Senior Software Developer
CurrentOptimize the performance of rigging deformers by leveraging the GPU with OpenCL and OpenSubdivImplement algorithms from research papers such as:- Extended Position-Based Dynamics (XPBD) for Cosserat Rod constraints- Maximizing Parallelism in the Construction of Bounding Volume Hierarchies (BVH)Updated hair simulation plugin to support Maya Viewport 2.0 using modern OpenGL shadersEnhanced existing CI system with GitLab dynamic pipelines and automated unit tests