Software Developer Iii (Serious Games Artist)
Current- Develop large synthetic environments of military bases utilizing Unity 3D, 3D Studio Max, ZBrush, Photoshop, and Substance Painter. Developed buildings, military personnel, vessels, vehicles, and modular props.
- Animated, textured, re-rigged, and programmed human and animal models based on references and live showcase, while utilizing IK technology.
- Technical Artist and Animator for military character animations and interaction. Animations utilized key animations and in-betweens in order to dynamically and seamless swap from one animation to another.
- Mentor Junior 3D modelers and Game Developers, offering constructive feedback and guidance to maintain guidelines, visual goals, and quality of the asset before sending out to delivery.
- First line Quality Assurance for Junior Developers, reviewing their models to ensure accuracy, optimization, and proper engine preparation.
- Creative Lead for graphic design work. Charged with developing and maintaining the style of art assets and interactivity throughout the lifetime of the project.