Liam Twose Email and Phone Number
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Independent Video Game Production (30+ years, across three decades (BBC>AMIGA>PC).I empower the video games industry through initiatives including founder of the globally successful hashtag #PitchYaGame, now #PitchYaGame Live twice a year on Twitter. Curator of The Global Games Industry Guide.Most people know me from #PitchYaGame; which I launched back in May 2020 which recognizes independent video games all over the world in June and November.Over 9500+ elevator style pitches have been made to date across Twitter and other platforms since Launch!Previously launched and grew #30daydev on Twitter to over 30 million views and audiences over 10 million which helped developers across the world set and achieve goals across 4 years.My last major game project was Adliberum Engine, a multiplayer compatible text adventure engine with a powerful scripting language, which I designed, developed and released.Prior to this I re-imagined Calcul8 which saw over 250,000 plays on Facebook Instant Games and I released on Steam and 7 other platforms.Feel free to DM me on here or you can contact me direct at: liam@pitchyagame.com. Thank you!Looking to connect with people working within the Games Industry.
Lone Spartan Entertainment
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DirectorLone Spartan Entertainment Jun 2020 - PresentUnited KingdomIndependent Video Game and Experience Production harnessing the power of #UnrealEngine5. -
Games Fund ManagerSmg Studio Jun 2022 - PresentUnited Kingdom -
Games Fund ManagerDentsu International Jun 2022 - PresentUnited Kingdom -
Creator#Pitchyagame Live May 2020 - PresentWorldwideA twice a year showcase giving recognition to Independent Video Games pioneered by myself in May 2020 and supported collectively by the Games Industry, now going into its 3rd season.#PitchYaGame runs LIVE on Twitter and calls for developers all over the world from all demographics to pitch their indie games for the world to see.Our Mission:* Getting quality eyes on the games being pitched* Empowering developers of indie games by providing education in the commercial side to games* Facilitating real positive change in the Games Industry to give undiscovered games more chance of success* Helping to open doors for under discovered game developers and game development teams all over the world of all demographics.Lifetime stats:Over 6000 pitchesOver 150k TweetsOver 90k contributors600,000+ likes165,000+ retweets23,000+ commentsPotential of 270m+ Impressions and reach 95m+7.9m video views in total campaignOver 67 hours of video pitched725,000+ video views on one gameTrended multiple times.Trended at least 26th: June 6th 2022Trended at least 12th: June 1st 2021Trended 9th: November 2nd 2021 -
Independent Video Game Design, Development & Production (30+ Years)Lone Wolf Dec 1989 - PresentSome of my most notable work.Creator of #PitchYaGame. A global pitch event live on Twitter, with 2 showcases and awards.Global Games Industry Guide: Online Events Calendar (no longer running)Global Games Industry Guide: Events Calendar (stopped production inline with pandemic)Global Games Industry Guide (from quarterly to annual updates)Argh-P-G - fast paced minimalistic roguelike with touch.No.thing - LDJAM entry around the theme Nothing.Zen Pond Life - calm game about growing pond life by breathing life into lillies.False Positive - Interactive Fiction (twine based semi-horror game I developed around the expression "Saved by the bell"Calcul8² - Revamp of my classic game Calcul8#30daydev (first globally successful hashtag I've launched with over 33 million impressions and over 10 million audiences motivating game developers around the world to set goals and smash them)Calcul8 (over 250k plays on Facebook Games)Adliberum Engine (multiplayer text adventure engine with powerful scripting language - released on steam under Early Access - sadly production halted as the engine / software I created it with ceased - looking to revisit in their new engine - also got to finalist in the November 2017 Tiga Awards)#90daydev (90 days created over 33 games exploring a range of different mechanics)Stores I've interacted with / published games to: Steam, Itch, Kindle, Microsoft Windows, Google Play, Apple.History:BBC (Basic) -> Amiga (Blitz Basic)-> PC (QBasic, Visual Basic, Delphi, UDK, Construct 2, Unreal Engine, Unity, Construct 3)
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Previous: Head Of Scouting And Game DiscoverabilityGame Seer Venture Partners Oct 2020 - Dec 2020Lead game discoverability scout at Game Seer. Funding Indie Games and Video Games through Game Seer up to 1.5 M EUR. -
Previous: Game Scout2Awesome Studio Jul 2020 - Oct 2020York, England, United KingdomAlongside running #PitchYaGame I was officially scouting #indiegames for 2Awesome Studio.An amazing opportunity to do even more good for our #VideoGames industry which helped further empower undiscovered games all over the world! -
DirectorAdliberum.Com Nov 2018 - Nov 2019
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ProducerAdliberum.Com Jul 2015 - May 2018
Liam Twose Skills
Frequently Asked Questions about Liam Twose
What company does Liam Twose work for?
Liam Twose works for Lone Spartan Entertainment
What is Liam Twose's role at the current company?
Liam Twose's current role is Games Fund Manager at SMG Studio / Dentsu | #PitchYaGame Creator | Independent Video Games Production at Lone Spartan Entertainment | Global Games Industry Guide | Views my own.
What is Liam Twose's email address?
Liam Twose's email address is ma****@****ose.com
What is Liam Twose's direct phone number?
Liam Twose's direct phone number is +4474560*****
What are some of Liam Twose's interests?
Liam Twose has interest in Bass Guitar, Gamification, Children, Construct 2, Technology, Game Development, Improving Accessibilty, Inspiration, Wordpress, Zombies.
What skills is Liam Twose known for?
Liam Twose has skills like Construct 3, Rapid Prototyping, Project Management, Game Development, Game Design, Unreal Engine 4, Project Planning.
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Liam Twose
Head Of Internet And Ecommerce Marketing Manager At The Furniture EmporiumGreater Southampton Area1tfw.co.uk
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