Linda Tiger work email
- Valid
Linda Tiger personal email
Game Production Thought Leader with an always-learning mentality. Thriving in the intersection people/process/product and a strong believer in a do > learn > improve approach. Finding the fun in games since 2002.Certified Scrum Product Owner and Scrum Master.
-
Chief Operating OfficerArrowhead Game Studios Feb 2024 - PresentStockholm, –, Se -
Studio ManagerParadox Interactive Dec 2021 - Feb 2024Södermalm, Stockholm County, SeStarting up a new Paradox Development Studio - PDS Black - home of Crusader Kings! -
Production DirectorParadox Interactive Nov 2020 - Jan 2022Södermalm, Stockholm County, SeManaging production in PDS Green - Home of Stellaris - guiding our producers across studio development projects & leading production of an unannounced title. Heading up the Paradox Thought Leader initiative for Producers, promoting knowledge sharing across internal and external studios, as well as in publishing. -
Senior ProducerParadox Interactive Apr 2019 - Oct 2020Södermalm, Stockholm County, SeLead Producer on Crusader Kings III, the critically acclaimed sequel to Crusader Kings II. -
ProducerParadox Interactive Apr 2017 - Mar 2019Södermalm, Stockholm County, SeProducing expansions for Grand Strategy legends Europa Universalis IV and Crusader Kings II. -
Project ManagerApegroup Apr 2014 - Apr 2017Stockholm, Stockholm County, SeManaging digital projects through all stages, from initial client workshops and intel gathering, through to all development cycles and post-release follow up.Involved in strategic work and roadmap planning for product life cycles, with focus on continuously evolving the product based on user needs and behaviour to maximise ROI. Internal process development; establishing the foundation and baseline offer for a new Support Team, optimising internal project tools and way of work and helping team members work more agile through Scrum and Kanban.Some of the Clients: McDonald's (Nordics, UK, Russia), Skanska, Avanza Bank, Pampers, InfoTorg, HemnetMain project platforms: iOS (phone/tablet/TV), Android (phone/tablet/TV), Windows (phone), webBoard member of Apegroup International AB -
Studio Manager & ProducerApegroup Apr 2011 - Apr 2014Stockholm, Stockholm County, SeManaging the Producers and overall resource scheduling, project allocations and recruitment.Involved in establishing and continually evolving processes and tools to support a fast growing organisation, to help in delivering the very forefront of mobile design, technology and strategy to our clients. -
Project ManagerApegroup Feb 2010 - Apr 2011Stockholm, Stockholm County, SeManaging projects for application development on iPhone, iPad, Android and other platforms for the mobile market.Involved through all stages of the project life cycle, from initial conceptual stages & pitching, through pre-production, production and post-production.Also managing the overall resource schedule and project tracker, as well as assisting with business development, creative input & development assignments. -
Product Owner MobileTv4 Jan 2015 - Oct 2015Stockholm, Stockholm County, SeResponsible for the mobile products (iOS phone/tablet & Android phone/tablet/TV) within the Bonnier OTT project - a large collaboration across several platforms, with the aim of creating a seamless and user-centred streaming service (SVOD and AVOD) to all of TV4's and CMore's customers.Owning the mobile product backlogs; liaising with other PO's, aligning needs based on main Project backlog, prioritizing User Stories for sprint planning.Preparing User Stories; on a platform level together with BA's and team leads, making sure conditions and prerequisites are on track for production.Ensuring platform optimization; working with Apple and Google to align product development with expected behaviour, both in terms of UI and technical solutions. Converting Project User Stories based on platform requirements/limitations, and relaying decisions to team members, stakeholders and other PO's.Requesting features from underlying systems; aligning team and project needs to identify and request supporting features from the media broadcasting platform, CMS provider and API team.Working transparently and proactively; to support and inform team of project needs, welcoming ideas and critique to continuously improve both the product and way of work. Keeping regular grooming sessions & product demo's, weekly progress reports to project stakeholders and participating in user group studies and workshops. Working tightly with all project members & service partners; designers, system- and software architects, developers, testers, BA's and other PO's, striving to build the best service possible.In October 2015, I left the project to go on maternity leave.Sadly, the project was eventually cancelled during spring 2016. -
Associate ProducerGrin Jul 2008 - Aug 2009Stockholm, -, SeThe role involved all aspects of a internal production management on a large AAA title, Bionic Commando, published by Capcom for X360, PS3 and PC. The work included managing Boss task force teams, localization Implementation, resource management, project scheduling, quality control, marketing materials etc.On the completion of the console versions of the title, I was acting Producer for the remaining development and release of the PC versions for retail & Steam.Titles worked on:- Bionic Commando (PS3, XBOX 360, PC)- Undisclosed AAA title -
Qa ManagerNinja Theory Ltd. Apr 2006 - Mar 2008Cambridge, GbQA Manager on Heavenly Sword for PS3; recruiting and managing the internal test team through all phases of development. Establishing the internal QA procedures, setting up the Master Test Plan and test plan structure. Working closely with producers (internal/external) and all developer disciplines to ensure smooth and flexible test support. Liaising with publisher test departments (Europe, US & Japan) and managing game issues across 4 bug trackers.Titles worked on:- Heavenly Sword (PS3) -
Test Account ManagerAbsolute Quality Ltd. Sep 2004 - Apr 2006UsTitles worked on:...for 2K Games: Amped 3, NHL 2K6, NBA 2K6, Topspin 2...for Atari: Beyblade, DragonBall...for Bethesda: Call of Cthulhu, NTRA Breeder’s Cup...for Capcom: Haunting Ground, Shadow of Rome, Without Warning...for Disney BVG: Chicken Little, Lilo&Stitch, Narnia ...for Konami: Crime Life, Winx Club...for MC2: Obscure...for Warner Bros: Friends: The Trivia -
Lead TesterAbsolute Quality Ltd. Mar 2003 - Sep 2004UsTitles worked on:...for Atari: Ghost in the Shell, Shadow Ops...for Capcom: Chaos Legion, Dino Crisis, Resident Evil 4...for MC2: Chicago 1930...for Warner Bros: Friends: The Trivia -
Tester - Localisation & FunctionalityAbsolute Quality Ltd. Sep 2002 - Mar 2003Us -
Account ManagerIbm Ltd Jun 1999 - Aug 2000
-
Customer Service AdvisorIbm Ltd Sep 1998 - Jun 1999
-
Pa To Nordic Technical DirectorAst Computer May 1997 - Jul 1998
-
Customer Service SupportTele2 Jul 1996 - Apr 1997
Linda Tiger Skills
Linda Tiger Education Details
-
James Watt CollegeAnimation Productions -
Sollentuna Musikklasser
Frequently Asked Questions about Linda Tiger
What company does Linda Tiger work for?
Linda Tiger works for Arrowhead Game Studios
What is Linda Tiger's role at the current company?
Linda Tiger's current role is COO @ Arrowhead Game Studios.
What is Linda Tiger's email address?
Linda Tiger's email address is li****@****aza.com
What schools did Linda Tiger attend?
Linda Tiger attended James Watt College, Sollentuna Musikklasser.
What skills is Linda Tiger known for?
Linda Tiger has skills like Game Development, Video Games, Quality Assurance, Xbox 360, Ps3, Agile Project Management, Mobile Applications, Mobile Devices, Mobile Games, Console, Iphone, Agile Methodologies.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial