Who is Leonardo Bilck? Overview
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Leonardo Bilck is listed as CTO at Explot, based in Santa Catarina, Brazil. AeroLeads shows a work email signal at brturbo.com, phone signal with area code 899, and a matched LinkedIn profile for Leonardo Bilck.
Leonardo Bilck previously worked as CTO at Plot Kids and Chief Technology Officer at Mover Games. Leonardo Bilck holds Bachelor'S Degree, Automation And Control Engineering from Universidade Federal De Santa Catarina.
Email format at Explot
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About Leonardo Bilck
Entrepreneur. Team leader. Game Developer. App developer. Creative consultant. Those are one of the roles that I have performed over my 10+ years of experience.Specialized in C#, Unity 3D, and Game Development, one of my goals in life is to tackle challenges and overcome them, to solve problems and make people's lives better.I'm passionate about technology and self-development, including areas that at first sight may not be directly related to the areas I commonly work with, such as health, neuroscience, quantum mechanics, and many more.I have worked on big and small projects, always trying to bring a disruptive look to those projects. Sometimes through disruptive technology, sometimes with a disruptive business model, sometimes both.I currently own two companies:• PlotKids.com is dedicated to providing high-quality work-for-hire;• Explot is focused on developing our own IPs, including TruthAndTales.app, an app focused on promoting Kids' well-being through interactive stories and physical activities that help to maintain and return the body to homeostasis.Don't hesitate to contact me (leonardo@explot.com) for any match to these needs:• App Development;• Game Development;• Augmented/Virtual Reality projects;• 2D/3D Animation (film, TV, and games);• UX design;• Kids-oriented projects;• Project ideation.
Listed skills include Unity3D, C#, Game Development, Game Design, and 34 others.
Leonardo Bilck's current company
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Leonardo Bilck work experience
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Cto
CurrentExplot was created as a Plot Kids' spin-off in 2018 to focus on our own proprietary IPs.Our main project is Truth and Tales, a subscription-based children’s wellness app with Interactive Stories, Audiobooks, physical activities that were created to restore homeostasis and help essential skills development. It is great for children between the ages of 5 and 10.As CTO, I oversee most technical decisions and challenges in the project. I'm also responsible for most development-related deliverables, including Unity 3D development, .NET Core Backend, plugin integrations, and more (check "Tech Stack" section).Truth and Tales is a safe environment where children can practice their reading skills and develop other essential skills such as perception and empathy, as well as return to a homeostatic state — all with a lot of fun, beauty, and wisdom!We have noticed the need for a children’s app that provides quality entertainment while promoting children’s development, and offering them real benefits. As reading lovers, we are focused on offering Interactive Stories and Audiobooks. The stories are meaningful and deep, perfect for moments of rest!⭐ The interactive stories are NOT your stereotype "interactive book", IT IS MUCH MORE than that: it has interactions that use the devices' movement sensors, microphone, and Augmented Reality, it is truly a blast! ⭐In addition to stories, we have always wanted to add games where children can move their bodies and become aware of them. Through natural movements, children move their bodies, connect with themselves and return to balance, all in a fun way! Every practice was put together by a specialized kids yoga instructor.Tech Stack:• Unity 3D Game Engine;• Various Unity Packages, including Addressables System and Cinemachine;• C# programming;• .NET Core backend;• Playfab;• Unity Cloud Services (including Unity Cloud Build);• Firebase;• DevToDev;• Spine (2D animation);• ARKit / ARCore;• Jetbrains Rider.
Cto
CurrentPlot Kids is a studio focused on innovating storytelling by combining interactivity, narrative and relevant experiences in the best possible way.As the CTO, I oversee most technical decisions and challenges in the company. I'm also responsible for most development-related deliverables, especially in the games area.As a founding partner, I'm also co-responsible for decisions in the company in administration, marketing and publishing areas, though not as much as the development side of the company.We have won numerous awards and achievements over these years and WE ARE LOOKING FOR LONG-TERM PARTNERSHIPS to provide the international market with our services and grow our team with top-tier professionals.Our goal is to contribute to the entertainment industry with our expertise and to develop long-lasting and renowned projects.We have a team of experienced and skilled professionals in different and complementary areas.We provide outstanding work-for-hire services in the following areas:• UX/UI development and prototyping. • Art and Animation (2D & 3D for games, films, and animations)• Game Programming and Optimization, especially Unity 3D and C#• Full SKU game development• Virtual Reality and Augmented Reality• Script and Narrative Development: games, films, TV, and VOD.• Platforms: Android, iOS, PC, Web.
Chief Technology Officer
Mover Games was a company focused on developing Virtual Reality (VR) solutions for the fitness segment.We created games that were integrated with Rowing Machines (Concept 2) and Stationary Bikes (with our own brand-agnostic integration).The games were developed in Unity 3D for Oculus DK2 and Samsung Gear VR.The user was able to move around a virtual reality environment, with some degree of gamification.Our games were a hit in some Brazilian fitness-related events but ended up having poor sales results. We decided to dissolve the company in 2016.
Cto
Developed "Popeman", a hyper-casual shooter for Android and iOS made with Unity 3D"Popeman is an arcade shooting game where players can feel absolutely divine and empowered to grant life-changing blessings over the vile and corrupt."
Lead Game Designer / Game Director - Minhokarts
Minhokarts (Worms Kart Racing - https://apps.facebook.com/minhokarts/) was a free-to-play game based on "Minhocas", a Brazilian stop-motion movie released in December 2013.Target Platforms: Facebook, Android, and iOS.Responsible for decisions related to:- Game Original Concept;- General gameplay and user experience;- Monetization and economy design;- Balancing- Level Design;- Audio DirectionTechnical responsibilities:- Game Design and Level Design Tools in C# to increase team efficiency and product quality.- When needed I also help the team with coding features, bug fixing, and game performance improvements (using C# + Unity 3D).
Lead Tools Programmer - Taikodom
Lead Tools Developer for Taikodom, a Brazilian MMO developed in Unity 3D.This team was responsible for helping to integrate game designers, artists, and developers' work in an effective and productive way, from concept to final release.Role responsibilities:• Tools team lead;• General tools development and maintenance, including: ○ Unity 3D Editor Tools; ○ Content Manager; ○ Level Editor; ○ Quest System;• Database maintenance and merge with live data;• Backend and Client implementations for Taikodom's admin (GM) tools;• CI/CD maintenance and new integrations, for both Windows and macOS;• Automated Reports generation;• Media (mostly video) conversion and game integration;• Other tools/pipeline-related features.Tech Stack:• Unity 3D 2.5+• C# (for Unity 3D, ASP.NET, Windows tools, web services, and many more)• DevExpress (.NET UI Component Collections)• IIS• Microsoft SQL Server• FFmpeg • TeamCity
Rendering Game Programmer - Taikodom
- Resource management and optimization.- Responsible for rewriting the asset loader and bundle generator. This task resulted in a reduction on the time and work required to generate the asset bundles (from 2-3 days to 3 hours), resulting in a more robust and less memory intensive asset loader.- Taikodom port from Unity 3D 2.6 to 3.0 and also co-responsible for rewriting all the shaders to newly created Unity 3D's surface shaders.- General render issues and bufixing.
Game Programmer Internship - Taikodom
- General Bugfixing (client, server and tools)- Taikodom's navigation and aim proof of concept (POC)- Minor features implementation
Leonardo Bilck education
Bachelor'S Degree, Automation And Control Engineering
Effective Communications And Human Relations
Frequently asked questions about Leonardo Bilck
Quick answers generated from the profile data available on this page.
What company does Leonardo Bilck work for?
Leonardo Bilck works for Explot.
What is Leonardo Bilck's role at Explot?
Leonardo Bilck is listed as CTO at Explot.
What is Leonardo Bilck's email address?
AeroLeads has found 1 work email signal at @brturbo.com for Leonardo Bilck at Explot.
What is Leonardo Bilck's phone number?
AeroLeads has found 1 phone signal(s) with area code 899 for Leonardo Bilck at Explot.
Where is Leonardo Bilck based?
Leonardo Bilck is based in Santa Catarina, Brazil while working with Explot.
What companies has Leonardo Bilck worked for?
Leonardo Bilck has worked for Explot, Plot Kids, Mover Games, Cat Nigiri, and Hoplon Infotainment.
How can I contact Leonardo Bilck?
You can use AeroLeads to view verified contact signals for Leonardo Bilck at Explot, including work email, phone, and LinkedIn data when available.
What schools did Leonardo Bilck attend?
Leonardo Bilck holds Bachelor'S Degree, Automation And Control Engineering from Universidade Federal De Santa Catarina.
What skills is Leonardo Bilck known for?
Leonardo Bilck is listed with skills including Unity3D, C#, Game Development, Game Design, Programming, Software Engineering, Game Programming, and Virtual Reality.
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