Liam Anderson

Liam Anderson Email and Phone Number

CTO @ Appointedd | Software Development Lifecycle (SDLC) | Operational Excellence | Leadership | Strategic Alignment | B Corp™ | ISO27001:2022 @ Appointedd
Liam Anderson's Location
Greater Edinburgh Area, United Kingdom, United Kingdom
Liam Anderson's Contact Details

Liam Anderson work email

Liam Anderson personal email

n/a
About Liam Anderson

Results-driven CTO with a proven track record of spearheading strategic initiatives and delivering impactful results in fast-paced technology-driven environments. Recognised for architecting scalable solutions and optimising processes to drive operational efficiency and enhance product quality. Agile leadership to rapidly develop, deliver disruptive solutions and set new standards of excellence. Skilled at leading and empowering multi-functional teams of up to 60 staff while overcoming complexity and ambiguity during challenging conditions - cutting costs, elevating operational efficiency, and enhancing software performance.

Liam Anderson's Current Company Details
Appointedd

Appointedd

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CTO @ Appointedd | Software Development Lifecycle (SDLC) | Operational Excellence | Leadership | Strategic Alignment | B Corp™ | ISO27001:2022
Liam Anderson Work Experience Details
  • Appointedd
    Chief Technology Officer
    Appointedd Apr 2024 - Present
    Edinburgh, Eh1 2Jy, Gb
  • Covetrus
    Head Of Engineering
    Covetrus Feb 2023 - Apr 2024
    Portland, Maine, Us
    - Refined software development cycle (SDLC) by introducing and instilling robust upfront planning and design methodologies.- Improved employee productivity by transforming Agile methodologies to align with team dynamics.- Eliminated silos; optimised global communication structures. Streamlined information flow for enhanced project coordination.- Accelerated development speed and enhanced customer performance for cloud-based solutions by developing and implementing a cloud maturity framework. Cut disaster recovery time from multiple days to hours.- Enhanced API stability from 65% to 99.8% availability with no major architecture rewrites by leading evaluation of a heavily legacy product and technology stack. Implemented a strategic roadmap for stability and 40% cost reduction.- Increased employee retention and equipped teams with skills in cutting-edge technologies via upskilling initiatives.- Steered a seamless migration from on-prem to cloud infrastructure, including a Monolith-to-Microservices roadmap.
  • Animated Insights
    Head Of Engineering
    Animated Insights Nov 2021 - Jan 2023
    New York, Ny, Us
    - Enhanced upfront planning and design processes to enhance SDLC efficiency and performance.- Optimised Agile methodologies to better align with team dynamics and workflows.- Delivered a 90% reduction in end-user workflow times having analysed and addressed critical customer-impacting performance issues within AI Twin. Influenced design changes to mitigate future recurrences.- Designed and implemented a new Microservices architecture to improve isolation of concerns and features.
  • Money Dashboard
    Head Of Engineering
    Money Dashboard Dec 2019 - Oct 2021
    Edinburgh, Scotland, Gb
    - Managed organisational changes, demonstrating adaptability and decisive leadership in a dynamic environment during a backdrop of uncertainty.- Oversaw team expansion from ten to 40 members, encompassing engineering, product, QA and data functions. Shaped high-performing teams by identifying and retaining key personnel essential to achieving the company’s objectives.- Achieved a 50% reduction in overall company cloud costs through strategic optimisation measures.- Aligned technical decisions with long-term business strategy across all technology disciplines. Helped develop the long-term business strategy, integrating technical expertise and regulatory compliance considerations.- Assessed and reported on staff competencies, leveraging strengths to address weaknesses and foster a culture of ongoing development.- Designed and implemented a cloud-native solution for a mobile-first application, subsequently extending its capabilities to encompass data engineering, web and machine learning functionalities.- Pioneered implementation of full DevOps practices, empowering developers to operate with minimal involvement in infrastructure management.- Steered the company through a successful exit, leveraging strategic vision and leadership to realise organisational goals.
  • Schuh
    Systems Developer
    Schuh May 2019 - Nov 2019
    Livingston, Gb
    - Designed and deployed a receipt printing middleware solution, seamlessly integrating new bespoke till software with legacy Serial printers and kiosk systems, ensuring uninterrupted operational flow.- Expanded payment options and streamlined transactions to enhance customer service and operati1onal efficiency. Implemented credit card processing capabilities for handheld card machines.- Led the development and deployment of bespoke till software across nationwide store locations, aligning with business requirements for standardised and efficient operations.- Enabled store operations teams to efficiently distribute updates, reducing downtime and improving system reliability, by spearheading the modernisation of software deployment mechanisms.- Resolved compatibility issues between new and legacy systems, fostering a more cohesive technology infrastructure.- Enhanced customer experience and operational efficiency by optimising transaction processes and facilitating seamless integration between diverse hardware components.- Contributed to the scalability and uniformity of operations across the UK-wide store network.
  • Skyscanner
    Squad Lead
    Skyscanner Aug 2018 - May 2019
    Edinburgh, Gb
    - Orchestrated seamless replacement of company-wide source control solution, achieving zero downtime and delivering a 3x increase in response times during developer interactions.- Engineered and executed a robust migration system for all source control actions, reducing page load and commit times by 80%.- Consolidated and decommissioned a legacy CI/CD solution, simplifying the development pipeline and enhancing build management efficiency by integrating all builds into a single, streamlined solution. Optimised the overall workflow.- Streamlined artefact management by consolidating multiple large artefact stores into a single, highly available solution, showcasing dedication to efficiency and resource optimisation. Improved artefact accessibility and reliability organisation-wide.- Project managed seamless migration of data centre-centric applications to AWS. Advanced the adoption of cloud-based solutions, enhancing scalability, security and infrastructure flexibility.- Facilitated technological modernisation agenda by implementing solutions that improved response times, streamlined development processes, and optimised resource utilisation, ultimately fostering a more agile and resilient IT infrastructure.
  • Skyscanner
    Software Engineer Ii
    Skyscanner Mar 2018 - Aug 2018
    Edinburgh, Gb
  • Blazing Griffin
    Senior Programmer
    Blazing Griffin Oct 2017 - Mar 2018
    Glasgow, Scotland, Gb
    - Reduced code duplications and expedited prototyping and new project creation by engineering and implementing an internal game development framework. Streamlined development processes, fostering efficiency and creativity.- Overhauled internal source control solution, eliminating a significant bottleneck impeding Developers by approximately one day per week. Optimised version control for game development, particularly in handling binary data.- Investigated and devised a new multi-site server installation, resulting in expedited test server setup and a 10x reduction in project fetch times. Accelerated development speed and contributed to a more agile workflow.- Pioneered a revolutionary cloud-native approach to hosting the company’s online gaming server on AWS, embracing modern technologies to improve scalability, reliability and efficiency in server management and deployment.- Educated at all levels on the technology landscape, including cloud-native technologies, empowering team members to adapt to and implement cutting-edge tools and methodologies.
  • Rockstar Games
    Tools Programmer
    Rockstar Games Mar 2014 - Sep 2017
    New York, New York, Us
    - Designed multi-site automation framework, enabling 24/7 operation, improved productivity, and processed terabytes of data daily.- Developed reporting framework for enhanced insights and bespoke presentation.- Optimised tool department's hardware utilisation to ensure efficiency and responsiveness.- Streamlined server hardware requests, saving £1m in costs while cutting turnaround times by 90%.
  • G2G3 (Part Of Capita Plc)
    Games Developer
    G2G3 (Part Of Capita Plc) Oct 2013 - Mar 2014
    - Developed VR training engine for Fire Services College, revolutionising training with immersive scenarios.- Fostered strategic partnerships to enhance VR engine, demonstrating collaboration and quality improvement.- Streamlined instructor workflow having created networked game and app for real-time trainee assessment.- Mentored junior developers, enhancing team skills and overall VR training experience.
  • Ea/Criterion Games
    Software Engineer Ii
    Ea/Criterion Games Aug 2012 - Oct 2013
    Guildford, Surrey, Gb
    Worked as part of the CDS and Tools Department. I write tools to assist in the creation of AAA games for consoles and PC.
  • Outplay Entertainment Ltd
    Games Engineer
    Outplay Entertainment Ltd Mar 2012 - Aug 2012
    Dundee, Angus, Gb
  • Sproing Interactive Media Gmbh
    Game Programmer
    Sproing Interactive Media Gmbh Oct 2011 - Mar 2012
  • Aigamedev.Com
    Software Engineer
    Aigamedev.Com Nov 2010 - Sep 2011
    Wien, At
    Within AI Game Dev I did a number of different tasks. I did anything from web developer to AI. This role allowed me to develop my skills in a number of different areas and also gives the ability to try new techniques which I wouldn't have come across elsewhere.
  • Rsto
    Software Engineer
    Rsto Sep 2010 - Nov 2010
    Edinburgh, Midlothian, Gb
    At RSTO Ltd I worked as Software Engineer.My duties were split over a number of different areas. The first of those areas was PHP development mainly focusing on Joomla component creation and extension. The other side of my job as creating extensions to the company CRM/ERP systems. This included integrating EchoSign online contracts which after writing resulted in a 20x+ increase in speed of notifications on signed contracts.
  • Dare To Be Digital
    Game Programmer - King Of Dice
    Dare To Be Digital May 2010 - Aug 2010
    A students game competition where you work as a part of a team of 5 to develop a prototype game in 10 weeks. It is then shown to the public during the Edinburgh Fringe Festival at EICC
  • Kraya Limited
    Software Engineer
    Kraya Limited Mar 2007 - May 2010
    Edinburgh, Gb
    My job entailed developing PHP and Java EE applications. I was responsible for the support and development of the Megabus UK, Canada and US websites. This involved majority backend development in Java using SOAP with Hibernate and Spring.I also worked with Jboss and Apache for the development of these systems. Past experience includes Edinburgh Fringe development and support. During this project I worked with SOAP and XML for the backend systems. I also had to do front end development which involved me developing in XHTML/CSS and also JQuery with AJAX. During this time I worked in a small team of approximately 5. I was also the first contact for out of hours support where anything could happen and I had to resolve any issue quickly and effectively. During my time I also had a very hands on experience with Linux based systems using distributions such as CentOS and Ubuntu. I also used relational database systems such as MySQL and PostgresSQL. During this time I also worked with Drupal for small client websites which needed to be developed in a short amount of time and also under a tight budget.

Liam Anderson Skills

C# Game Development C++ Programming Java Mysql Artificial Intelligence Software Engineering Computer Games Jquery Ai Unity3d Test Automation Web Services Video Games Postgresql Xbox 360 Directx Linux Game Programming Network Programming Xna Software Development Soap Restful Webservices Socket Programming Service Oriented Architecture Design Playstation Wiiu Software Automation Windows Communication Foundation .net Framework Sql Asp.net Asp.net Mvc Javascript Microsoft Sql Server Docker Python Test Automation Framework Kubernetes Containerization Orchestration Agile Methodologies Object Oriented Programming Amazon Web Services Soapui Sockets Ajax Apache Xml Rest Hibernate

Liam Anderson Education Details

  • Edinburgh Napier University
    Edinburgh Napier University
    Computer Software Engineering
  • Ross High School, Tranent, Scotland
    Ross High School, Tranent, Scotland

Frequently Asked Questions about Liam Anderson

What company does Liam Anderson work for?

Liam Anderson works for Appointedd

What is Liam Anderson's role at the current company?

Liam Anderson's current role is CTO @ Appointedd | Software Development Lifecycle (SDLC) | Operational Excellence | Leadership | Strategic Alignment | B Corp™ | ISO27001:2022.

What is Liam Anderson's email address?

Liam Anderson's email address is li****@****red.com

What is Liam Anderson's direct phone number?

Liam Anderson's direct phone number is +4478053*****

What schools did Liam Anderson attend?

Liam Anderson attended Edinburgh Napier University, Ross High School, Tranent, Scotland.

What skills is Liam Anderson known for?

Liam Anderson has skills like C#, Game Development, C++, Programming, Java, Mysql, Artificial Intelligence, Software Engineering, Computer Games, Jquery, Ai, Unity3d.

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