Loïc Tolinos Email and Phone Number
Loïc Tolinos work email
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Loïc Tolinos personal email
Currently working as Game Designer at Artefacts Studio
Artefacts Studio
View- Website:
- artefacts-studio.fr
- Employees:
- 50
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Game DesignerArtefacts Studio Nov 2020 - PresentLyon, Auvergne-Rhône-Alpes, FranceGame Designer at Artefacts, I'm tasked with system design, narrative design, design tool's creation (excels for balancing, powerpoint creation...), AI and balancing.At the moment working on en unannounced project as a Narrative Game Designer. My tasks are mainly system design, quest and narrative design.I worked on Crown Wars, the Black Prince, doing the early concept, the early systems, balancing, enemies creation/AI and finally some storytelling. -
World Designer - D&D CampaignSelf-Employed Apr 2018 - Jun 2024I'm working on an homebrew D&D campaign for the 5th edition of the game.It has been a few years since I started this, writing a whole story, creating an original world, fueling it with new races, new classes, locations, NPC, objects, everything that needs to be done to create a nice place for players to play.I'm currently working on writing a narrative bible to keep all the information in the same document. This is really important to stay consistant and don't lose any idea in… Show more I'm working on an homebrew D&D campaign for the 5th edition of the game.It has been a few years since I started this, writing a whole story, creating an original world, fueling it with new races, new classes, locations, NPC, objects, everything that needs to be done to create a nice place for players to play.I'm currently working on writing a narrative bible to keep all the information in the same document. This is really important to stay consistant and don't lose any idea in the design process. Show less
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Narrative & Game DesignerNolaroads Jul 2019 - Dec 2019Région De Paris, FranceI worked on the game Chef Battle, as Narrative and Game Designer.I mainly worked on the lore aspect of the game, writing the characters, the dialogs in the game, the story and the background of the game universe. These were my tasks for the narrative part of the job.For the game design tasks, I worked on some features of the game, linked with the narrative, like designing quests, missions and the goals of the player.This was a really interesting experience, I could see… Show more I worked on the game Chef Battle, as Narrative and Game Designer.I mainly worked on the lore aspect of the game, writing the characters, the dialogs in the game, the story and the background of the game universe. These were my tasks for the narrative part of the job.For the game design tasks, I worked on some features of the game, linked with the narrative, like designing quests, missions and the goals of the player.This was a really interesting experience, I could see the links between the story of a game and how you blend them with the gameplay. Show less -
Game Designer1P2P Studio Jun 2018 - Sep 2018TourcoingAs a Game Designer intern, I had different missions on Young Souls. A lot of them were related with Game design of course, but I also enjoyed working on the narrative and doing a bit of QA.I worked a lot on the different systems in the game and on their balancing.I mainly worked on :- The experience system- The loot system- The object "family" system- The game balancingI was asked to design objects that the player will use in the game, like weapons, armors… Show more As a Game Designer intern, I had different missions on Young Souls. A lot of them were related with Game design of course, but I also enjoyed working on the narrative and doing a bit of QA.I worked a lot on the different systems in the game and on their balancing.I mainly worked on :- The experience system- The loot system- The object "family" system- The game balancingI was asked to design objects that the player will use in the game, like weapons, armors and accessories.I helped in balancing the game systems, the objects and the power of the enemies.I wrote quests, following the guideline of our Narrative Designer. Show less
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Level DesignerAtelier 801 Apr 2017 - Sep 2017Région De Lille, FranceDuring my internship at ATELIER 801, I worked as a Level Designer and Level Builder within a team of designers. I also received Sound Design and Game Balancing tasks.My missions were :- To build environments on the different maps of the game- To create environmental narrative- To script the quests that were linked to the maps- To balance the loot system (object drop rate, monster drop rate, coherence of the loot)- To find the sounds effect and music that will be in… Show more During my internship at ATELIER 801, I worked as a Level Designer and Level Builder within a team of designers. I also received Sound Design and Game Balancing tasks.My missions were :- To build environments on the different maps of the game- To create environmental narrative- To script the quests that were linked to the maps- To balance the loot system (object drop rate, monster drop rate, coherence of the loot)- To find the sounds effect and music that will be in the game, using a sound bank- To test the new maps, the gameplay changes, the new items Show less
Loïc Tolinos Skills
Loïc Tolinos Education Details
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Game And Level Design -
Multimedia And Internet
Frequently Asked Questions about Loïc Tolinos
What company does Loïc Tolinos work for?
Loïc Tolinos works for Artefacts Studio
What is Loïc Tolinos's role at the current company?
Loïc Tolinos's current role is Game Designer at Artefacts Studio.
What is Loïc Tolinos's email address?
Loïc Tolinos's email address is lo****@****udio.fr
What schools did Loïc Tolinos attend?
Loïc Tolinos attended Rubika, Iut De Bobigny, Iut De Béziers.
What skills is Loïc Tolinos known for?
Loïc Tolinos has skills like Game Design, Level Design, Story Telling, Teamwork, Role Playing Game, Unreal Engine 4, Unity, Adobe Photoshop, Adobe Premiere Pro, Microsoft Office, After Effects, Sound Design.
Who are Loïc Tolinos's colleagues?
Loïc Tolinos's colleagues are Raphaël Parra, Adrien Jeannerod, Philip Kempe, Luc Fernandez, Alexandre Fourcoux, Julie P., Séverin Michaut.
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