Nicolas Lorusso Email & Phone Number
@decentraland.org
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Who is Nicolas Lorusso? Overview
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Nicolas Lorusso is listed as Senior Software Engineer at Decentraland, a with 33 employees, based in Argentina. AeroLeads shows a work email signal at decentraland.org and a matched LinkedIn profile for Nicolas Lorusso.
Nicolas Lorusso previously worked as Co-Founder at Rebelbyte Studio and Full Stack Developer at Etermax. Nicolas Lorusso holds Tecnico Superior En Programacion, Tecnología/Técnico De Software Informático from Universidad Tecnológica Nacional.
Email format at Decentraland
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AeroLeads found 1 current-domain work email signal for Nicolas Lorusso. Compare company email patterns before reaching out.
About Nicolas Lorusso
I have passion for programming and software design. My main attributes are: problem-solving, self-taught, clean code, improvement seeking. Can perform on end-to-end features.Worked on many kind of engineering tasks like expert systems, procedural map generation, real-time multiplayer (client and server side), turn-based multiplayer (http or websocket transport), ui development, gameplay scripting, physics scripting, graphics (shaders, lighting, animations, procedural 3d models, etc), RESTful web services, databases (SQL/NoSQL), mobile app development (Android/iOS) and more.
Nicolas Lorusso's current company
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Nicolas Lorusso work experience
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Co-Founder
Platform-like blockchain game:• Realtime networking• Combat mechanics• 2D platform mechanics• Tokenomics• On-chain token smart contract development3rd person shooter (PC/Consoles/Mobile):• Unreal Engine• Gameplay logic & integration (guns, shooting, characters, game rules)• C++• BlueprintsOpen world GTA style game (PC/Consoles):• Unity 2020• Team leading• HDRP (high definition render pipeline)• Realtime rendering optimizations (logical lodding, world streaming, lightweight shaders, occlussion culling)• Navmesh path finding• City artificial intelligence (vehicles, people, missions)• Main character state machine behaviour• Unit testing (NUnit)• Clean architecture• Code review (gitlab)• Story-oriented architecture• Cinemachine• Timeline• Shader graph• Input System (consoles/pc crossplatform)
Full Stack Developer
Full stack development:• SOLID• Test Driven Design• Interaction Driven Design• Domain Driven Design• Model View Presenter• Entity Component System• Reactive (rx)Unity (Android & iOS):• Gameplay development (Entitas ECS)• UI development (canvas, rect transform, raycasters, etc)• 2D rendering• Animation development (animators, states, sub-states, layers, state-machine behaviours)• Visual effects development (tween, particle systems, prefab composition)Backend REST service:• Java• Spring• DynamoDB• Redist• Kotlin• Vertx
Freelance
Real-time multiplayer physics-based game:• Unity 2018 network transport technology.• Authoritative server.• Network event routing, packet handling, streams.• Client input prediction, rewind determinism, interpolation.Racing game. Engineering key features:• Track system based on splines.• Development of Unity editor tools.• Artificial intelligence for driver opponents. Simil finite state machine. Spline prediction. Path finding. Obstacle solving.• Development of vehicle core physics system & damaging systems.• Custom management for vehicle physics. Wheel colliders & rigid bodies. Managed forces for drifting simulation and vehicle motion.• Rendering optimizations. Static environment. Lightmapping. LOD. Mesh combination. Configurable in-game quality. Deep script profiling.• Development of UI.• Development of platform specific plugins (analytics, push notifications, ads, purchases, site-locking, and more).Power plant mobile app: push notification service and custom content from remote server. Work key features:• Firebase: push notifications, remote configurations, backend functions.• GUI: material design packageManagement system for agricultural machinery company:Backend:• Language: javascript & typescript• Express node application• Persistence: mongodb/mongoose• Unit tests: mocha, chai, moq• Reactive: rxjs, promises• Express node application• Authentication: simil oauth• DockerFrontend:• Angular 6Procedural maps via nodes (simil Gaia) Unity editor tool:• Noise mapping (perlin, voronoi, fractal, etc)• Reflection• UIElements (experimental 2018.3)
Technical Director
Role skills:• Leadership of development/programming area.• Lead developer of company's core technologies.• Development/integration of game features (marmalade/cocos2d/unity).• Agile methods including backlog planning, sprint design, scope of version and team coordination with daily/weeklie scrums.• New technologies researching.• Technical recruiter.• Technical mentor to juniors and experienced devs.Engineering skills:• Artificial intelligence/expert systems (finite state machines, tree behaviours)• Procedural mesh generation• Procedural environment generation (coherent noise, perlin, voronoi, etc)• Real-time multiplayer (unity low api layer, input prediction, error correction)• Event dispatchers• Optimization techniques for mobile (low poly, LOD, lightmapping, mesh combination, material batching, profiling, asset compression)• Unity tools development (custom editors, windows, scene)• Physics (ray-casting, aabb queries, custom collision computation, ragdolls, rigid bodies, kinematic bodies, collision filtering, wheel based vehicles, ropes simulation, joints)• Animation development (animators, animations, states, layers, sub-states, state-machine behaviours, blending, inverse kinematics)• UI (canvas, sprites, sprite sheets, flow system)• Android native (Android Studio, ads mediation development, plugin libraries, JNI)• Backend services (model view controller, ASP.NET)• Amazon Web Services (gamelift, dynamodb, cognito, EC2)• SVN, Git• Facebook SDK (ads, social media)• Google Services (play games, leaderboards, achievements, real-time/turn-based multiplayer, analytics, firebase, notifications, dynamic db, remote config, player stats)• Persistence (mongodb, player prefs, xml, binary files)• Platforms: Android, iOS, WebGL
Junior
My initiation as developer enthusiastic started on one of the firsts MMORPG games. The server and client code was made in C++, published by the community. Made my own server adding new features and many fixes. Participated and helped the game development community.Some technical features i experienced:• Sockets• Network packets (server<->clients)• Game server logic• Game client logic• Login server/user management• Client GUI development
Colleagues at Decentraland
Other employees you can reach at decentraland.org. View company contacts for 33 employees →
Radek Rudnicki
Colleague at DecentralandPoland
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Rizk Ghazaly
Colleague at DecentralandSan Jose, Costa Rica
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Amir Hosseinpour
Colleague at DecentralandMazandaran Province, Iran, Islamic Republic Of
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Juan Cazala
Colleague at DecentralandArgentina
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Pablo Lewin
Colleague at DecentralandArgentina
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Manuel Ponsa
Colleague at DecentralandArgentina
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Dana M.
Colleague at DecentralandGreater Philadelphia, United States
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Joseph Hudson
Colleague at DecentralandLagos Mainland, Lagos State, Nigeria
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Santiago Lezica
Colleague at DecentralandArgentina
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Kenji Nomura
Colleague at DecentralandTokyo, Japan
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Nicolas Lorusso education
Frequently asked questions about Nicolas Lorusso
Quick answers generated from the profile data available on this page.
What company does Nicolas Lorusso work for?
Nicolas Lorusso works for Decentraland.
What is Nicolas Lorusso's role at Decentraland?
Nicolas Lorusso is listed as Senior Software Engineer at Decentraland.
What is Nicolas Lorusso's email address?
AeroLeads has found 1 work email signal at @decentraland.org for Nicolas Lorusso at Decentraland.
Where is Nicolas Lorusso based?
Nicolas Lorusso is based in Argentina while working with Decentraland.
What companies has Nicolas Lorusso worked for?
Nicolas Lorusso has worked for Decentraland, Rebelbyte Studio, Etermax, Freelance :: Self Employed, and Boxitsoft.
Who are Nicolas Lorusso's colleagues at Decentraland?
Nicolas Lorusso's colleagues at Decentraland include Radek Rudnicki, Rizk Ghazaly, Amir Hosseinpour, Juan Cazala, and Pablo Lewin.
How can I contact Nicolas Lorusso?
You can use AeroLeads to view verified contact signals for Nicolas Lorusso at Decentraland, including work email, phone, and LinkedIn data when available.
What schools did Nicolas Lorusso attend?
Nicolas Lorusso holds Tecnico Superior En Programacion, Tecnología/Técnico De Software Informático from Universidad Tecnológica Nacional.
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