Instructional Technologist with broad experience in district- and building-level training needs assessment, data collection and analysis, short- and long-range technology program planning, grant writing, budgeting, and program evaluation. Emphasis on personalized/mobile learning and individualization of learning through technology from classroom to system-wide implementation. Adept at translating technical aspects of successful implementation and vision of classroom technology to stakeholders. Internationally-recognized speaker, workshop facilitator, and developer of online learning for educators and students, especially in emerging trends such as game-based learning and gamification. Creator of the EPICAcademy gamified professional development program. Creator of the internationally-acclaimed WoWinSchool Program and co-author (with Craig Lawson) of the WoWInSchool curriculum, used by pioneering educators around the world. Leader in the use of Minecraft in classroom settings with a district-wide implementation, managing two servers and 300+ student accounts. Creator of the SAGA (Story and Game Academy) Program aimed at encouraging students to critically analyze popular video games while also using them to create original content such as modifications, mini-games, machinima, and more.Specialties: Gamification of teacher professional development, instructional/organizational needs assessment, technology and program planning, program evaluation, technology policy development, developing online and blended learning, learning management system administration, social media, workshop delivery, virtual worlds for instruction and staff development, educational use of video games, serious gaming.
Listed skills include Instructional Design, Educational Technology, E Learning, Instructional Technology, and 46 others.