Who is Leonard Lee? Overview
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Leonard Lee is listed as Senior Lighting Artist at HoYoverse, based in United Kingdom. AeroLeads shows a matched LinkedIn profile for Leonard Lee.
Leonard Lee previously worked as 3D Environment Artist at Eventide Birds and 3D Artist at Loopsio. Leonard Lee holds Master Of Architecture - March, Design For Performance And Interaction from The Bartlett School Of Architecture, Ucl.
Email format at HoYoverse
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About Leonard Lee
My folio: https://leonardlee.cargo.site/Our team at Eventide Birds thrives through my contributions to Unity Engine Development and asset creation, designing immersive XR experiences that resonate with users. With a Master of Architecture in progress at The Bartlett School of Architecture, UCL, my academic insights enrich the 3D environments we craft, ensuring they are not only aesthetically pleasing but also architecturally sound.At Loopsio, my role intersects UI design and AI, a synergy that enhances user interaction within digital spaces. My work with NetEase Games on celebrated titles like "Harry Potter: Magic Awakened" and "Onmyoji" has honed my skills in scenography and game lighting art, allowing me to bring a unique perspective to the user experience. Collaborated with Warner Bros. As I advance in my education and career, the goal remains to innovate at the nexus of architecture and interactive technology.
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Leonard Lee work experience
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3D Environment Artist
Unity Engine Development: Expertise in efficient game development using the Unity engine. UE5Asset Development: Comprehensive asset creation for immersive game experiences.3D Scene Design: Crafting realistic 3D environments and engaging game scenes.Motion Capture: Utilizing motion capture technology for natural and fluid character animations.Environment and Character Modeling: Specialized in detailed environment and character design.
3D Artist
• Visual lead. Full process production of 3D PBR assets, scene lighting editing, render pipeline editing.• Produced AI concept art based on planning draft, Base on UE5 produce material shader.• Responsible for the whole process of model animation bone binding and UE5 animation motion capture, complete more than 100 real-time capture, optimize the process, reduce IT workload.• Independently responsible for VR and PC synergistic cooperation, the project received financial support from the UAL Business Incubation Center as the initial stage of start-up capital.
Advanced_3D Scence Designer
Projects:Harry Potter: Magic Awakening and Onmyoji 3D Artist, Scence Design, Video Effects. R&DThe Netease( 网易互娱)_Guangzhou China (A top-tier Chinese internet and gaming giant)Responsible for projects:1.Harry Potter Magic Awakening (Stylization)/2.Onmyoji (Japanese Animation Style)),3.Super Mecha Champions(Open-world Battlegrounds, Genshin Impact style), involved in the design of several hit mobile game projects. Version Leader & Scenography: • Responsible for scene production for multiple themed versions and seasons (Valentine's Day, Anniversary version, Spring, Winter Castle). • 3D max and SP work flow for PBR Modeling, Game lighting setup, UE5 Rendering, Scene terrain editing, MoCap for animation loop. • Responsible for R&D. the overall planning of asset production. Eg.the production of the big anniversary version within two months, and seamless collaboration with other department heads. Ultimately, it was well-received by players. Gameplay and technical innovation: • Fully responsible for developing and completing preliminary research on new gameplay. Developed UGC game modes, such as "Wizard Space", "Hogsmeade New Map", and "Mrs. Malkin's Robe for All Occasions", "Dunhuang Gameplay" and "Black Lagoon Version", a collaboration with the "Fantastic Beasts Space" IP to explore the underwater gameplay. • Utilized AI to generate textures and concept art to reduce costs, Increased efficiency for overseas distribution of global version releases. Banner Coordinator: • Responsible for the design of banners and loading videos for all releases. Ensure consistency and innovation in the impact of IP branding. Scene Optimization: • Use UE5 and Unity for scene editing and lighting baking. Large world zoning and terrain, environment refinement effects. • Internally, collaborated with Warner Bros. to successfully integrate IP elements to enhance the game visual recognition and player immersion.
3D Modeler
Leonard Lee education
Master Of Architecture - March, Design For Performance And Interaction
Master Of Architecture - March, Architecture, 80%
Bachelor Of Architecture - Barch, Architect Design
Foundation Degree, Architect Design, 87/100
Frequently asked questions about Leonard Lee
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What company does Leonard Lee work for?
Leonard Lee works for HoYoverse.
What is Leonard Lee's role at HoYoverse?
Leonard Lee is listed as Senior Lighting Artist at HoYoverse.
Where is Leonard Lee based?
Leonard Lee is based in United Kingdom while working with HoYoverse.
What companies has Leonard Lee worked for?
Leonard Lee has worked for Hoyoverse, Eventide Birds, Loopsio, Netease Interactive Entertainment Limited, and 三七互娱.
How can I contact Leonard Lee?
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What schools did Leonard Lee attend?
Leonard Lee holds Master Of Architecture - March, Design For Performance And Interaction from The Bartlett School Of Architecture, Ucl.
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