Leo Viale

Leo Viale Email and Phone Number

Lead Technical Artist at Counterplay Games @ Counterplay Games
san francisco, california, united states
Leo Viale's Location
Emeryville, California, United States, United States
About Leo Viale

Hi! My name is Leo, I am a seasoned Technical Artist with extensive experience in the video game industry. My journey into the world of 3D and CGI began in 1997, sparked by an early introduction to 3D Studio, which quickly became a lifelong passion. Over the years, I have pursued various disciplines, consistently integrating 3D technology into each role.My professional career in computer graphics started in 2005 at an advertising agency, where I developed a robust skill set that I later applied in graphic design and architecture. In 2012, I relocated to Canada, where I transitioned into the gaming industry as a 3D Generalist, eventually specializing as a Technical Artist.I am committed to continuous learning and thrive on taking on new challenges. My objective is to consistently deliver exceptional results and contribute to the advancement of the projects I am involved in.

Leo Viale's Current Company Details
Counterplay Games

Counterplay Games

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Lead Technical Artist at Counterplay Games
san francisco, california, united states
Employees:
71
Leo Viale Work Experience Details
  • Counterplay Games
    Lead Technical Artist
    Counterplay Games Dec 2020 - Present
    Emeryville, California, United States
    Upon joining the studio, I contributed to the development of Godfall, primarily specializing in shader development and optimization. My responsibilities included enhancing the existing shader system and optimizing performance for the PS4 release and forthcoming expansions.Following the completion of the Godfall project, I transitioned to a new initiative where I spearheaded the standardization of the shader system. This involved refining, designing, and implementing new tools and technologies for studio-wide utilization. I strategically planned their integration into our current project while also ensuring their adaptability for reuse and sharing across various projects within our studio ecosystem.Godfall - Fire & Darkness Expansion (2021)Unannounced Project (2024)
  • Chido
    Chief Production Officer
    Chido Nov 2020 - Jan 2023
    Rosario, Santa Fe, Argentina
    Using the world's most advanced real-time 3D software, we create hyper realistic visuals and immersive experiences to enhance the customer real estate experience. Our team of veteran artists have worked with top production studios, giving us the ability to complete projects promptly, accurately and within budget. We are confident that this is the future of the customer engagement and experience, with applications raging from land development pre-sales to architecture and real estate. Chido provides a disruptive solution that is truly revolutionary.
  • Behaviour Interactive
    Lead Technical Artist
    Behaviour Interactive Aug 2020 - Jul 2021
    Montreal, Quebec, Canada
    As the Lead Technical Artist for our flagship title, I played a pivotal role in enhancing various technical aspects including environment, shaders, lighting, optimization strategies, and tool refinement.Dead by Daylight - Behaviour Interactive (2019-present)
  • Bioware
    Senior Technical Artist
    Bioware Jun 2020 - Nov 2020
    Edmonton, Alberta, Canada
    Collaborating with a diverse and skilled team of artists on the highly anticipated Dragon Age 4 project, my focus has been on optimizing performance, refining shaders, and mastering lighting techniques within EA's proprietary engine. This experience has been instrumental in expanding my skill set for and familiarity with advanced game development technologies.Dragon Age 4 - EA (2004)
  • Behaviour Interactive
    Lead Technical Artist
    Behaviour Interactive Jul 2019 - Jun 2020
    Montreal, Canada Area
    As Lead Technical Artist for the company's flagship title, I spearheaded enhancements across multiple technical domains including environment design, material refinement, lighting solutions, optimization techniques, and tool development. Additionally, I contributed to an unannounced project by creating essential tools for artists on the tech art side, particularly in the realms of shaders, lighting, optimization and asset validation.Dead by Daylight - Behaviour Interactive (2019-present)Unannounced project - Behaviour Interactive (2019-present)
  • Behaviour Interactive
    Senior Technical Artist
    Behaviour Interactive Apr 2019 - Jul 2019
    Montreal, Canada Area
  • Archiact
    Senior Technical Artist / Lighting Artist
    Archiact Feb 2016 - Apr 2019
    Vancouver, British Columbia
    As a Senior Technical Artist, I specialize in establishing pipelines and crafting art tools within Unreal Engine 4. Additionally, I am proficient in devising and refining lighting pipelines, as well as optimizing performance for a diverse array of VR projects spanning mobile games, console titles, and varied VR experiences compatible with platforms such as HTC Vive, Oculus Rift, and VRcade. I played a key role in the development and optimization of the lighting pipeline for the acclaimed VR title Evasion, published by Sony for PS4 VR.Freediver - Triton Down – Oculus Rift (2019)Evasion – Sony PS4 VR (2018)Various Titles – VRrcade (2016)
  • The Sequence Group
    Senior Technical Artist / Lead 3D Generalist
    The Sequence Group Oct 2012 - Dec 2015
    Vancouver, British Columbia
    Throughout my time with the studio, I spearheaded the transformation of our studio from a motion graphics-centric environment to a comprehensive 3D animation studio by establishing robust workflows for the entire 3D department. My responsibilities encompassed various facets of production, including lighting, modeling, shading, texturing, and rendering. Additionally, I assumed a leadership role in managing the technical aspects of these areas, ensuring adherence to pipeline protocols and providing assistance to fellow artists as needed.Star Wars Commander – The Disney Interactive/Lucasfilm (2015)Halo: The Fall of Reach Animated Series – Microsoft Studios (2015)Halo: Spartan Strike – Microsoft Studios (2015)Company of Heroes 2: Ardennes Assault – Relic (2015)Dead Rising – Sony Crackle (2015)Asteroid: Final Impact – Frostbite Films (2015)Regina Pats – Stadium Activation (2015)What Remains of Edith Finch – Santa Monica (2015)Halo Master Chief Collection – Microsoft Studios (2014)The Quest – ABC TV (2014)Strange Empire – CBC (2014)Stonehenge: Uncovered – BBC Documentary (2014)Some Assembly Required – YTV (2014)Package Deal – CityTV (2013)Remember Me – Dontnod/Capcom (2012)
  • Ciudad Esférica
    Lead 3D Artist, Project Manager
    Ciudad Esférica 2009 - 2012
    Rosario, Santa Fe, Argentina
    As Lead 3D Artist, I specialized in modeling environments and additionally contributed as a texture and lighting artist across all CGI projects within the company. Moreover, I undertook the responsibilities of a Project Manager, overseeing a team of artists and ensuring the smooth operation of pipelines while meeting project deadlines across multiple company initiatives.
  • Idenmedia
    Senior 3D Artist
    Idenmedia Nov 2007 - Dec 2011
    Rosario, Santa Fe, Argentina
    As a Senior 3D Artist, my role encompassed modeling environments and contributing as a texture and lighting artist across all CGI projects within the company.
  • Flaherty & Asociados
    Junior Graphic Designer / Senior 3D Artist
    Flaherty & Asociados Aug 2005 - Sep 2007
    Rosario, Santa Fe, Argentina
    Starting as a Junior Graphic Designer, I progressed to the role of Senior 3D Artist, where I led a team of professionals in managing specialized pipelines and meeting deadlines. My primary focus involved modeling and designing architectural and commercial stands.Among our esteemed clientele, we have had the privilege of collaborating with industry giants such as Monsanto, John Deere, Roundup, and numerous other prominent companies within the agrochemical and agricultural sectors.

Leo Viale Skills

3d Studio Max Maya Zbrush Uvlayout Mari Photoshop After Effects Illustrator Sdk Udk Modeling Rendering Video Games Lighting Graphic Design Unreal Engine 3 Animation Texturing Art

Leo Viale Education Details

  • Think Tank Training Centre
    Think Tank Training Centre
    Computer Games And Programming Skills
  • Instituto Superior Comunicación Visual
    Instituto Superior Comunicación Visual
    Graphic Design And Illustration
  • Instituto Politécnico Superior
    Instituto Politécnico Superior
    Mechanical Engineering

Frequently Asked Questions about Leo Viale

What company does Leo Viale work for?

Leo Viale works for Counterplay Games

What is Leo Viale's role at the current company?

Leo Viale's current role is Lead Technical Artist at Counterplay Games.

What schools did Leo Viale attend?

Leo Viale attended Think Tank Training Centre, Instituto Superior Comunicación Visual, Universidad Nacional De Rosario, Instituto Politécnico Superior.

What are some of Leo Viale's interests?

Leo Viale has interest in Guitar, Paintball, Music, Martial Arts, Architecture, Airsoft, Graphic Design, Video Games.

What skills is Leo Viale known for?

Leo Viale has skills like 3d Studio Max, Maya, Zbrush, Uvlayout, Mari, Photoshop, After Effects, Illustrator, Sdk, Udk, Modeling, Rendering.

Who are Leo Viale's colleagues?

Leo Viale's colleagues are Aldo Vidal, Micah Strube, Alex Obatake, Katie Sawosik, Randy Wallace, Nancy Sauer, Josh Borowick.

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