Lead Artist
Current_Spearheading artistic development for “Man in the Arena,” including environment, architecture, weapons, characters, and VFX design._Delivered comprehensive documentation and proposals on world-building and design aesthetics._Created 3D models and textures, integrating assets into the game engine._Collaborated with creative and design teams on level design and cinematic storyboarding._Mentored junior artists, improving quality and fostering growth across the team._Managed scheduling, task allocation, and deliverables using Jira, ensuring deadlines and quality benchmarks were consistently met.