role at NetEase?

Leonid Kalinichenko is listed as Expert Technical Artist at NetEase at NetEase.

Where is Leonid Kalinichenko based?

Leonid Kalinichenko is based in Guangzhou, Guangdong, China while working with NetEase.

What companies has Leonid Kalinichenko worked for?

Leonid Kalinichenko has worked for Netease, My.Games, Vizerra, Nival, and Nival Network.

Who are Leonid Kalinichenko's colleagues at NetEase?

Leonid Kalinichenko's colleagues at NetEase include 纪晶晶, Lareina Deng, 王铭珂, 崔榕洁, and Pency Liao.

How can I contact Leonid Kalinichenko?

You can use AeroLeads to view verified contact signals for Leonid Kalinichenko at NetEase, including work email, phone, and LinkedIn data when available.

What schools did Leonid Kalinichenko attend?

Leonid Kalinichenko holds Specialist/5-Year Program, It, Computer Graphics, English, Economics from Kyiv European University Of Information Systems, Management And Business.

What skills is Leonid Kalinichenko known for?

Leonid Kalinichenko is listed with skills including Modeling, Texturing, Lighting, Shading, Rendering, Scripting, Unity3D, and Unity.

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