Visual Effects Artist
Project Seed
- Worked in the full pipeline of Outland Odyssey mobile ARPG, from the early prototyping stages to it's release.- Helped develop the visual style of Outland Odyssey working together with art leads and director in order to ensure visual consistency and quality.- Worked closely with game design team to ensure the desired game feel was achieved through the effects.- Created more than 300 different effects, mainly character's abilities, but also from ambient loops like torches, to loot drops and legendary gear, and a wide variety of elemental attacks and special abilities.- Helped establish and maintain optimization goals to balance both visual impact and optimization constraints to achieve stunning yet lightweight visuals on mobile.- Developed shaders using Shader Graph to achieve a wide variety of effects, from poison to fire, light and darkness, while keeping mobile optimization constraints, visual style and ease of use in mind.- Also worked in an unannounced racing project and helped develop it's visual style with shaders and particle systems, mainly environmental from thunderstorms to lava bubbles.