Linus Tan
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Linus Tan Email & Phone Number

Principal Consultant at terallite
Location: Tokyo, Japan, Japan 7 work roles 2 schools
1 work email found @muonspace.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@muonspace.com
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Current company
Role
Principal Consultant
Location
Tokyo, Japan, Japan

Who is Linus Tan? Overview

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Quick answer

Linus Tan is listed as Principal Consultant at terallite, based in Tokyo, Japan, Japan. AeroLeads shows a work email signal at muonspace.com and a matched LinkedIn profile for Linus Tan.

Linus Tan previously worked as Principal Software Engineer at Muon Space and Principal Architect at Tomtom. Linus Tan holds Diploma, Information Technology from Nanyang Polytechnic.

Company email context

Email format at terallite

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{first}@muonspace.com
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Profile bio

About Linus Tan

Broad software engineering experience across the space industry and games development gives me the skills, perspective and mindset I need to architect effective and harmonious systems that solve hard problems without creating new ones. I am adept at mentoring teams and helping them get past artificial conceptual barriers so that they are free to choose the path forward that reaches their goals, without sacrificing the long term health of the group or codebase.Looking to the future, I am optimistic about the benefits that artificial intelligence techniques and large language models will bring to organizations and the society at large, and aim to find ways to leverage these technologies to create compelling outcomes that enhance the lives they touch.

Listed skills include Game Development, Perforce, Xbox 360, Gameplay, and 22 others.

Current workplace

Linus Tan's current company

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terallite
Terallite
Principal Consultant
Tokyo, JP
AeroLeads page
7 roles

Linus Tan work experience

A career timeline built from the work history available for this profile.

Principal Consultant

Terallite

Tokyo, JP

Principal Software Engineer

Current

Mountain View, California, United States

I am responsible for developing the payload software for Muon Space's GNSS reflectometry payload using tools such as C++, Python, and Vivado. My contributions include building a software-defined GPS signal simulator that generates GPS L1 C/A signals for arbitrary scenarios, and learning FPGA design and HLS skills on-the-job to support the team in bringing.

Jan 2023 - Present

Principal Architect

Tokyo, Japan

Reporting to the VP of Map Visualization, I worked hand-in-hand with technical leads in the Map Visualization group to make strategic decisions that had company-level impact. I did hands-on work to evaluate and de-risk technical solutions for critical initiatives. In addition, I provided mentorshipand advice to technical leads and engineering managers. I.

May 2022 - Jan 2023

Spacecraft Software Engineer

Within 23 Wards, Tokyo, Japan

I was responsible for architecting and implementing the full software stack for Spire’s satellite GNSS payload, which captures GPS / GNSS radio signals from low Earth orbit to derive measurements of the state of the Earth's surface and atmosphere. This included everything from designing a custom Linux distribution for the board, to building a SDR.

May 2015 - May 2022

Senior Technical Relations Engineer

Tokyo, Japan

I provided engineering support to customers using Havok rigid-body physics simulation in Japan. This involved diagnosing and fixing technical issues in Havok libraries and customer software applications, as well as identifying and removing performance bottlenecks in customer code. I was also charged with advising customers on best practices on how to.

Aug 2012 - May 2015

Senior Programmer

Ubisoft, Singapore

I was involved in Ghost Recon Online, an Online, Third-Person Tactical Shooter, from 09/2009 to 07/2012, in two complementary roles.As Technical Lead for the Gameplay team, I provided guidance and leadership to the team as we worked to implement core components of the game, such as freeform movement over terrain, dynamic cover use, and class-based.

Sep 2009 - Aug 2012

Software Engineer

2K Australia

I was involved with two titles, "Bioshock 2" and "The Bureau: XCOM Declassified", during my time at 2K Australia.On "Bioshock 2", my primary responsibilities were: - Development of new AI behaviors, expanding on the rich behaviors displayed in the original Bioshock. - Optimizing AI behaviors to allow for a greater number of actors per scene. - Fine tuning.

Feb 2007 - Sep 2009
2 education records

Linus Tan education

FAQ

Frequently asked questions about Linus Tan

Quick answers generated from the profile data available on this page.

What company does Linus Tan work for?

Linus Tan works for terallite.

What is Linus Tan's role at terallite?

Linus Tan is listed as Principal Consultant at terallite.

What is Linus Tan's email address?

AeroLeads has found 1 work email signal at @muonspace.com for Linus Tan at terallite.

Where is Linus Tan based?

Linus Tan is based in Tokyo, Japan, Japan while working with terallite.

What companies has Linus Tan worked for?

Linus Tan has worked for Terallite, Muon Space, Tomtom, Spire Global, Inc, and Havok.

How can I contact Linus Tan?

You can use AeroLeads to view verified contact signals for Linus Tan at terallite, including work email, phone, and LinkedIn data when available.

What schools did Linus Tan attend?

Linus Tan holds Diploma, Information Technology from Nanyang Polytechnic.

What skills is Linus Tan known for?

Linus Tan is listed with skills including Game Development, Perforce, Xbox 360, Gameplay, C++, Ps3, Artificial Intelligence, and Directx.

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