Technical Lead
> Carnegie Mellon University Capstone Project to develop a digital experience that engages children in healthier behaviors> Generated over 75 research-backed product ideas using a Contextual Design process> Prototyped a mobile application on a wearable Android device to motivate greater physical activity in children using Java / ADT> Gamified the system by translating physical activity to advancement in a web-based game in HTML / CSS and Javascript> Produced a final conceptual prototype through a user centered iterative design process improving the system through multiple iterations of designing, building, and testing with our target users