Liam Pringle

Liam Pringle Email and Phone Number

Game Designer and Level Designer @ Gamejam Strike Team
Vancouver, BC, CA
Liam Pringle's Location
Greater Vancouver Metropolitan Area, Canada
About Liam Pringle

Hard working Level designer with the knowledge of creating content in Unity and Unreal. I also know how to create and harden level in Maya.I enjoy designing and creating worlds for people to explore. As well as providing help to teammates whenever possible. Its always an enjoyable experience seeing something that I had a hand in creating turn into a fully complete projectAwardsBest Team Project from Vancouver Film SchoolBest Final Project from Vancouver Film SchoolPortfoliohttps://liampringle.wixsite.com/portfolioTechnical Skills: Unity | Unreal | Visual Scripting (blueprints) | Click-up | Maya | Substance Designer | Substance Painter | Visual Effects graph (Unity) | Photoshop | IllustratorEducation: Vancouver Film School | British Columbia institute of technology

Liam Pringle's Current Company Details
Gamejam Strike Team

Gamejam Strike Team

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Game Designer and Level Designer
Vancouver, BC, CA
Employees:
7
Liam Pringle Work Experience Details
  • Gamejam Strike Team
    Game Designer And Level Designer
    Gamejam Strike Team
    Vancouver, Bc, Ca
  • Megacrush Interactive
    Junior Level Designer
    Megacrush Interactive Jan 2024 - Present
    Working on an Action Adventure FPS game built in UnityLevel Designer that designed, created and owned, owned multiple levels from start to finish, implementing story beats, scripted events and game play mechanics I have been responsible for: - Creating the pre planning of the level (2d concept + level beats) - Taking the 2d concept into engine and blocking it out - White box the level and make its first pass playable - replace all placeholder assets with final art - set dress levels - Design story for levels
  • Curtain Call
    Level Designer & Vfx Artist
    Curtain Call Mar 2023 - Aug 2023
    Vancouver, British Columbia, Canada
    STUDENT PROJECTLevel Designer responsible for creating the main level as well as the different layouts for each boss encounter. I also had the responsibility of balancing everything in the game including all player stats, all boss stats and encounters, and all minion stats.VFX artists responsible for creating 30+ different VFX in the game to match our art style, Using Unity's VFX graph and Shader graph as well as creating various alphas in photoshop.
  • Academic Project
    D-Timegone
    Academic Project Nov 2022 - Feb 2023
    STUDENT PROJECTLevel Designer responsible for creating 10+2D layouts that depicted the spawn and hazard locations. As well as taking the best 5 2D layouts and white boxing them in Unity. It also involved balancing the game for player health, hazard damage/speed, player damage, enemy amounts, enemy damage, and types of enemies spawned. at I also had the responsibility of set dressing the levels, as well as lighting the levels.
  • Valklabs
    Quality Assurance Tester
    Valklabs Aug 2022 - Oct 2022
    Greater Vancouver, British Columbia, Canada
    Worked with the developer to report bugs in game and talk about balancing of the game during beta, until release.

Liam Pringle Education Details

Frequently Asked Questions about Liam Pringle

What company does Liam Pringle work for?

Liam Pringle works for Gamejam Strike Team

What is Liam Pringle's role at the current company?

Liam Pringle's current role is Game Designer and Level Designer.

What schools did Liam Pringle attend?

Liam Pringle attended Vancouver Film School, British Columbia Institute Of Technology.

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