Li-Chung Chih
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Li-Chung Chih Email & Phone Number

Senior 3D Scan Engineer at Oculus VR
Location: Seattle, Washington, United States 12 work roles 4 schools
1 work email found @oculus.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@oculus.com
LinkedIn Profile matched
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Current company
Role
Senior 3D Scan Engineer
Location
Seattle, Washington, United States
Company size

Who is Li-Chung Chih? Overview

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Quick answer

Li-Chung Chih is listed as Senior 3D Scan Engineer at Oculus VR, a company with 1282 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at oculus.com and a matched LinkedIn profile for Li-Chung Chih.

Li-Chung Chih previously worked as 3D Visual Artist - Environment / Props at The Good Mood Creators and Product Management at Amazon. Li-Chung Chih holds Bachelor Of Fine Arts (B.F.A.), Game Art And Design from Art Institute Of Seattle.

Company email context

Email format at Oculus VR

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{first_initial}{last}@oculus.com
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AeroLeads found 1 current-domain work email signal for Li-Chung Chih. Compare company email patterns before reaching out.

Profile bio

About Li-Chung Chih

To assist a company by utilizing my strong visual, analytical and administrative abilities to the fullest extent.

Listed skills include Maya, 3D Studio Max, Photoshop, Texturing, and 22 others.

Current workplace

Li-Chung Chih's current company

Company context helps verify the profile and gives searchers a useful next step.

Oculus VR
Oculus Vr
Senior 3D Scan Engineer
menlo park, california, united states
Website
Employees
1282
AeroLeads page
12 roles

Li-Chung Chih work experience

A career timeline built from the work history available for this profile.

Senior 3D Scan Engineer

Current

Greater Seattle Area

  • Facial and torso 3D scanning over 1,000 human participants using Artec Spider 3D, Artec Eva and photogrammetry.
  • Using Maya, Wrap3D, Zbrush, and Artec 3D to post processes and clean 3D scan data.
  • Created user study pipeline and video documentation, and training research assistance on protocols.
  • Assembled and designed 3D scanning rig pod with mechanical engineer.
  • Rigging prototype products for testing and validation.
  • Generated and created multiple HDRI maps for VR simulations.
Apr 2017 - Present

3D Visual Artist - Environment / Props

Greater Seattle Area

  • Organizing work orders and determining the estimated time of completion with Excel.
  • Executed environmental design of project work.
  • Enhanced team workflow pipeline by on-site training and establishing end goals.
  • Performed troubleshooting and Optimize project with Unity software.
  • Execute high poly geometry to low geometry on assigned project.
  • Built environment in Maya with Unity block out.
Aug 2014 - Jan 2017

Product Management

Seattle

  • Analysis new and existing data, ensuring that accounts meet compliance, safety, and product quality standards.
  • Ensured that clients comply with Amazon’s Terms of Service and agreement.
  • Investigated suspicious account activity and behavior that could pose a risk to Amazon.com, investors, or other merchants.
  • Assessed information obtained and made independent decision to current and future clients.
  • Achieve productivity and quality standards for investigations. Monitor clients account activity.
  • Improved customer experience by deprecating inefficient automated risk rules.
May 2014 - Jul 2014

Quality Assurance Lead

Redmond

  • Worked directly with lead software engineer, lead game design and lead environment supervisor on detecting bugs and bugs resolution.
  • Provided technical assistance support with environment leads and provided data to help with work order.
  • Coordinated one on one with vendor partners to ensure the level of quality in work and pipeline work flow.
  • Directed, trained, manage QA team in workflow in driving towards goal achievements.
  • Setting up weekly plans, meetings, training information and revising Excel sheet on work order completions.
  • Ran test passes and coordinated test passes. Worked with managers and test leads to coordinate work priority.
Feb 2013 - Dec 2013

Visual Data Analyst

Greater Seattle Area

  • Created, moderated and edit geospatial content as well as facilitated user.
  • Responsible for data edits based on internally and automated generated data.
  • Test and provided feedback on various new procedures within a special projects team to improve work flow.
  • Provided technical assistance support and established methodology allowing above average efficiency.
  • Created and Maintained database, while testing new standard processes for data moderation.
  • Operated in Ubuntu / Linux based OS environment.
Feb 2012 - Feb 2013

3D Visual Artist - Environment / Props

Greater Seattle Area

  • Responsible for evaluating photogrammetry / light base scan data to implement to playable content.
  • Performed troubleshooting bugs with proprietary software.
  • Executed high poly geometry to low geometry on assigned project.
  • Set dressing environment and performance tuning with optimization.
  • Perform tool test and feedback given for tool improvement.
  • Reviewing models and creating comprehensive spreadsheets detailing all issues with models.
Feb 2011 - Jul 2011

3D Visual Artist - Environment / Props

Airtight Games

Seattle

  • Using Unreal Engine to create, modify, update, and resolve 3D environment project.
  • Provide support to team members on special project work.
  • Upkeep workstation and Windows Update for all supported and non supported machine.
  • Performed troubleshooting on latest shader network system in Unreal Engine
  • Troubleshooting project to meet accuracy according to concept art
Nov 2010 - Feb 2011

3D Visual Artist - Environment / Props

Greater Seattle Area

  • Using Unreal Engine and 3Ds Max to create playable visual platform
  • Provided outsource support for unannounced project
  • Performed troubleshooting on visual effects in Unreal Engine
  • Proactive involvement in improving pipeline workflow
  • Concept design into preproduction stage
Apr 2010 - Jun 2010

3D Visual Artist - Environment / Props

Greater Seattle Area

  • Used in house game engine and Autodesk Maya to perform 3D creation
  • Diagnose environment set dressing from concept data
  • Inform manager of diagnostics and adjust accordingly
  • Perform low poly modeling, high poly modeling and tile textures
  • Collaborated and trained with remote team.
May 2009 - Oct 2009

Graphic Designer

Monster Aquaria Network Llc

Silver Spring, Maryland

  • Creative Designer | Marketing | Design
  • Designed various of print collateral such as magazine advertisement, convention booth display and online advertisement
  • Designed mock up logos and web layouts
  • Consult on branding and monthly marketing
  • Attend convention shows to ensure design meets branding needs
Oct 2006 - Dec 2008

Graphic Design/ Web Design

Virginia

  • Designer | Web Design | Print Design | Motion
  • Designed web banner for the home page.
  • Create booth banners based on mocks up through several design change by manager feedback
  • Organize entire university website by using CSS, html and Java
  • Redesigned University logo
Jul 2004 - Aug 2006

Graphic Designer

Baltimore, Maryland Area

  • Designer | Web Design | Print Design | Motion
  • Designed university street signs and event banners using vinyl
  • Create advertisements for the school newspaper
  • Redesigned University school merchandising school catalog
  • Consult local businesses with mock up design
Jun 2005 - Oct 2005
Team & coworkers

Colleagues at Oculus VR

Other employees you can reach at oculus.com. View company contacts for 1282 employees →

4 education records

Li-Chung Chih education

Certificate, National Institute Of Health

Nih
FAQ

Frequently asked questions about Li-Chung Chih

Quick answers generated from the profile data available on this page.

What company does Li-Chung Chih work for?

Li-Chung Chih works for Oculus VR.

What is Li-Chung Chih's role at Oculus VR?

Li-Chung Chih is listed as Senior 3D Scan Engineer at Oculus VR.

What is Li-Chung Chih's email address?

AeroLeads has found 1 work email signal at @oculus.com for Li-Chung Chih at Oculus VR.

Where is Li-Chung Chih based?

Li-Chung Chih is based in Seattle, Washington, United States while working with Oculus VR.

What companies has Li-Chung Chih worked for?

Li-Chung Chih has worked for Oculus Vr, The Good Mood Creators, Amazon, Microsoft, and Google.

Who are Li-Chung Chih's colleagues at Oculus VR?

Li-Chung Chih's colleagues at Oculus VR include Tyronne Jay, Guggal Prakash, Andre Holzner, Mor Tzur, and Axe Lion.

How can I contact Li-Chung Chih?

You can use AeroLeads to view verified contact signals for Li-Chung Chih at Oculus VR, including work email, phone, and LinkedIn data when available.

What schools did Li-Chung Chih attend?

Li-Chung Chih holds Bachelor Of Fine Arts (B.F.A.), Game Art And Design from Art Institute Of Seattle.

What skills is Li-Chung Chih known for?

Li-Chung Chih is listed with skills including Maya, 3D Studio Max, Photoshop, Texturing, Html, Illustrator, 3D Modeling, and Zbrush.

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