Bao Duy "Leo" Huynh
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Bao Duy "Leo" Huynh Email & Phone Number

Simulation Developer at Systems Planning and Analysis, Inc. at Systems Planning and Analysis, Inc.
Location: Fairfax County, Virginia, United States 9 work roles 1 school
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Role
Simulation Developer at Systems Planning and Analysis, Inc.
Location
Fairfax County, Virginia, United States
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Who is Bao Duy "Leo" Huynh? Overview

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Quick answer

Bao Duy "Leo" Huynh is listed as Simulation Developer at Systems Planning and Analysis, Inc. at Systems Planning and Analysis, Inc., a company with 734 employees, based in Fairfax County, Virginia, United States. AeroLeads shows a matched LinkedIn profile for Bao Duy "Leo" Huynh.

Bao Duy "Leo" Huynh previously worked as Software Developer III (Serious Games Artist) at Systems Planning And Analysis, Inc. and Unity Developer at Drive Square Inc.. Bao Duy "Leo" Huynh holds Bachelor'S Degree, Gaming And Simulation Programming from Devry University-Virginia.

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Email format at Systems Planning and Analysis, Inc.

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Systems Planning and Analysis, Inc.

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Profile bio

About Bao Duy "Leo" Huynh

3D Artist with over 10 years of professional Serious Games and Simulation experience. Work experience includes government agencies such as the DoD, NIOSH, and National Fire Academy.Please take some time to visit my online portfolio at: https://www.3DbyLeo.com

Listed skills include Game Design, Flash, 3D Studio Max, Actionscript, and 23 others.

Current workplace

Bao Duy "Leo" Huynh's current company

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Systems Planning and Analysis, Inc.
Systems Planning And Analysis, Inc.
Simulation Developer at Systems Planning and Analysis, Inc.
alexandria, virginia, united states
Website
Employees
734
AeroLeads page
9 roles

Bao Duy "Leo" Huynh work experience

A career timeline built from the work history available for this profile.

Software Developer Iii (Serious Games Artist)

Current

Alexandria, Virginia

  • Develop large synthetic environments of military bases utilizing Unity 3D, 3D Studio Max, ZBrush, Photoshop, and Substance Painter. Developed buildings, military personnel, vessels, vehicles, and modular props.
  • Animated, textured, re-rigged, and programmed human and animal models based on references and live showcase, while utilizing IK technology.
  • Technical Artist and Animator for military character animations and interaction. Animations utilized key animations and in-betweens in order to dynamically and seamless swap from one animation to another.
  • Mentor Junior 3D modelers and Game Developers, offering constructive feedback and guidance to maintain guidelines, visual goals, and quality of the asset before sending out to delivery.
  • First line Quality Assurance for Junior Developers, reviewing their models to ensure accuracy, optimization, and proper engine preparation.
  • Creative Lead for graphic design work. Charged with developing and maintaining the style of art assets and interactivity throughout the lifetime of the project.
Apr 2019 - Present

Unity Developer

Alexandria, Virginia

  • Developed driving simulation in Unity 3D for the purpose of preventing hazardous driving for law enforcement, military, emergency vehicle drivers, and civilians
  • Lead for simulation and project development including design, art, and scripting.
  • Programmed pedestrian and car artificial intelligence for user interaction and environmental realism
  • Modeled a Hong Kong city road using 3Ds Max and reference videos in order to provide a specific driving experience
  • Collaborated with various law enforcement precincts through the use of soft skills in order to replicate dangerous driving scenarios in the field
Jan 2014 - Apr 2019

Simulation Artist

National Fire Academy (Nfa)

Rockville, Maryland

  • Developed environments based on real life locations for fire simulation that were used to train fire safety teams on better communication and fire safety standards
  • Created 3D models, UV wraps, and textures for props and buildings as well as adjust materials in Unity 3D to highlight details of the models
  • Worked alongside Unity Developer to make sure moveable and animated pieces were properly established
  • Trained junior simulation artist in proper 3D modeling pipelines and texture creation standards
Apr 2016 - Nov 2016

Simulation Artist

Gaithersburg, MD

  • Designed, modeled, and textured cities for a traffic research simulation for The National Institute for Occupational Safety and Health (NIOSH) with modular assets
  • Analyzed previous versions of the simulation and identified their graphical issues. Optimized 3D models by lowering the polygon count by thousands as a solution to sluggish framerate problems
  • Assisted proposal team by creating various graphics using Photoshop and Illustrator for bid presentations and documentations
Feb 2013 - Nov 2013

Photographer

Mona Lisa Photography Studio

Alexandria, VA

Photographed people and families in a professional studio

Apr 2013 - May 2013

Game Designer

Silver Spring, MD

  • Project Manager for a small group of interns in developing mini-games in ActionScript 2.0
  • Analyzed, optimized, identified, and fixed bugs in developed mini-games
  • Built and managed entire game system, optimizing for external file interaction
Sep 2011 - Feb 2012

Assistant Instructor

Various Parts Of Virginia And Maryland

Taught children (ages 7 - 15) the basics of Game Design and Development.Worked with Game Maker to teach kids animation and visual programming.

Jun 2011 - Aug 2011

Film Editor, Animator, Programmer, Web Developer

Alexandria, VA

  • Created an introduction video as well as B-Roll in Adobe Flash for the Mobility Labs documentary on the Arlington Public Transportation systems
  • Edited videos in Final Cut Pro for Deloitte’s “Tech Trends 2011” series through the use of B-Roll and interview footage and arranged the dialogue according to preapproved script
  • Created B-Roll through animations and reediting of existing footage
Feb 2011 - Jun 2011

Assistant Instructor

Various Parts Of Virginia And Maryland

Taught children (ages 7 - 15) the basics of Game Design and Development.Worked with Game Maker to teach kids animation and visual programming.

Jun 2010 - Aug 2010
Team & coworkers

Colleagues at Systems Planning and Analysis, Inc.

Other employees you can reach at spa.com. View company contacts for 734 employees →

1 education record

Bao Duy "Leo" Huynh education

FAQ

Frequently asked questions about Bao Duy "Leo" Huynh

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What company does Bao Duy "Leo" Huynh work for?

Bao Duy "Leo" Huynh works for Systems Planning and Analysis, Inc..

What is Bao Duy "Leo" Huynh's role at Systems Planning and Analysis, Inc.?

Bao Duy "Leo" Huynh is listed as Simulation Developer at Systems Planning and Analysis, Inc. at Systems Planning and Analysis, Inc..

Where is Bao Duy "Leo" Huynh based?

Bao Duy "Leo" Huynh is based in Fairfax County, Virginia, United States while working with Systems Planning and Analysis, Inc..

What companies has Bao Duy "Leo" Huynh worked for?

Bao Duy "Leo" Huynh has worked for Systems Planning And Analysis, Inc., Drive Square Inc., National Fire Academy (Nfa), Dsfederal, and Mona Lisa Photography Studio.

Who are Bao Duy "Leo" Huynh's colleagues at Systems Planning and Analysis, Inc.?

Bao Duy "Leo" Huynh's colleagues at Systems Planning and Analysis, Inc. include Gavin Spadin, Akira Crabdree, Kevin Mccann, Tyler Kidder, and Geoffrey Payne, Shrm-Cp, Shrm-Pasc.

How can I contact Bao Duy "Leo" Huynh?

You can use AeroLeads to view verified contact signals for Bao Duy "Leo" Huynh at Systems Planning and Analysis, Inc., including work email, phone, and LinkedIn data when available.

What schools did Bao Duy "Leo" Huynh attend?

Bao Duy "Leo" Huynh holds Bachelor'S Degree, Gaming And Simulation Programming from Devry University-Virginia.

What skills is Bao Duy "Leo" Huynh known for?

Bao Duy "Leo" Huynh is listed with skills including Game Design, Flash, 3D Studio Max, Actionscript, Flash Animation, Flash Design, Photoshop, and Dreamweaver.

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