Lead Technical Artist
CurrentUpon joining the studio, I contributed to the development of Godfall, primarily specializing in shader development and optimization. My responsibilities included enhancing the existing shader system and optimizing performance for the PS4 release and forthcoming expansions.Following the completion of the Godfall project, I transitioned to a new initiative where I spearheaded the standardization of the shader system. This involved refining, designing, and implementing new tools and technologies for studio-wide utilization. I strategically planned their integration into our current project while also ensuring their adaptability for reuse and sharing across various projects within our studio ecosystem.Godfall - Fire & Darkness Expansion (2021)Unannounced Project (2024)