Art / Creative Director
CurrentArt Director and Creative Director of the indie game currently in development, working title -Town of Zoz
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@riotgames.com
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Max Gon is listed as Art/Creative Director at Studio Pixanoh / Creator of VizRef at Studio Pixanoh, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Max Gon.
Max Gon previously worked as Art / Creative Director at Studio Pixanoh and CEO Beezul Inc at Beezul Inc. Max Gon holds Bachelor Of Fine Arts, Media Arts And Animation from The Art Institute Of Washington.
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2D and 3D artist, highly skilled in creating unique characters and innovative worlds for them to live in.Focus on stylized/ hand painted art styles, visual story telling, and in game world buildingI specialize in hand painted texture styles. Examples:League of Legends, Torchlight 2, and Battlerite. I am also able to do stylized art for next gen Examples: Wildstar, Dota 2, and ShardboundSpecialties: 2D Character/Environment visual development, 3D modeling characters,environments, and props, hand painted textures, Autodesk 3DS Studio Max, Maya, XSI, Luxology Modo, Zbrush, Corel Painter, Adobe Photoshop, Premiere, After Effects,Currently Learning Unreal Engine 4
Listed skills include Texture Artist, Digital Painting, Game Art, Art, and 29 others.
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Los Angeles, California, United States
Art Director and Creative Director of the indie game currently in development, working title -Town of Zoz
Los Angeles, California, United States
CEO of ( Beezul Inc ) Previously Studio Pixanoh - Publisher and Creator of VizRef for iPad and iPhone.Product Manager/ Producer/ Creator- In charge of organizing and prioritizing development tasks to several developers. Organized meetings to set clear goals on what the product would provide for its users and established who the product was for. Lead Q/A.
Los Angeles, California, United States
Lead Character concept artist as well as directing and creating 3D assets for characters and character customization for the game Called Rawmen.
Lead Environment Artist on IndivisibleResponsible for overall look of EnvironmentsEstablished New pipeline for Environment Art TeamManaged team of 2D and 3D artistsManaged outsourced artists 2D and 3DTrained env team with new modeling and texture painting techniquesTaught team how to use In house game engine for world building and lightingArt Directed.
Created environment art for Skull Girls Mobile and Skull Girls 2nd EncoreResponsible for Art Direction of Fighting Stage No Man's LandVFX Artist Texture Painting3D Models
Greater Los Angeles Area
Environment, Creature, Character art. 2D and 3D Hand painted texturesWorked on the Updated Summoner's Rift Map on assets and texture painting.Worked on Bilge Water Map- concept art, textures, world buildingArtist on Rotating Game Maps Team.Responsible for art directing and managing outsourced artist as well as vision holder of art for RGM team. Concepted.
Illustrated key art and book covers for Minecraft Fanfic Children's Book.
General Artist (2D concept/texture artist) (3D prop/structure artist/world artist)I am have been responsible for building and texturing stylized props and structures for Wildstar.Also responsible for building structures and props for housing. ( one of two dedicated artist on housing team ) as well lighting and world building for housing play spaces using.
Low poly modeling and hand painted textures for an unreleased project. Was given concepts from an established Card Game IP and tasked to modernize them in 3D in low poly/ handpainted form
Designed 3 videogame inspired T shirt designs for Jinx's Holiday and Spring Identity Lines.
Worked on three covers and one promotional artwork for The comic Titled Torment
Lead Art Director for A children's adventure animation pilot titles The Adventures of Zach and Anna. Delegated work, created the overal style of the animation and helped the art time focus keeping that style intact. Also worked heavily with storyboarders and writers in developing the clients story further in order to introduce more characters.Later The.
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Max Gon works for Studio Pixanoh.
Max Gon is listed as Art/Creative Director at Studio Pixanoh / Creator of VizRef at Studio Pixanoh.
AeroLeads has found 1 work email signal at @riotgames.com for Max Gon at Studio Pixanoh.
Max Gon is based in Los Angeles Metropolitan Area, United States, United States while working with Studio Pixanoh.
Max Gon has worked for Studio Pixanoh, Beezul Inc, Animal, Llc, Lab Zero Games, and Riot Games.
You can use AeroLeads to view verified contact signals for Max Gon at Studio Pixanoh, including work email, phone, and LinkedIn data when available.
Max Gon holds Bachelor Of Fine Arts, Media Arts And Animation from The Art Institute Of Washington.
Max Gon is listed with skills including Texture Artist, Digital Painting, Game Art, Art, Illustrator, Storyboarding, Autodesk Motionbuilder, and Photoshop.
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