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Entrepreneur. Team leader. Game Developer. App developer. Creative consultant. Those are one of the roles that I have performed over my 10+ years of experience.Specialized in C#, Unity 3D, and Game Development, one of my goals in life is to tackle challenges and overcome them, to solve problems and make people's lives better.I'm passionate about technology and self-development, including areas that at first sight may not be directly related to the areas I commonly work with, such as health, neuroscience, quantum mechanics, and many more.I have worked on big and small projects, always trying to bring a disruptive look to those projects. Sometimes through disruptive technology, sometimes with a disruptive business model, sometimes both.I currently own two companies:• PlotKids.com is dedicated to providing high-quality work-for-hire;• Explot is focused on developing our own IPs, including TruthAndTales.app, an app focused on promoting Kids' well-being through interactive stories and physical activities that help to maintain and return the body to homeostasis.Don't hesitate to contact me (leonardo@explot.com) for any match to these needs:• App Development;• Game Development;• Augmented/Virtual Reality projects;• 2D/3D Animation (film, TV, and games);• UX design;• Kids-oriented projects;• Project ideation.
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CtoExplotSanta Catarina, Brazil -
CtoExplot Mar 2018 - PresentFlorianopolis, Sc, BrExplot was created as a Plot Kids' spin-off in 2018 to focus on our own proprietary IPs.Our main project is Truth and Tales, a subscription-based children’s wellness app with Interactive Stories, Audiobooks, physical activities that were created to restore homeostasis and help essential skills development. It is great for children between the ages of 5 and 10.As CTO, I oversee most technical decisions and challenges in the project. I'm also responsible for most development-related deliverables, including Unity 3D development, .NET Core Backend, plugin integrations, and more (check "Tech Stack" section).Truth and Tales is a safe environment where children can practice their reading skills and develop other essential skills such as perception and empathy, as well as return to a homeostatic state — all with a lot of fun, beauty, and wisdom!We have noticed the need for a children’s app that provides quality entertainment while promoting children’s development, and offering them real benefits. As reading lovers, we are focused on offering Interactive Stories and Audiobooks. The stories are meaningful and deep, perfect for moments of rest!⭐ The interactive stories are NOT your stereotype "interactive book", IT IS MUCH MORE than that: it has interactions that use the devices' movement sensors, microphone, and Augmented Reality, it is truly a blast! ⭐In addition to stories, we have always wanted to add games where children can move their bodies and become aware of them. Through natural movements, children move their bodies, connect with themselves and return to balance, all in a fun way! Every practice was put together by a specialized kids yoga instructor.Tech Stack:• Unity 3D Game Engine;• Various Unity Packages, including Addressables System and Cinemachine;• C# programming;• .NET Core backend;• Playfab;• Unity Cloud Services (including Unity Cloud Build);• Firebase;• DevToDev;• Spine (2D animation);• ARKit / ARCore;• Jetbrains Rider. -
CtoPlot Kids May 2014 - PresentFlorianopolis, Sc, BrPlot Kids is a studio focused on innovating storytelling by combining interactivity, narrative and relevant experiences in the best possible way.As the CTO, I oversee most technical decisions and challenges in the company. I'm also responsible for most development-related deliverables, especially in the games area.As a founding partner, I'm also co-responsible for decisions in the company in administration, marketing and publishing areas, though not as much as the development side of the company.We have won numerous awards and achievements over these years and WE ARE LOOKING FOR LONG-TERM PARTNERSHIPS to provide the international market with our services and grow our team with top-tier professionals.Our goal is to contribute to the entertainment industry with our expertise and to develop long-lasting and renowned projects.We have a team of experienced and skilled professionals in different and complementary areas.We provide outstanding work-for-hire services in the following areas:• UX/UI development and prototyping. • Art and Animation (2D & 3D for games, films, and animations)• Game Programming and Optimization, especially Unity 3D and C#• Full SKU game development• Virtual Reality and Augmented Reality• Script and Narrative Development: games, films, TV, and VOD.• Platforms: Android, iOS, PC, Web. -
Chief Technology OfficerMover Games Jul 2015 - Jul 2016Florianópolis, Santa Catarina, BrMover Games was a company focused on developing Virtual Reality (VR) solutions for the fitness segment.We created games that were integrated with Rowing Machines (Concept 2) and Stationary Bikes (with our own brand-agnostic integration).The games were developed in Unity 3D for Oculus DK2 and Samsung Gear VR.The user was able to move around a virtual reality environment, with some degree of gamification.Our games were a hit in some Brazilian fitness-related events but ended up having poor sales results. We decided to dissolve the company in 2016. -
CtoCat Nigiri May 2014 - Jul 2014Florianópolis, Santa Catarina, BrDeveloped "Popeman", a hyper-casual shooter for Android and iOS made with Unity 3D"Popeman is an arcade shooting game where players can feel absolutely divine and empowered to grant life-changing blessings over the vile and corrupt." -
Lead Game Designer / Game Director - MinhokartsHoplon Infotainment Nov 2012 - May 2014Florianópolis, Santa Catarina, BrMinhokarts (Worms Kart Racing - https://apps.facebook.com/minhokarts/) was a free-to-play game based on "Minhocas", a Brazilian stop-motion movie released in December 2013.Target Platforms: Facebook, Android, and iOS.Responsible for decisions related to:- Game Original Concept;- General gameplay and user experience;- Monetization and economy design;- Balancing- Level Design;- Audio DirectionTechnical responsibilities:- Game Design and Level Design Tools in C# to increase team efficiency and product quality.- When needed I also help the team with coding features, bug fixing, and game performance improvements (using C# + Unity 3D). -
Lead Game Programmer - MinhokartsHoplon Infotainment Nov 2012 - Apr 2013Florianópolis, Santa Catarina, BrMarlin Project Lead Programmer -
Lead Tools Programmer - TaikodomHoplon Infotainment Mar 2011 - Dec 2012Florianópolis, Santa Catarina, BrLead Tools Developer for Taikodom, a Brazilian MMO developed in Unity 3D.This team was responsible for helping to integrate game designers, artists, and developers' work in an effective and productive way, from concept to final release.Role responsibilities:• Tools team lead;• General tools development and maintenance, including: ○ Unity 3D Editor Tools; ○ Content Manager; ○ Level Editor; ○ Quest System;• Database maintenance and merge with live data;• Backend and Client implementations for Taikodom's admin (GM) tools;• CI/CD maintenance and new integrations, for both Windows and macOS;• Automated Reports generation;• Media (mostly video) conversion and game integration;• Other tools/pipeline-related features.Tech Stack:• Unity 3D 2.5+• C# (for Unity 3D, ASP.NET, Windows tools, web services, and many more)• DevExpress (.NET UI Component Collections)• IIS• Microsoft SQL Server• FFmpeg • TeamCity -
Rendering Game Programmer - TaikodomHoplon Infotainment Oct 2010 - Mar 2011Florianópolis, Santa Catarina, Br- Resource management and optimization.- Responsible for rewriting the asset loader and bundle generator. This task resulted in a reduction on the time and work required to generate the asset bundles (from 2-3 days to 3 hours), resulting in a more robust and less memory intensive asset loader.- Taikodom port from Unity 3D 2.6 to 3.0 and also co-responsible for rewriting all the shaders to newly created Unity 3D's surface shaders.- General render issues and bufixing. -
Game Programmer Internship - TaikodomHoplon Infotainment Jan 2010 - Sep 2010Florianópolis, Santa Catarina, Br- General Bugfixing (client, server and tools)- Taikodom's navigation and aim proof of concept (POC)- Minor features implementation
Leonardo Bilck Skills
Leonardo Bilck Education Details
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Universidade Federal De Santa CatarinaAutomation And Control Engineering -
Dale Carnegie Training - Santa Catarina, BrazilEffective Communications And Human Relations
Frequently Asked Questions about Leonardo Bilck
What company does Leonardo Bilck work for?
Leonardo Bilck works for Explot
What is Leonardo Bilck's role at the current company?
Leonardo Bilck's current role is CTO.
What is Leonardo Bilck's email address?
Leonardo Bilck's email address is bi****@****rbo.com
What is Leonardo Bilck's direct phone number?
Leonardo Bilck's direct phone number is +55 48 99161*****
What schools did Leonardo Bilck attend?
Leonardo Bilck attended Universidade Federal De Santa Catarina, Dale Carnegie Training - Santa Catarina, Brazil.
What skills is Leonardo Bilck known for?
Leonardo Bilck has skills like Unity3d, C#, Game Development, Game Design, Programming, Software Engineering, Game Programming, Virtual Reality, Scrum, Gameplay, Lean Startup, Mobile Games.
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