Realistic 3D Level Art Project Lead
Current- Organized and run the work of the team within the project and specific tasks;- Controled the quality of artists’ work in the team;- Provided help and solve problems in a team that are related to the artistic and technical components of the project;- Experienced the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, decorated and customized biomes, creating roads and city streets;- Created high and low poly models of photorealistic objects of the environment;- Communicated directly with the client, discussed the tasks and proposed solutions.