Liam Pringle Email and Phone Number
Hard working Level designer with the knowledge of creating content in Unity and Unreal. I also know how to create and harden level in Maya.I enjoy designing and creating worlds for people to explore. As well as providing help to teammates whenever possible. Its always an enjoyable experience seeing something that I had a hand in creating turn into a fully complete projectAwardsBest Team Project from Vancouver Film SchoolBest Final Project from Vancouver Film SchoolPortfoliohttps://liampringle.wixsite.com/portfolioTechnical Skills: Unity | Unreal | Visual Scripting (blueprints) | Click-up | Maya | Substance Designer | Substance Painter | Visual Effects graph (Unity) | Photoshop | IllustratorEducation: Vancouver Film School | British Columbia institute of technology
Gamejam Strike Team
View- Website:
- wwww.prismagamelab.itch.io
- Employees:
- 7
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Game Designer And Level DesignerGamejam Strike TeamVancouver, Bc, Ca -
Junior Level DesignerMegacrush Interactive Jan 2024 - PresentWorking on an Action Adventure FPS game built in UnityLevel Designer that designed, created and owned, owned multiple levels from start to finish, implementing story beats, scripted events and game play mechanics I have been responsible for: - Creating the pre planning of the level (2d concept + level beats) - Taking the 2d concept into engine and blocking it out - White box the level and make its first pass playable - replace all placeholder assets with final art - set dress levels - Design story for levels -
Level Designer & Vfx ArtistCurtain Call Mar 2023 - Aug 2023Vancouver, British Columbia, CanadaSTUDENT PROJECTLevel Designer responsible for creating the main level as well as the different layouts for each boss encounter. I also had the responsibility of balancing everything in the game including all player stats, all boss stats and encounters, and all minion stats.VFX artists responsible for creating 30+ different VFX in the game to match our art style, Using Unity's VFX graph and Shader graph as well as creating various alphas in photoshop. -
D-TimegoneAcademic Project Nov 2022 - Feb 2023STUDENT PROJECTLevel Designer responsible for creating 10+2D layouts that depicted the spawn and hazard locations. As well as taking the best 5 2D layouts and white boxing them in Unity. It also involved balancing the game for player health, hazard damage/speed, player damage, enemy amounts, enemy damage, and types of enemies spawned. at I also had the responsibility of set dressing the levels, as well as lighting the levels.
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Quality Assurance TesterValklabs Aug 2022 - Oct 2022Greater Vancouver, British Columbia, CanadaWorked with the developer to report bugs in game and talk about balancing of the game during beta, until release.
Liam Pringle Education Details
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Graphic Design
Frequently Asked Questions about Liam Pringle
What company does Liam Pringle work for?
Liam Pringle works for Gamejam Strike Team
What is Liam Pringle's role at the current company?
Liam Pringle's current role is Game Designer and Level Designer.
What schools did Liam Pringle attend?
Liam Pringle attended Vancouver Film School, British Columbia Institute Of Technology.
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