My name is Daniel Alan Monroe and I have over 25 years of Computer Programming experience and over 10 years of Mobile Video Game Development experience with iOS, Android, PC & Mac platforms. I specialize in Unity3D Pro (wIth full version iOS/Android Pro licenses) and a very large array of technologies used in today's gaming market. I am also very experienced with Objective C (XCode), C#, JavaScript, SQL and many professional 3D Graphic, Sound Engineering applications & tools. I have made over 65 mobile apps including over 35 games for various clients around the world. I develop my games to be rock-solid and run bug-free on hundreds of thousands of computers and mobile devices everyday. I have made some really successful title's including The Official Oblivion App (the movie starring Tom Cruise) and Penelope Rose. I strive for visual and audio excellence in my apps and games above and beyond the call of duty because my work is very important to me. You can check out some videos of the many projects I have worked on with these links...https://youtu.be/5S6ttjaPfl4
Logistic Win Software
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Mobile Video Game Developer And Unity3D SpecialistLogistic Win SoftwareGranite Bay, Ca, Us
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Mobile Video Game Developer / Unity3D SpecialistLogistic Win Software Oct 2008 - PresentAs a Unity3D Developer for Logistic Win Software, I developed video games for various mobile platforms (iOS & Android) that delivered high-quality gaming technologies & experiences. I have made over 50 mobile apps including over 35 games for various clients since 2008. I was Lead Programmer of some successful iOS title's including The Official Oblivion App (the movie starring Tom Cruise), ABC Mouse's Water Rapid Adventure & Penelope Rose. Many of the projects I worked on included heavy use of technologies such as SQL, PHP , JSON, JNode, OAuth, Facebook Graph API, Mecanim, Multiplayer API's, Physics, PathFinding, Vector Graphics, Advanced Shaders & GUI systems. I collaborated with teams of programmers & designers to brainstorm, design, & implement game features & functionality. I troubleshot & debugged source code to identify & resolve issues to enhance overall game reliability & performance. I designed robust database architectures to optimize performance of various data structures & normalization practices. I produced comprehensive technical documentation for our products.
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Lead ProgrammerGeeks N Guru'S Aug 1998 - Sep 2008I developed vertical client/server business software applications for a large array of companiesaround the world with various data connectivity & networking needs in multiple programminglanguages such as C / C++ / SQL / .NET / Java / VBA & Microsoft Office. I also installed &administrated Novell & Microsoft LAN networks for many business offices in the Stanislaus Countyarea.
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Systems EngineerFirst American Title Jan 1997 - Jul 1998Santa Ana, Ca, UsVertical Application Development & other larger computer programming projects were my main responsibility at First American Title. I administered & supported a proprietary accounting software solution for the Accounting Department running on the UNIX based Pick Operating System. I developed a large HP Data Document Imaging Solution for the Title Insurance Personnel. This utilized HP NOSS (Network Optical Storage Systems) jukeboxes connected to a control server to deliver plat & partition documents via a VBA application. This served hundreds of workstations in our main Title Insurance office buildings in downtown Portland & those located in the branch offices throughout Oregon & Washington. I also performed network & workstation installations & provided general IT support. -
Electronics EngineerOregon Liquor Control Commission Nov 1995 - Dec 1996In this job, I got to travel all over Oregon to support the state controlled liquor store POS (Point Of Sale) Systems. Basically I generally troubleshot & repaired cash registers, UPC scanners, back office servers & printers. Most days consisted of mostly long drives & quick troubleshooting & repairs or replacement of parts.
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Electronics EngineerWest Coast Computer Exchange May 1994 - Sep 1995At WCCE, we specialized in repairing large mainframes, dumb terminals, high-end Sun Micro Systems workstations, monitors, IBM AS400 & Main Frame. We also were the contracted warranty repairs provider for Exabyte & performed repairs & calibrations for their high speed & capacity 8mm backup drives. We warehoused & shipped everything ourselves, so fork-lifting & packaging heavy & large items with Instapak Foam was a daily duty for us as well. We trained on & used state- of-the-art testing equipment from Huntron, Hewlett Packard, Sony, Tektronix & Fluke for our troubleshooting, calibrations & repairs.
Daniel Monroe Education Details
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Heald Institute Of TechnologyComputer Science -
Itt Technical InstituteElectronics Engineering -
80’S Computer NerdComputer Systems Networking And Telecommunications
Frequently Asked Questions about Daniel Monroe
What company does Daniel Monroe work for?
Daniel Monroe works for Logistic Win Software
What is Daniel Monroe's role at the current company?
Daniel Monroe's current role is Mobile Video Game Developer and Unity3D Specialist.
What schools did Daniel Monroe attend?
Daniel Monroe attended Heald Institute Of Technology, Itt Technical Institute, 80’s Computer Nerd.
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