Leo Kihlman
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Leo Kihlman Email & Phone Number

Chief Leo at Lobomotor
Location: Kotka, Kymenlaakso, Finland 14 work roles 1 school
1 work email found @nitrogames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@nitrogames.com
LinkedIn Profile matched
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Current company
Role
Chief Leo
Location
Kotka, Kymenlaakso, Finland

Who is Leo Kihlman? Overview

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Quick answer

Leo Kihlman is listed as Chief Leo at Lobomotor, based in Kotka, Kymenlaakso, Finland. AeroLeads shows a work email signal at nitrogames.com and a matched LinkedIn profile for Leo Kihlman.

Leo Kihlman previously worked as Director of Global Development at Nitro Games Plc and Director of External Development at Nitro Games Plc. Leo Kihlman holds Art/Design/Production/Storytelling/Leading/Inspiring from Learn From Experience.

Company email context

Email format at Lobomotor

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{first}.{last}@nitrogames.com
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AeroLeads found 1 current-domain work email signal for Leo Kihlman. Compare company email patterns before reaching out.

Profile bio

About Leo Kihlman

25 years in the gaming industry and still learning!

Listed skills include Video Games, Game Design, Gameplay, Xbox 360, and 27 others.

Current workplace

Leo Kihlman's current company

Company context helps verify the profile and gives searchers a useful next step.

Lobomotor
Lobomotor
Chief Leo
Kotka, FI
Website
AeroLeads page
14 roles

Leo Kihlman work experience

A career timeline built from the work history available for this profile.

Director Of Global Development

Current

Finland

Jan 2022 - Present

Director Of External Development

Kotka, Southern Finland, Finland

Leading the game development of our external partner studios.

Aug 2020 - Jan 2022

Game Director

Kotka, Southern Finland, Finland

Leading our games portfolio

Jan 2019 - Aug 2020

Creative / Prod Lead

Leading the game teams through the red seas of mobile free to play.

Nov 2018 - Jan 2019

Executive Producer

Finland

Working as a Creative Product Lead and occasionally a Hip Hop Producer for various Rovio projects.

Jan 2016 - Oct 2018

Game Director (External)

Helsinki

Leading the development of the game with an external studio team & bunch of freelancers. Handling communications with the licensor and consulting legal for negotiating contracts. Basically my job was to make sure The Duckforce Rises is an excellent iOS game and it gets into the app store on schedule. And of course I took the liberty of writing the story and dialogue for the game ;)

Oct 2013 - Jan 2016

Product Lead / Design Chef

Helsinki / Marseille

Reviewing and monitoring design and production of third party games and cooking up new ideas for original IP's. And reviewed 600+ games as one of the judges in 10th IMGA. Product Lead: Guiding the various 3rd party game projects towards greatness in the app store.Papa Sangre II: #1 rated iOS game of 2013 on Metacritic

Jan 2013 - Feb 2014

Lead Designer / Gameplay Lead

Helsinki

Lead Designer: 2013 Ridge Racer: Driftopia. Triple-A F2P racing game. Namco Bandai PS3 / PC (2013) http://www.ridgeracerdriftopia.com/en/Leading the team, creating the design and balancing the game. Gameplay Lead: 2012 Ridge Racer Unbounded.Namco Bandai PS3 / XBox360 / PCReleased April 30th 2012. EDGE 9/10http://www.edge-online.com/reviews/ridge-racer-unbounded-review

Jan 2011 - Dec 2012

Lead Designer

2010 Bruce Lee: Dragon Warrior (iPad&iPhone) Original story.2008 Kroll : (iPhone)2009 Legend of Kroll (Japan only) (iPhone)2009 Dance Fabulous (N-Gage)

Apr 2008 - Jun 2009

Senior / Lead -Designer

Pathway to Glory 1&2 (N-Gage)High Seize (N-Gage)Warhammer 40k: Squad Command (PSP/NDS)

Jun 2003 - Oct 2008

Founder. Coe (Chief Of Everything)

Campfire Production

Created game design concepts for game publishers, such as Nokia in the age of N-Gage

Jun 2003 - Dec 2007

Game Designer / Artist

Game concepting, Level design, 3d modelsSupreme Snowboarding (PC)Transworld Snowboarding (X-Box)Flo-Boarding (Mobile)

May 1999 - May 2003

Founder

Virtual Arts Finland

Company specializing on 3D art and animation for advertisement industry.

May 1996 - Apr 1999
1 education record

Leo Kihlman education

  • Learn From Experience
    Learn From Experience
    Art/Design/Production/Storytelling/Leading/Inspiring
FAQ

Frequently asked questions about Leo Kihlman

Quick answers generated from the profile data available on this page.

What company does Leo Kihlman work for?

Leo Kihlman works for Lobomotor.

What is Leo Kihlman's role at Lobomotor?

Leo Kihlman is listed as Chief Leo at Lobomotor.

What is Leo Kihlman's email address?

AeroLeads has found 1 work email signal at @nitrogames.com for Leo Kihlman at Lobomotor.

Where is Leo Kihlman based?

Leo Kihlman is based in Kotka, Kymenlaakso, Finland while working with Lobomotor.

What companies has Leo Kihlman worked for?

Leo Kihlman has worked for Lobomotor, Nitro Games Plc, Rovio Entertainment Ltd., Sanoma, and Playground Publishing.

Who are Leo Kihlman's colleagues at Lobomotor?

Leo Kihlman's colleagues at Lobomotor include Sirkku Tuomela.

How can I contact Leo Kihlman?

You can use AeroLeads to view verified contact signals for Leo Kihlman at Lobomotor, including work email, phone, and LinkedIn data when available.

What schools did Leo Kihlman attend?

Leo Kihlman holds Art/Design/Production/Storytelling/Leading/Inspiring from Learn From Experience.

What skills is Leo Kihlman known for?

Leo Kihlman is listed with skills including Video Games, Game Design, Gameplay, Xbox 360, Mobile Games, Game Development, Ps3, and Game Mechanics.

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