•Game developer of client-side and server-side, 7-year game development experience, 2-year CTO experience. Established and led a 50-person technical team to develop different types of games and solve technical problems.•Worked as a senior and lead programmer on 3 games that the monthly revenue were more than 20 million dollars each (“Desolate Era”, “Auto Chess”, “That Time I Got Reincarnated as a Slime”). In addition, participated and designed more than 6 games based on Unity3D and 2 games based on an independent game engine.•According to different types of games developed 2 high-performance game server frameworks by C++ and Golang, and the server framework had been used by many teams. •Love games and technology. Continue paying close attention to the latest technologies and trying to use them in the games, meanwhile, continue developing the individual game engine with OpenGL and Vulkan. In addition, post blogs on homepage to share interesting technologies and open-source projects with other people.