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Software engineer in the video games industry. Primary areas of interest and expertise are AI, gameplay, and multiplayer systems.
Meezonsen
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FounderMeezonsen Oct 2013 - Present
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ProgrammerFullbright Oct 2014 - Nov 2016TACOMA (PC, XBox One): 1st person adventure game (Unity3D).* Core tech and gameplay in C#.GONE HOME: CONSOLE EDITION (PS4, XBox One): 1st person adventure game (Unity3D).* Ported existing PC release to PS4 and XBox One. -
Senior ProgrammerArkane Studios Aug 2011 - Sep 2013Lyon, FrDISHONORED (PC, Xbox 360, PS3): 1st person stealth action/adventure game (Unreal 3).* AI characters and behaviors in C++: Tallboy, Wolfhound, River Krust, Butcher, Gravehound. -
Senior ProgrammerId Software Aug 2010 - Aug 2011UsDOOM 4 (PC, Xbox 360, PS3): 1st person shooter game (idTech 5).* AI characters and behaviors in C++. -
Ai/Gameplay Programmer2K Marin Mar 2008 - Jul 2010THE BUREAU: XCOM DECLASSIFIED (PC, Xbox 360): 1st person shooter game (Unreal 3).* Multiplayer prototyping: incapacitation, revival, AI director.BIOSHOCK 2 (PC, Xbox 360, PS3): 1st person shooter game (Unreal 2.5).* AI characters and behaviors in C++: Brute Splicer, Big Sister, Alpha Series Big Daddy.* Prototyped the player Drill Dash ability and other player movement and abilities. -
Senior ProgrammerSecret Level Inc. Jan 2007 - Mar 2008UsGOLDEN AXE: BEAST RIDER (Xbox 360, PS3): 3rd person action/adventure 3D combat game.* Created a tactical AI system that executed behaviors created in a visual state machine editor.* Led a small group of AI designers and scripters, enabling them to implement character behaviors. -
ProgrammerBottlerocket Entertainment Oct 2005 - Jan 2007XIAOLIN SHOWDOWN (PS2, PSP): 3rd person arena fighting 3D action game.* Created an effects scripting and simulation system, along with a GUI tool to edit and preview effects.* Implemented save/load systems and managed TRC compliance for memory cards.
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Software EngineerValve Corporation Jan 2000 - Oct 2003Bellevue, Wa, UsCOUNTER-STRIKE, HALF-LIFE, TEAM FORTRESS, DAY OF DEFEAT, HALF-LIFE SOURCE* Developed 1st person shooter (FPS) games for PC using C and C++.* Implemented NPC AI, game rules, weapons, HUD, effects, and world objects.* Added multiplayer features and addressed security issues in multiplayer components.
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Frequently Asked Questions about Leon Hartwig
What company does Leon Hartwig work for?
Leon Hartwig works for Meezonsen
What is Leon Hartwig's role at the current company?
Leon Hartwig's current role is Video Game Developer.
What is Leon Hartwig's email address?
Leon Hartwig's email address is le****@****ine.com
What is Leon Hartwig's direct phone number?
Leon Hartwig's direct phone number is (202) 686*****
What skills is Leon Hartwig known for?
Leon Hartwig has skills like Xbox 360, Gameplay, Video Games, Multiplayer, Artificial Intelligence, Ps3, Gameplay Programming, Game Design, Perforce, Unity3d.
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