Hi! My name is Leo, I am a seasoned Technical Artist with extensive experience in the video game industry. My journey into the world of 3D and CGI began in 1997, sparked by an early introduction to 3D Studio, which quickly became a lifelong passion. Over the years, I have pursued various disciplines, consistently integrating 3D technology into each role.My professional career in computer graphics started in 2005 at an advertising agency, where I developed a robust skill set that I later applied in graphic design and architecture. In 2012, I relocated to Canada, where I transitioned into the gaming industry as a 3D Generalist, eventually specializing as a Technical Artist.I am committed to continuous learning and thrive on taking on new challenges. My objective is to consistently deliver exceptional results and contribute to the advancement of the projects I am involved in.
Listed skills include 3D Studio Max, Maya, Zbrush, Uvlayout, and 15 others.