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Leon Hui Email & Phone Number

Engineering Director | Game Developer | Entertainment & Gaming Technologist at ProbablyMonsters
Location: Los Angeles Metropolitan Area, United States, United States 12 work roles 1 school
1 work email found @deviationgames.com 2 phones found area 424 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@deviationgames.com
Direct phone (424) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Engineering Director | Game Developer | Entertainment & Gaming Technologist
Location
Los Angeles Metropolitan Area, United States, United States

Who is Leon Hui? Overview

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Quick answer

Leon Hui is listed as Engineering Director | Game Developer | Entertainment & Gaming Technologist at ProbablyMonsters, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at deviationgames.com, phone signal with area code 424, and a matched LinkedIn profile for Leon Hui.

Leon Hui previously worked as Engineering Director at Probablymonsters and Chief Technology Officer, Co-Founder at Arwall. Leon Hui holds Bachelor’S Degree, Computing Science from Simon Fraser University.

Company email context

Email format at ProbablyMonsters

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{first_initial}{last}@deviationgames.com
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AeroLeads found 1 current-domain work email signal for Leon Hui. Compare company email patterns before reaching out.

Profile bio

About Leon Hui

Hands-on Engineering Leader with a diversified background of over 25 years in AAA video game development. Main areas of concentration are game development, Virtual/Augmented/Mixed Reality, low-level high-performance computing, 3D computer graphics, and cross-platform architecture.My first exposure to console video games was with the Coleco Telstar Combat! (No.6065) and the original Atari 2600.My first exposure to programming was in Grade 1 using LOGO on the Commodore 64.Specialties: Generalist, video game development, MxR, VR, distributed concurrent programming, low-level programming, multi-platform software architecture design, 3D graphics, rendering, 3D animation, systems hardware, vectorization, real-time operating systems, distributed systems, asset management, build systems, game engines, scripting, software development, software engineering, PlayStation development, Xbox development, PC development, Android developmentCredits:- Muppets Haunted Mansion (2021) [Disney+]- The Walking Dead: Saints & Sinners VR (2020) [Oculus Rift|SteamVR|PS VR]- Archangel: Hellfire (2018) [HTC VIVE|Oculus Rift]- Archangel (2017) [PS VR|HTC VIVE|Oculus Rift]- GE Store VR (2016) [HTC VIVE]- Metal Gear Online 3 (2015) [PS4|PS3|Xbox One|Xbox 360]- Metal Gear Solid V: The Phantom Pain (2015) [PS4|PS3|Xbox One|Xbox 360]- Forza Motorsport 5 (2013) [Xbox One]- Forza Horizon (2012) [Xbox 360]- Forza Motorsport 4 (2011) [Xbox 360]- Kinect Adventures! (2010) [Xbox 360]- NBA Live 10 (2009) [PS3|Xbox 360]- NBA Live 09 (2008) [PS3|Xbox 360]- FIFA Soccer 2008 (2007) [PS3|Xbox 360]- Fight Night Round 3 (2006) [PS3]- FIFA Street 2 (2006) [GameCube|PS2|Xbox]- Marvel Nemesis: Rise of the Imperfects (2005) [GameCube|PS2|Xbox]- NCAA March Madness 2005 (2004) [PS2|Xbox]- NBA Live 2005 (2004) [PS2|Xbox]

Listed skills include Xbox 360, Game Development, Ps3, C++, and 52 others.

Current workplace

Leon Hui's current company

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ProbablyMonsters
Probablymonsters
Engineering Director | Game Developer | Entertainment & Gaming Technologist
AeroLeads page
12 roles · 9 years

Leon Hui work experience

A career timeline built from the work history available for this profile.

Engineering Director

Current

Bellevue, Washington, US

Unannounced Game

Apr 2024 - Present

Chief Technology Officer, Co-Founder

Current

Burbank, California, US

Virtual Production & XR Technology solutions for filmmakers, creators, and brands

2017 - Present ~9 yrs 4 mos

Technical Director

Los Angeles, California, US

Multiplayer Open World Game Development with Unreal Engine 5Directing and Engineering software (hands-on included)Development of Core Technology

Mar 2020 - Mar 2024

Technical Director

Fully hands on in AI, Animation, Cloud, Gameplay, Networking, Rendering GeneralistUE4 Specialist (Animation Graphs, Behavior Trees, Blueprints)Modify, enhance, and optimize game engines (UE4)Performance Guided Optimization EngineeringResearch and develop new technologiesDevelop prototypes, rendering, and gameplay features.Architect and implement solutions.

Feb 2017 - Mar 2020

Director, Us Innovation Studio

San Jose, CA, US

Responsible for interactive VR content development.Developed concept and pitches.Recruiting.

Jul 2016 - Mar 2017

Lead Real-Time Engineer

Burbank, California, US

  • Supported development of virtual reality productions.Modified Unreal Engine 4:
  • Performance optimizations
  • Increase image quality
  • Alternative anti-aliasing techniques such as SRAAImplemented foveated rendering.
Feb 2016 - Jul 2016

Lead Software Engineer

Chuo-ku, Tokyo, JP

Kojima Productions LALead Game Engine Systems Programmer responsible for performance and visual quality on all platforms (PS4, PS3, Xbox One, Xbox 360).Developed systems, rendering, gameplay and networking for Metal Gear Online 3.Architected and implemented platform optimizations.Developed cross platform features (PS4, PS3, Xbox One, Xbox 360, PC).

Mar 2014 - Jan 2016

Senior Software Engineer

San Mateo, California, US

Supported developers and licensees of PlayStation® technologies (PS4, PS3, PS Vita).Identified and advocated developer requirements for new platform features.Assisted and liaised with video service partners (Netflix, Amazon, Redbox, Hulu, VUDU, etc).

Nov 2012 - Mar 2014

Senior Software Development Engineer

Redmond, Washington, US

Graphics and engine programmer for Forza. Worked on concurrency, graphics, rendering, systems, load times, network services, and animation systems.

Apr 2010 - Nov 2012

Senior Software Engineer

Redwood City, CA, US

Lead Systems/Engine Programmer on various titles. Worked on systems, rendering, load times, audio, UI, and other multiple domains on multiple cross-platform titles (Xbox, Xbox 360, PS2, PS3, GameCube, Wii).Architected and implemented platform specifics.Architected and developed PS3 SPU vertex skinning system for PS3 launch title.

Jul 2003 - Apr 2010

Lead Software And Systems Engineer

Vancouver, BC, CA

Developed custom Maya® plug-in shaders, filters, and tools.Created ambient occlusion layer shader.Created height map layer shader.IT Department Head; managed IT infrastructure and setup high-end computer systems, servers, workstations, and render-farm.

Oct 2002 - Jul 2003

Software Engineer

Credo Interactive

Developed 3D character animation tools and software (Lifeforms).

Jun 2000 - Oct 2002
1 education record

Leon Hui education

  • Simon Fraser University
    Simon Fraser University
    Computing Science
FAQ

Frequently asked questions about Leon Hui

Quick answers generated from the profile data available on this page.

What company does Leon Hui work for?

Leon Hui works for ProbablyMonsters.

What is Leon Hui's role at ProbablyMonsters?

Leon Hui is listed as Engineering Director | Game Developer | Entertainment & Gaming Technologist at ProbablyMonsters.

What is Leon Hui's email address?

AeroLeads has found 1 work email signal at @deviationgames.com for Leon Hui at ProbablyMonsters.

What is Leon Hui's phone number?

AeroLeads has found 2 phone signal(s) with area code 424 for Leon Hui at ProbablyMonsters.

Where is Leon Hui based?

Leon Hui is based in Los Angeles Metropolitan Area, United States, United States while working with ProbablyMonsters.

What companies has Leon Hui worked for?

Leon Hui has worked for Probablymonsters, Arwall, Deviation Games, Skydance Interactive, and Leeco | Levr.

How can I contact Leon Hui?

You can use AeroLeads to view verified contact signals for Leon Hui at ProbablyMonsters, including work email, phone, and LinkedIn data when available.

What schools did Leon Hui attend?

Leon Hui holds Bachelor’S Degree, Computing Science from Simon Fraser University.

What skills is Leon Hui known for?

Leon Hui is listed with skills including Xbox 360, Game Development, Ps3, C++, Video Games, Perforce, Cross Platform Development, and Opengl.

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