Ling齡 Lo

Ling齡 Lo Email and Phone Number

Director Of Engineering @ AccelByte Inc
Canada
Ling齡 Lo's Location
Canada, Canada
About Ling齡 Lo

I have no purchasing authority.

Ling齡 Lo's Current Company Details
AccelByte Inc

Accelbyte Inc

View
Director Of Engineering
Canada
Website:
accelbyte.net
Employees:
226
Ling齡 Lo Work Experience Details
  • Accelbyte Inc
    Director Of Engineering
    Accelbyte Inc
    Canada
  • Drop Fake
    Backend Engineer
    Drop Fake Feb 2024 - Present
    Vancouver, Ca
    On my first day, I aced the metric for newest employee at the company.
  • Accelbyte Inc
    Director Of Engineering
    Accelbyte Inc Dec 2021 - Jan 2024
    Bellevue, Wa, Us
    - AMS - PaaS for stateful dedicated game server workloads
  • Electronic Arts (Ea)
    Lead Online Engineer
    Electronic Arts (Ea) Oct 2012 - Nov 2021
    Redwood City, Ca, Us
    Lead online engineer for:- Plants vs Zombies Garden Warfare- Plants vs Zombies Garden Warfare 2- Plants vs Zombies Battle for Neighborville- Online engineer for skate.Additional programming on Medal of Honor: WarfighterPvZ console franchese were fun projects on Frostbite. Covered every touchpoint with online at some point on those titles, from client to backend to dedicated game servers to liaison with publishing. Troubleshooting server hitches in production, solving the heart stopping problem when the green disc won't connect via packet capturing, aiding demand projections, collaborating with design on ideas, responding to social media (never again!), waking up at odd hours to supervise patch roll out or troubleshoot production issues, wrote game integration to support both dedi and p2p topologies with drop-in splitscreen which was a matrix nightmare, managed online project backlog and scope, partnered with a number of EA teams to ship the project (so many meetings!), trading favours because EA is about collaboration, led, managed, promoted and advocated for team of 5 that pushed to 12 engineers at ship.More importantly, I rebooted Skate 2/3 servers.
  • Electronic Arts (Ea)
    Lead Build Engineer
    Electronic Arts (Ea) Apr 2008 - Sep 2012
    Redwood City, Ca, Us
    Lead build engineer at EA Black Box for:- Skate 2- Skate 3- Need for Speed: The RunLed build team on Skate 2 from production onwards and helped fix and automate to reduce the team from 4 engineers in reactive mode to half a person, spent end of project fixing and lawyering console cert edge cases.Not without my mistakes though, like accidentally nuking 20+ on-prem bare metal machines on a Friday night and needing to be rescued by IT over the weekend.Seeded Skate 3 zombie mode by showing team the path to player debug functionality whilst integrating nav mesh library. Also put together a rudimentary map-reduce to analyse telemetry, doubling up the build farm as a primitive data warehouse in 2010.
  • Electronic Arts (Ea)
    Tools & Build Programmer
    Electronic Arts (Ea) Mar 2005 - Apr 2008
    Redwood City, Ca, Us
    Tools & Build at Criterion Games for:- Black- Burnout: ParadiseAdditional programming on Burnout: RevengeExtended in-house asset build system (Make-alike) to operate in parallel and collaborated on optimising the various asset builders to churn out a disc ready build from clean across 4 blades every 30 minutes in 2007 which enabled production to always be able to iterate with an up-to-date build.
  • Symbian
    Teamtrack Administrator
    Symbian Nov 2004 - Feb 2005
    Gb
    Symbian was a learning experience but missed the dynamism of the games industry.
  • Argonaut Games
    Process Engineer
    Argonaut Games Feb 2003 - Oct 2004
    Worked in tools & tech team servicing four separate game teams.Analysed game development processes, created in-house build farm, issue tracker, document storage system (before wiki was a common concept)Sadly it was a hard era for British games industry with studios closing on a weekly basis and Argonaut Games was liquidated in 2004.
  • Career Break
    Personal Goal Pursuit
    Career Break May 2002 - Jan 2003
    Loafed around, saw a bit of Denmark, it was awesome. Worked on some open source projects. Highly recommend loafing.
  • Coment
    Software Developer
    Coment Mar 2001 - Apr 2002
    Mobile games start up on SMS and WAP! Daily smørrebrød was a highlight. I never cracked the code for what toppings go together and was laughed at on a daily basis for my creations.
  • Logica
    Consultant
    Logica Nov 1999 - Feb 2001
    Montreal, Qc, Ca
    MoD Wargames

Frequently Asked Questions about Ling齡 Lo

What company does Ling齡 Lo work for?

Ling齡 Lo works for Accelbyte Inc

What is Ling齡 Lo's role at the current company?

Ling齡 Lo's current role is Director Of Engineering.

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