Lori Gentry

Lori Gentry Email and Phone Number

Finally at a place where I can help create.
Lori Gentry's Location
Dallas-Fort Worth Metroplex, United States
About Lori Gentry

My range of experience spans from drawing&painting, happily sold work through art galleries, to assisting in video game developing:*3d environment assets for video game [3ds Max] [Photoshop] & [ZBrush]* ink/watercolor * oil paint * Photoshop* charcoal/pencil * etching...etc.Another thing to point out, only if interested of course, all projects/pieces done by the likes of me (3d environment assets, character & costume/texture palettes, oil painting/portraits to etching with an X-ACTO knife) are proudly made, happily received by others, and mostly for currency of some sort.

Lori Gentry's Current Company Details

Finally at a place where I can help create.
Lori Gentry Work Experience Details
  • Terminal Reality
    Art Outsourcing Assistant
    Terminal Reality Oct 2010 - Mar 2012
    *Receiving/Delivering art models (3d or 2d), art information, critiques, etc. from/to Artists within my company/the Artists at the company currently partnering with. *If the Artists were busy with the main project and needed something worked on, I would be tapped to work on or finish (3 assets in Kinect Star Wars video game) until further notice.*I acted as the "go-between" for my Manager ( if he was working on many projects, I would assist with finishing those projects deemed… Show more *Receiving/Delivering art models (3d or 2d), art information, critiques, etc. from/to Artists within my company/the Artists at the company currently partnering with. *If the Artists were busy with the main project and needed something worked on, I would be tapped to work on or finish (3 assets in Kinect Star Wars video game) until further notice.*I acted as the "go-between" for my Manager ( if he was working on many projects, I would assist with finishing those projects deemed worthy for me to finish ).*If the Artists were on a time-sensitive project, I would assist in the LODs and environment areas of the project they were not working on.*When a character, vehicle or entire environment asset would need to have several angles with information the Artists would need to know added on, I would create visual packets or a single page using graphics and visual aides to clearly point out the needed information for faster creation time and less explaining time. (No fuss no muss) *3d Assets Appearing in Kinect Star Wars__enemy sword (low/high poly)____control panel in character ship (low/high poly from concept Art by Grant G.)____character homes (2) on enemy planet (low poly)__*Game Shipped during my reign as Art Outsourcing Assistant:__Kinect Star Wars_ Show less
  • Terminal Reality
    Quality Assurance
    Terminal Reality Feb 2009 - Oct 2010
    Lewisville, Tx
    * Testing video games for weaknesses/stability in each level to entire game.* When any Artist/Programmer/Sound/manager/etc. needed something tested, I was sent to do so.* Worked with outside companies when partnered-up to teach the ways of the Infernal Engine.* Handling many tasks at once only to be sent to another office for a test run with them. * Aiding in decisions on which "bugs"/kinks in game where too big to ignore or too small to correct.* Among the first in line to… Show more * Testing video games for weaknesses/stability in each level to entire game.* When any Artist/Programmer/Sound/manager/etc. needed something tested, I was sent to do so.* Worked with outside companies when partnered-up to teach the ways of the Infernal Engine.* Handling many tasks at once only to be sent to another office for a test run with them. * Aiding in decisions on which "bugs"/kinks in game where too big to ignore or too small to correct.* Among the first in line to test Kinect software before most companies had prototype.*Games Shipped Whilst Testing:__Ghostbusters__(Xbox 360, PS3, Wii and PSP)__Def Jam Rapstar__(Xbox 360, PS3)__Kinect: Star Wars__(Xbox 360)__5 titles tested for internal clean-up_ Metal Slug Anthology, Blowout, Roadkill, and 4x4 Evo 2_(all) Show less

Lori Gentry Skills

Video Games Perforce Photoshop 3d Studio Max Art Jira Low Poly Modeling Game Design Game Development Gameplay Texturing Uv Mapping Zbrush Drawing People Infernal Engine Etching Microsoft Office Fraps Oil Painting Digital Painting Snagit Xbox 360 Adobe Photoshop Ps3

Lori Gentry Education Details

Frequently Asked Questions about Lori Gentry

What is Lori Gentry's role at the current company?

Lori Gentry's current role is Finally at a place where I can help create..

What schools did Lori Gentry attend?

Lori Gentry attended University Of North Texas, Navarro College.

What skills is Lori Gentry known for?

Lori Gentry has skills like Video Games, Perforce, Photoshop, 3d Studio Max, Art, Jira, Low Poly Modeling, Game Design, Game Development, Gameplay, Texturing, Uv Mapping.

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