Liam Gilmore
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Liam Gilmore Email & Phone Number

Technical Artist // Game Developer
Location: Fort Worth, Texas, United States 4 work roles 1 school
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Role
Technical Artist // Game Developer
Location
Fort Worth, Texas, United States

Who is Liam Gilmore? Overview

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Liam Gilmore is listed as Technical Artist // Game Developer based in Fort Worth, Texas, United States. AeroLeads shows a matched LinkedIn profile for Liam Gilmore.

Liam Gilmore previously worked as Technical Artist at The Devhouse Agency and Game Developer at Journey. Liam Gilmore holds Associate Of Arts And Sciences - Aas, Animation, Interactive Technology, Video Graphics And Special Effects from Collin College.

Profile bio

About Liam Gilmore

I am a Technical Artist and Game Developer with 3 years of experience in the games industry. In my most recent experience, I worked at The Devhouse Agency where I designed and developed gaming experiences for clients and IPs. Previously, I worked as a Programming Teacher and Assistant Manager at Code Ninjas, where I educated aspiring game developers through a full curriculum of game-making in C#, JavaScript, and Lua.I attended Collin College, where I led as the President of the Student Animation and Game Art Club during my time there. With a strong, life-long passion for games and creativity, I have established myself as a talented and determined game developer who is always eager to explore new ideas and technologies. As a detail-oriented team player, I am committed to delivering high-quality results and exceeding expectations.Currently pursuing a BS in Game Design and Computer Graphics with my sights set on the Graphics Programmer path.

4 roles

Liam Gilmore work experience

A career timeline built from the work history available for this profile.

Technical Artist

Dallas, Texas, United States

The Devhouse Agency is a studio where I tried on many hats and found my niche in game development. With projects and clients ranging from Unity and Unreal co-development, AR/VR experiences, digital twinning, web development, Fortnite maps, various Unity / Unreal IPs, and so much more!The fast-paced high individual accountability environment offered a unique set of challenges allowing me to grow as a developer. By getting out of my comfort zone, I allowed myself to grow and expand my knowledge of development spaces I would have never thought to create in on my own.I did lighting design and performance optimization for all game projects. I often developed core systems in Devhouse’s IP games and took point as a leading developer in client projects of small 2-5 person teams.

Apr 2021 - Oct 2023

Game Developer

Dallas, Texas, United States

The Devhouse Agency was acquired by Journey and then subsequently bought back by the original CEO of Devhouse in July 2023. Here I worked on some high-profile projects that I otherwise would have never had the opportunity to participate in. Projects such as an AR business card for the client KPMG, Digital twinning and lighting of the Saudi Arabian megastructure project "The Line" for the client NEOM, an app showcasing cutting edge Brain Control Interface hardwawre to investors at the KPMG Summits live event, and more!This position was a great opportunity to experience how large companies operate compared to smaller more agile teams.

Nov 2022 - Jul 2023

Assistant Manager

Murphy, Texas, United States

When I was promoted to assistant manager, I still spent the majority of my time mentoring students. However, I was significantly more client-facing with the student's parents and was encouraged to develop my own curriculum for Code Ninjas to use during their summer camps. This included small JavaScript and C# game development projects and a full week-long summer camp curriculum teaching logic circuits and electrical engineering through redstone in Minecraft.

Jan 2021 - Apr 2021

Computer Science Teacher

Frisco, Texas, United States

At Code Ninjas I taught children ages 5 - 14 the fundamentals of programming from their first "Hello World!" to fleshing out full game ideas developed from scratch. I mentored them through the full Code Ninjas curriculum from the basics of pseudocode block coding to JavaScript game development, Lua scripting in Roblox, and finally C# scripting in Unity. Code Ninjas also hosted week-long STEM camps during the summers where I taught groups of 5-10 kids about the fundamentals of 3D modeling, animation, Minecraft mod development, electrical engineering, and much more for full-length school days.

Nov 2019 - Jan 2021
1 education record

Liam Gilmore education

  • Collin College
    Animation, Interactive Technology, Video Graphics And Special Effects
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What is Liam Gilmore's role at their current company?

Liam Gilmore is listed as Technical Artist // Game Developer.

Where is Liam Gilmore based?

Liam Gilmore is based in Fort Worth, Texas, United States.

What companies has Liam Gilmore worked for?

Liam Gilmore has worked for The Devhouse Agency, Journey, and Code Ninjas.

How can I contact Liam Gilmore?

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What schools did Liam Gilmore attend?

Liam Gilmore holds Associate Of Arts And Sciences - Aas, Animation, Interactive Technology, Video Graphics And Special Effects from Collin College.

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