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Logan White Email & Phone Number

Founding Gameplay Engineer at Struggled Seas
Location: Rochester, New York Metropolitan Area, United States 6 work roles 1 school
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Current company
Role
Founding Gameplay Engineer
Location
Rochester, New York Metropolitan Area, United States
Company size

Who is Logan White? Overview

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Quick answer

Logan White is listed as Founding Gameplay Engineer at Struggled Seas, a with 5 employees, based in Rochester, New York Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Logan White.

Logan White previously worked as Gameplay Engineer at Fatalfox Studios and Gameplay Engineer at Third Pie Studios. Logan White holds Bachelor Of Science - Bs, Game And Interactive Media Design from Rochester Institute Of Technology.

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Struggled Seas

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Profile bio

About Logan White

I am Game Design and Development graduate from Rochester Institute of Technology. I have been been coding for about 7 years and has strong experience in C#, C++ as well as intermediate experience in half a dozen other languages. I have also been apart of the BSA for 15 years and have been an Eagle Scout since January of 2019. Why do I want to be a game developer? to answer that I have to take you back to 2011. Growing up on a farm most mornings and late evenings were filled with hard work during the summer. Despite the hard work its some of my fondest memories, because every night my sister and brother would play some new indie game they picked up for the PS2 or PS3 and speed-run it. meanwhile my other brother and I would giggle and crack jokes from the side and yell at my brother to "PUNCH THAT GUY!" or "DON'T SNEAK GO ALL IN!" suffice to say it was a very nice bonding time for my siblings and I. Over that summer I saw how games were able to connect people, how something as simple as a 2D character or a 3D environment can immerse a family and tightly bond us. Today I am a game developer seeking to bring that same joy and wonder to others. I love making games that have basic mechanics that give players freedom. Specifically giving the player different routes for actions, for me the best way I can do that is working as a gameplay engineer. With the skills as a gameplay engineer I am able to make toys for my coworkers to build better games with. As a bonus I can create well structured architecture that lets the player choose their own adventure with every action they take.Making games is what I love, I love creating systems and toys for others to play with. Seeing my work being enjoyed by others is what drives me to work harder because I know what I am doing matters. One of my favorite quotes of all time is "Sometimes the best way to solve your own problems is to help someone else." -Uncle Iroh. Whenever I get stuck on something, or have to stop, I remember how far I've come and what my purpose is. I am in this to help others, it is who I am and it is who I am going to be until the day I put down the computer.

Current workplace

Logan White's current company

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Struggled Seas
Struggled Seas
Founding Gameplay Engineer
Rochester, NY, US
Employees
5
AeroLeads page
6 roles

Logan White work experience

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Founding Gameplay Engineer

Leading a team of five developers in the creation of a 3rd person Action-Adventure using Unreal Engine 5.3.Facilitates weekly and monthly meetings to ensure ongoing alignment team progress and objectives.Codes programs, crafts compelling storylines, and oversees the direction of project ideas.Mentoring new team members on reaching and surpassing current industry standards.

Gameplay Engineer

Durham, Nc, Us

Works on generalist programming architecture including abstraction of interactable building, NPCs, and world events.Created numerous systems for farming, aging, and triggering in game events. as well as an entire questing and event system that is designer friendly and build for expansion.Developed the game in Unreal Engine along with a team of 10 others using behavior trees, blueprints, and C++ programming.

Sep 2023 - Feb 2024

Gameplay Engineer

Engineered a 3D/2D Unity mobile multiplayer game that used real time geo-location and Mapbox.Utilized PlayerIO and Unity to recreate positioning on server to stop cheating and streamline gameplay.Designed, architectured, and engineered in-game AI with its own pathfinding, goal planning, and behaviors.Created game changing power ups that enabled players to devise complex power decks to use in game.

Jun 2023 - Jan 2024

Mobile Applications Engineer

Moorestown, Nj, Us

- Worked in a small agile team developing a next generation visual representation for real world objects- Focused on simplifying the UI and adding robust features to an already well architecture tool- Attended and participated in team meetings designed to track progress, record blocks, and find creative solutions to problems.

Jan 2022 - Aug 2022
1 education record

Logan White education

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Game And Interactive Media Design
FAQ

Frequently asked questions about Logan White

Quick answers generated from the profile data available on this page.

What company does Logan White work for?

Logan White works for Struggled Seas.

What is Logan White's role at Struggled Seas?

Logan White is listed as Founding Gameplay Engineer at Struggled Seas.

Where is Logan White based?

Logan White is based in Rochester, New York Metropolitan Area, United States while working with Struggled Seas.

What companies has Logan White worked for?

Logan White has worked for Struggled Seas, Fatalfox Studios, Third Pie Studios, Flagon Entertainment Inc., and Opex Corporation.

How can I contact Logan White?

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What schools did Logan White attend?

Logan White holds Bachelor Of Science - Bs, Game And Interactive Media Design from Rochester Institute Of Technology.

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