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I'm a multi-faceted gamer, designer, storyteller, vision crusader, and leader with a 27 year career of delivering game experiences to millions of players around the world, spanning many types of gaming platforms, gameplay genres, and target audiences. I'm experienced leading teams, large and small, through creative direction, design direction, narrative direction, vision holding, mentorship, and production. I thrive in environments that nurture passion and focus on quality.
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Studio Design DirectorIwot GamesSeattle, Wa, Us
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Design Manager, CreativeWarner Bros. Discovery Jan 2022 - PresentSeattle, Washington, United States- Senior studio leadership at Monolith.- Core creative team and IP expert for the AAA game, Wonder Woman.- Directing design teams on Wonder Woman- Manager of the design and narrative department. -
Adjunct InstructorAcademy Of Art University Jan 2018 - PresentSan Francisco Bay AreaTeaching multiple courses in the school of Game Development, including:- Narrative Design (Story in Video Games, a course I also authored)- Freemium and Monetization- Production and Entrepreneurship- Game Design, Theory and Analysis- Introduction to Game Development- History of Gaming- Prototyping -
Game DirectorDeck Nine Games Jul 2020 - Dec 2021Westminster, Colorado, United StatesLed the vision, design, and development for Life is Strange: Double Exposure through concept and pre-production phases. -
Sponsored Writer, Interactive StorytellingTales Apr 2019 - Jul 2020San Francisco Bay AreaWriting and designing my own Interactive Graphic Novel, sponsored by FableLabs and their Tales Writer platform. -
Game Design Lead & Producer (Consultant)Endless Jul 2019 - Apr 2020San Francisco Bay AreaManage multiple external teams while overseeing game design and development of multiple games and our associated gaming platform, Terminal Two.All games on Terminal Two focus on on fun while also providing and reinforcing kids (10-14) with the logic and principles of various aspects of programming. Our games are on PC, Mac, Mobile, and Linux. -
Co-Founder / Creative Director / ProducerMadorium L.L.C. Oct 2016 - Apr 2019San Francisco Bay Area• Co-founded Madorium Interactive with Richard Yandle, an indie game studio focused on visually unique games for Console and PC• Created, wrote, and designed The Puppet of Tersa.• Managed production across four Madorium Interactive games• Led the creative efforts and game design across all Madorium Interactive games• Sourced and hired of Madorium Interactive employees -
Creative & Narrative DirectorKabam May 2014 - Apr 2016San Francisco Bay Area• Delivered the story experience for Star Wars: Uprising by directing the narrative design among multiple disciplines• Authored 40,000 words worth of content for Star Wars: Uprising• Partnered with Lucas Arts and Disney to deliver new canonized content for Star Wars: Uprising• Created original IP and led creative vision for “Project Embersoul” and “Project Flagship” • Collaborated with a strike-team of directors to plan the reorganization and structure of game teams in the San Francisco office to create consistency and a single Kabam RPG studio. -
Freelance Game Designer / Creative Director / ProducerHyrup Limited Jan 2011 - May 2014San Francisco Bay AreaContracted with mobile start-up companies to provide guidance through various phases of development. Contributed to the development of multiple games, lending different skills and areas of expertise based on the needs of the game.• Client Zenfri: Guided overall game design creating core tower defense tactical game system, combat units, and crafting system for Clandestine: Anomaly• Client Tin Truck: Scripted backstory, content, and narrative and designed core game system for Reflectoids. Collaborated with ZoLi to represent their Reflectoid products in a game for children. Vetted core game design and UI/UX flow for Grem Legends 2• Client Huck Gee: Provided design analysis, direction, and testing support for Battle Tails• Client Nomnomnom: Testing support for their collection of casual games• Client Funium: Provided corrective direction and composed a detailed analysis for affordable game improvements. Planned and delivered event content for Family Village and created functionality and site flows for OurFamily.Com• Client City State Entertainment: Vetted design and provided testing support for March on Oz and Oz Defender• Client Second Star Interactive: Led vision and design hiring design and art talent in addition to planning sprints and deliverables for Hero Town. -
Studio Lead Designer / Producer / Project ManagerBigpoint Gmbh Aug 2011 - Dec 2012San Francisco• Created and maintained vision for Battlestar Galactica Online by collaborating with players and developers to define the game, identify target audience, and the intended type of gameplay. • Assumed producer and project management responsibilities for Battlestar Galactica Online for 6 months during the final closing of the San Francisco office and transition of the game to the new team in Hamburg, Germany.• Wrote several feature designs and/or implemented features and content. • Monitored, planned, and designed monetization initiatives around performance analytics for Battlestar Galactica Online• Managed a team of 4 senior designers for Battlestar Galactica Online • Significantly reduced implementation time and increased efficiency for game designers and live operations by spearheading tool design and development for Unity-based design tools• Screened, interviewed, and hired designer candidates for the entire studio• Spearheaded the studio’s greenlight process by inviting developers to submit concepts, vetting and providing feedback, and utilizing approved concepts to develop future games • Created a design department to provide each designer across the studio with career guidance and design feedback -
Lead Franchise Designer / ProducerElectronic Arts (Ea) Sep 1996 - Mar 2010Lead Designer, Dark Age of Camelot Franchise an MMORPG (6/09 – 3/10) - Headed up design for both Dark Age of Camelot and Camelot Reborn. Worked as part of an exclusive “green light” team.Producer (7/08 – 6/09) - Promoted to Lead Franchise Designer in 2009. Increased revenue for Dark Age of Camelot by 20%. Managed 12-person development team for Dark Age of Camelot. Implemented initiatives that raised the bar on player-developer communication and interaction. Assumed design and production leadership of UI team for Warhammer Online an MMORPG. Managed 3rd party production for the Mac version of Warhammer Online.Design Director / Creative Producer (9/07 – 7/08) - Promoted to Producer in 2008. Oversaw expansion development for Dark Age of Camelot and Ultima Online, an online RPG. Mentored several up and coming designers across multiple projects.Associate Producer (7/05 – 9/07) - Promoted to Creative Producer in 2007. Managed relocation of Ultima Online’s development from San Francisco, CA, to Fairfax, VA. Managed a multi-disciplinary team of producers, artists, designers, and engineers to deliver expansion content for Dark Age of Camelot. Performed all project management duties for Dark Age of Camelot: Labyrinth of the Minotaur. Designed and managed a User Interface overhaul for Dark Age of Camelot. Wrote/revised, complied, edited, and produced several manuals, user guides, and strategy guides.Lead Game Designer (8/03 – 7/05)- Conceptualized and designed engagement system to be used within Imperator Online. This system later gave rise to Public Quests in Warhammer Online, which in turn, inspired rift mechanics in Rift.- Managed a team of 20 content developers for Imperator Online. Conceptualized and designed all enemies, backstories, and content areas.- Working with an initial story backdrop, wrote most of the usable Imperator backstory as it would apply to the game. -
Designer / Producer (Continued)Ea / Bioware / Mythic Entertainment Sep 1996 - Mar 2010Fairfax, VaSenior Content Designer (9/97 – 8/03) - Promoted to Lead Content Designer in 2003. Created and maintained IP vision. Designed monsters / enemies. Level design and map creation. Designed and implemented scripted A.I. events and encounters. Designed content areas. Designed all classes, races, and associated backstories. Designed select game systems. Delivered on the following titles in this capacity:• Dark Age of Camelot: Trials of Atlantis• Dark Age of Camelot: Shrouded Isle• Dark Age of Camelot (Classic)• Darkness Falls: The Crusade• Dragon’s GateAssistant Producer (1997 – 2001) - Responsible for increasing overall usage of Dragon’s Gate. Managed day to day operation of all live games (10+). Managed over 250 remote staff volunteers simultaneously across 10+ products. Coordinated community events across 10+ simultaneously-running products. Wrote all game instruction manuals and support guidelines. Coordinated with partner companies to moderate games and meet online policies. Maintained a public presence on community game sites. Dealt with foreign relation contacts. Managed all beta arrangements for Dark Age of Camelot.Assistant Producer / Game Designer (1996 –1997) - Managed all live operation aspects of Dragon’s Gate. Designed content areas and systems for Dragon’s Gate. Scheduled and executed multiple weekly interactive player events. Designed and maintained community area forums using AOL Rainman code and tools. -
Tour GuideSan Diego Zoo Safari Park Jun 1996 - Sep 1997San Diego, California, United StatesGave 35-minute tours while driving their famous double-decker buses.
Lori Hyrup Skills
Lori Hyrup Education Details
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Biology, Emphasis: Zoology; Minor: Physical Education -
Voicetrax Voice-Over Academy, San FranciscoProfessional Voice Acting
Frequently Asked Questions about Lori Hyrup
What company does Lori Hyrup work for?
Lori Hyrup works for Iwot Games
What is Lori Hyrup's role at the current company?
Lori Hyrup's current role is Studio Design Director.
What is Lori Hyrup's email address?
Lori Hyrup's email address is lo****@****ner.com
What is Lori Hyrup's direct phone number?
Lori Hyrup's direct phone number is +170389*****
What schools did Lori Hyrup attend?
Lori Hyrup attended San Diego State University, Voicetrax Voice-Over Academy, San Francisco.
What are some of Lori Hyrup's interests?
Lori Hyrup has interest in Animal Welfare, Education, Environment, Science And Technology.
What skills is Lori Hyrup known for?
Lori Hyrup has skills like Mmo, Video Games, Mmorpg, Gameplay, Game Development, Game Design, Online Gaming, Game Mechanics, Computer Games, Mobile Games, Creative Writing, World Building.
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