Leonardo Bilck

Leonardo Bilck Email and Phone Number

CTO @ Explot
Santa Catarina, Brazil
Leonardo Bilck's Location
Santa Catarina, Brazil, Brazil
Leonardo Bilck's Contact Details

Leonardo Bilck work email

Leonardo Bilck personal email

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About Leonardo Bilck

Entrepreneur. Team leader. Game Developer. App developer. Creative consultant. Those are one of the roles that I have performed over my 10+ years of experience.Specialized in C#, Unity 3D, and Game Development, one of my goals in life is to tackle challenges and overcome them, to solve problems and make people's lives better.I'm passionate about technology and self-development, including areas that at first sight may not be directly related to the areas I commonly work with, such as health, neuroscience, quantum mechanics, and many more.I have worked on big and small projects, always trying to bring a disruptive look to those projects. Sometimes through disruptive technology, sometimes with a disruptive business model, sometimes both.I currently own two companies:• PlotKids.com is dedicated to providing high-quality work-for-hire;• Explot is focused on developing our own IPs, including TruthAndTales.app, an app focused on promoting Kids' well-being through interactive stories and physical activities that help to maintain and return the body to homeostasis.Don't hesitate to contact me (leonardo@explot.com) for any match to these needs:• App Development;• Game Development;• Augmented/Virtual Reality projects;• 2D/3D Animation (film, TV, and games);• UX design;• Kids-oriented projects;• Project ideation.

Leonardo Bilck's Current Company Details
Explot

Explot

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CTO
Santa Catarina, Brazil
Leonardo Bilck Work Experience Details
  • Explot
    Cto
    Explot
    Santa Catarina, Brazil
  • Explot
    Cto
    Explot Mar 2018 - Present
    Florianopolis, Sc, Br
    Explot was created as a Plot Kids' spin-off in 2018 to focus on our own proprietary IPs.Our main project is Truth and Tales, a subscription-based children’s wellness app with Interactive Stories, Audiobooks, physical activities that were created to restore homeostasis and help essential skills development. It is great for children between the ages of 5 and 10.As CTO, I oversee most technical decisions and challenges in the project. I'm also responsible for most development-related deliverables, including Unity 3D development, .NET Core Backend, plugin integrations, and more (check "Tech Stack" section).Truth and Tales is a safe environment where children can practice their reading skills and develop other essential skills such as perception and empathy, as well as return to a homeostatic state — all with a lot of fun, beauty, and wisdom!We have noticed the need for a children’s app that provides quality entertainment while promoting children’s development, and offering them real benefits. As reading lovers, we are focused on offering Interactive Stories and Audiobooks. The stories are meaningful and deep, perfect for moments of rest!⭐ The interactive stories are NOT your stereotype "interactive book", IT IS MUCH MORE than that: it has interactions that use the devices' movement sensors, microphone, and Augmented Reality, it is truly a blast! ⭐In addition to stories, we have always wanted to add games where children can move their bodies and become aware of them. Through natural movements, children move their bodies, connect with themselves and return to balance, all in a fun way! Every practice was put together by a specialized kids yoga instructor.Tech Stack:• Unity 3D Game Engine;• Various Unity Packages, including Addressables System and Cinemachine;• C# programming;• .NET Core backend;• Playfab;• Unity Cloud Services (including Unity Cloud Build);• Firebase;• DevToDev;• Spine (2D animation);• ARKit / ARCore;• Jetbrains Rider.
  • Plot Kids
    Cto
    Plot Kids May 2014 - Present
    Florianopolis, Sc, Br
    Plot Kids is a studio focused on innovating storytelling by combining interactivity, narrative and relevant experiences in the best possible way.As the CTO, I oversee most technical decisions and challenges in the company. I'm also responsible for most development-related deliverables, especially in the games area.As a founding partner, I'm also co-responsible for decisions in the company in administration, marketing and publishing areas, though not as much as the development side of the company.We have won numerous awards and achievements over these years and WE ARE LOOKING FOR LONG-TERM PARTNERSHIPS to provide the international market with our services and grow our team with top-tier professionals.Our goal is to contribute to the entertainment industry with our expertise and to develop long-lasting and renowned projects.We have a team of experienced and skilled professionals in different and complementary areas.We provide outstanding work-for-hire services in the following areas:• UX/UI development and prototyping. • Art and Animation (2D & 3D for games, films, and animations)• Game Programming and Optimization, especially Unity 3D and C#• Full SKU game development• Virtual Reality and Augmented Reality• Script and Narrative Development: games, films, TV, and VOD.• Platforms: Android, iOS, PC, Web.
  • Mover Games
    Chief Technology Officer
    Mover Games Jul 2015 - Jul 2016
    Florianópolis, Santa Catarina, Br
    Mover Games was a company focused on developing Virtual Reality (VR) solutions for the fitness segment.We created games that were integrated with Rowing Machines (Concept 2) and Stationary Bikes (with our own brand-agnostic integration).The games were developed in Unity 3D for Oculus DK2 and Samsung Gear VR.The user was able to move around a virtual reality environment, with some degree of gamification.Our games were a hit in some Brazilian fitness-related events but ended up having poor sales results. We decided to dissolve the company in 2016.
  • Cat Nigiri
    Cto
    Cat Nigiri May 2014 - Jul 2014
    Florianópolis, Santa Catarina, Br
    Developed "Popeman", a hyper-casual shooter for Android and iOS made with Unity 3D"Popeman is an arcade shooting game where players can feel absolutely divine and empowered to grant life-changing blessings over the vile and corrupt."
  • Hoplon Infotainment
    Lead Game Designer / Game Director - Minhokarts
    Hoplon Infotainment Nov 2012 - May 2014
    Florianópolis, Santa Catarina, Br
    Minhokarts (Worms Kart Racing - https://apps.facebook.com/minhokarts/) was a free-to-play game based on "Minhocas", a Brazilian stop-motion movie released in December 2013.Target Platforms: Facebook, Android, and iOS.Responsible for decisions related to:- Game Original Concept;- General gameplay and user experience;- Monetization and economy design;- Balancing- Level Design;- Audio DirectionTechnical responsibilities:- Game Design and Level Design Tools in C# to increase team efficiency and product quality.- When needed I also help the team with coding features, bug fixing, and game performance improvements (using C# + Unity 3D).
  • Hoplon Infotainment
    Lead Game Programmer - Minhokarts
    Hoplon Infotainment Nov 2012 - Apr 2013
    Florianópolis, Santa Catarina, Br
    Marlin Project Lead Programmer
  • Hoplon Infotainment
    Lead Tools Programmer - Taikodom
    Hoplon Infotainment Mar 2011 - Dec 2012
    Florianópolis, Santa Catarina, Br
    Lead Tools Developer for Taikodom, a Brazilian MMO developed in Unity 3D.This team was responsible for helping to integrate game designers, artists, and developers' work in an effective and productive way, from concept to final release.Role responsibilities:• Tools team lead;• General tools development and maintenance, including: ○ Unity 3D Editor Tools; ○ Content Manager; ○ Level Editor; ○ Quest System;• Database maintenance and merge with live data;• Backend and Client implementations for Taikodom's admin (GM) tools;• CI/CD maintenance and new integrations, for both Windows and macOS;• Automated Reports generation;• Media (mostly video) conversion and game integration;• Other tools/pipeline-related features.Tech Stack:• Unity 3D 2.5+• C# (for Unity 3D, ASP.NET, Windows tools, web services, and many more)• DevExpress (.NET UI Component Collections)• IIS• Microsoft SQL Server• FFmpeg • TeamCity
  • Hoplon Infotainment
    Rendering Game Programmer - Taikodom
    Hoplon Infotainment Oct 2010 - Mar 2011
    Florianópolis, Santa Catarina, Br
    - Resource management and optimization.- Responsible for rewriting the asset loader and bundle generator. This task resulted in a reduction on the time and work required to generate the asset bundles (from 2-3 days to 3 hours), resulting in a more robust and less memory intensive asset loader.- Taikodom port from Unity 3D 2.6 to 3.0 and also co-responsible for rewriting all the shaders to newly created Unity 3D's surface shaders.- General render issues and bufixing.
  • Hoplon Infotainment
    Game Programmer Internship - Taikodom
    Hoplon Infotainment Jan 2010 - Sep 2010
    Florianópolis, Santa Catarina, Br
    - General Bugfixing (client, server and tools)- Taikodom's navigation and aim proof of concept (POC)- Minor features implementation

Leonardo Bilck Skills

Unity3d C# Game Development Game Design Programming Software Engineering Game Programming Virtual Reality Scrum Gameplay Lean Startup Mobile Games Ios Android 3d Rendering Business Strategy Mercurial Tortoise Hg Mmorpg Multiplayer Design Mmo Jira Teamcity Card Games Microsoft Sql Server Gamification Unreal Engine Design De Jogos Java Jogabilidade Engenharia De Software Jogos De Computador Video Games Docker Augmented Reality .net Core Cassandra Level Design

Leonardo Bilck Education Details

  • Universidade Federal De Santa Catarina
    Universidade Federal De Santa Catarina
    Automation And Control Engineering
  • Dale Carnegie Training - Santa Catarina, Brazil
    Dale Carnegie Training - Santa Catarina, Brazil
    Effective Communications And Human Relations

Frequently Asked Questions about Leonardo Bilck

What company does Leonardo Bilck work for?

Leonardo Bilck works for Explot

What is Leonardo Bilck's role at the current company?

Leonardo Bilck's current role is CTO.

What is Leonardo Bilck's email address?

Leonardo Bilck's email address is bi****@****rbo.com

What is Leonardo Bilck's direct phone number?

Leonardo Bilck's direct phone number is +55 48 99161*****

What schools did Leonardo Bilck attend?

Leonardo Bilck attended Universidade Federal De Santa Catarina, Dale Carnegie Training - Santa Catarina, Brazil.

What skills is Leonardo Bilck known for?

Leonardo Bilck has skills like Unity3d, C#, Game Development, Game Design, Programming, Software Engineering, Game Programming, Virtual Reality, Scrum, Gameplay, Lean Startup, Mobile Games.

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