Max Gon
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Max Gon Email & Phone Number

Art/Creative Director at Studio Pixanoh / Creator of VizRef at Studio Pixanoh
Location: Los Angeles Metropolitan Area, United States 12 work roles 1 school
1 work email found @riotgames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@riotgames.com
LinkedIn Profile matched
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Current company
Role
Art/Creative Director at Studio Pixanoh / Creator of VizRef
Location
Los Angeles Metropolitan Area, United States

Who is Max Gon? Overview

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Quick answer

Max Gon is listed as Art/Creative Director at Studio Pixanoh / Creator of VizRef at Studio Pixanoh, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Max Gon.

Max Gon previously worked as Art / Creative Director at Studio Pixanoh and CEO Beezul Inc at Beezul Inc. Max Gon holds Bachelor Of Fine Arts, Media Arts And Animation from The Art Institute Of Washington.

Company email context

Email format at Studio Pixanoh

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*@riotgames.com
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Profile bio

About Max Gon

2D and 3D artist, highly skilled in creating unique characters and innovative worlds for them to live in.Focus on stylized/ hand painted art styles, visual story telling, and in game world buildingI specialize in hand painted texture styles. Examples:League of Legends, Torchlight 2, and Battlerite. I am also able to do stylized art for next gen Examples: Wildstar, Dota 2, and ShardboundSpecialties: 2D Character/Environment visual development, 3D modeling characters,environments, and props, hand painted textures, Autodesk 3DS Studio Max, Maya, XSI, Luxology Modo, Zbrush, Corel Painter, Adobe Photoshop, Premiere, After Effects,Currently Learning Unreal Engine 4

Listed skills include Texture Artist, Digital Painting, Game Art, Art, and 29 others.

Current workplace

Max Gon's current company

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Studio Pixanoh
Studio Pixanoh
Art/Creative Director at Studio Pixanoh / Creator of VizRef
AeroLeads page
12 roles · 16 years

Max Gon work experience

A career timeline built from the work history available for this profile.

Art / Creative Director

Current

Los Angeles, California, United States

Art Director and Creative Director of the indie game currently in development , working title -Town of Zoz

Apr 2022 - Present

Ceo Beezul Inc

Current
Beezul Inc

Los Angeles, California, United States

CEO of ( Beezul Inc ) Previously Studio Pixanoh - Publisher and Creator of VizRef for iPad and iPhone.Product Manager/ Producer/ Creator- In charge of organizing and prioritizing development tasks to several developers. Organized meetings to set clear goals on what the product would provide for its users and established who the product was for. Lead Q/A- responsible for a majority of testing the app for bugs and providing repro steps for bugs as well as providing feedback on how… Show more CEO of ( Beezul Inc ) Previously Studio Pixanoh - Publisher and Creator of VizRef for iPad and iPhone.Product Manager/ Producer/ Creator- In charge of organizing and prioritizing development tasks to several developers. Organized meetings to set clear goals on what the product would provide for its users and established who the product was for. Lead Q/A- responsible for a majority of testing the app for bugs and providing repro steps for bugs as well as providing feedback on how to improve added features.Marketing- created all marketing materials including website, and tutorial youtube videos. Show less

Sep 2019 - Present

Lead Character Artist

Los Angeles, California, United States

Lead Character concept artist as well as directing and creating 3D assets for characters and character customization for the game Called Rawmen.

Sep 2019 - Jul 2021

Lead Environment Artist

Lead Environment Artist on IndivisibleResponsible for overall look of EnvironmentsEstablished New pipeline for Environment Art TeamManaged team of 2D and 3D artistsManaged outsourced artists 2D and 3DTrained env team with new modeling and texture painting techniquesTaught team how to use In house game engine for world building and lightingArt Directed concept for environment art on Indivisible2D concept, 3D modeling and hand painted texturingDid Level Design… Show more Lead Environment Artist on IndivisibleResponsible for overall look of EnvironmentsEstablished New pipeline for Environment Art TeamManaged team of 2D and 3D artistsManaged outsourced artists 2D and 3DTrained env team with new modeling and texture painting techniquesTaught team how to use In house game engine for world building and lightingArt Directed concept for environment art on Indivisible2D concept, 3D modeling and hand painted texturingDid Level Design as well as collaborated with newly hired Designers to ensure they understood the limitations of the engine and game for level creating proper levels.Worked closely with programmers to help create new tools for exporting, Lighting, and the improve the overall experience of world building using Engine Z. Show less

Feb 2017 - Jul 2019

Lead Environment Artist

Created environment art for Skull Girls Mobile and Skull Girls 2nd EncoreResponsible for Art Direction of Fighting Stage No Man's LandVFX Artist Texture Painting3D Models

Mar 2018 - Apr 2018

2D/ 3D Artist

Greater Los Angeles Area

Environment, Creature, Character art. 2D and 3D Hand painted texturesWorked on the Updated Summoner's Rift Map on assets and texture painting.Worked on Bilge Water Map- concept art, textures, world buildingArtist on Rotating Game Maps Team.Responsible for art directing and managing outsourced artist as well as vision holder of art for RGM team. Concepted and 3D modeled Rift Herald.Concepted creatures for Black Market Brawlers Game modeWorked with Riot Merch Team-… Show more Environment, Creature, Character art. 2D and 3D Hand painted texturesWorked on the Updated Summoner's Rift Map on assets and texture painting.Worked on Bilge Water Map- concept art, textures, world buildingArtist on Rotating Game Maps Team.Responsible for art directing and managing outsourced artist as well as vision holder of art for RGM team. Concepted and 3D modeled Rift Herald.Concepted creatures for Black Market Brawlers Game modeWorked with Riot Merch Team- Created the Gnar FigureWorked with tools programmers to help establish smoother pipeline and collaborated to create better process and tools for environment artist. Show less

2014 - Jan 2017

Freelance Illustrator

Illustrated key art and book covers for Minecraft Fanfic Children's Book.

2015 - 2016 ~1 yr

3D Artist/2D Artist

General Artist (2D concept/texture artist) (3D prop/structure artist/world artist)I am have been responsible for building and texturing stylized props and structures for Wildstar.Also responsible for building structures and props for housing. ( one of two dedicated artist on housing team ) as well lighting and world building for housing play spaces using the in house engine.Housing Video- https://www.youtube.com/watch?time_continue=2&v=6IDasSMtoDs

2011 - 2014 ~3 yrs

3D Character Artist

Low poly modeling and hand painted textures for an unreleased project. Was given concepts from an established Card Game IP and tasked to modernize them in 3D in low poly/ handpainted form

2011 - 2012 ~1 yr

T Shirt Graphic Artist

Jinx Clothing

Designed 3 videogame inspired T shirt designs for Jinx's Holiday and Spring Identity Lines.

Jun 2009 - Mar 2010

Comic Book Cover/Promotional Artist

Kaiser Studios

Worked on three covers and one promotional artwork for The comic Titled Torment

Nov 2006 - Jan 2010

Lead Art Director/ Environment Artist

I Will Productions

Lead Art Director for A children's adventure animation pilot titles The Adventures of Zach and Anna. Delegated work, created the overal style of the animation and helped the art time focus keeping that style intact. Also worked heavily with storyboarders and writers in developing the clients story further in order to introduce more characters.Later The project was brought to another art team where I became an environment artist. I worked on refining some of the environments in the main… Show more Lead Art Director for A children's adventure animation pilot titles The Adventures of Zach and Anna. Delegated work, created the overal style of the animation and helped the art time focus keeping that style intact. Also worked heavily with storyboarders and writers in developing the clients story further in order to introduce more characters.Later The project was brought to another art team where I became an environment artist. I worked on refining some of the environments in the main portion of the story while working with the storyboarders and animators in order to put together the 3 minute animation pitch. Show less

Jan 2008 - Jul 2008
1 education record

Max Gon education

  • The Art Institute Of Washington
    The Art Institute Of Washington
    Media Arts And Animation
FAQ

Frequently asked questions about Max Gon

Quick answers generated from the profile data available on this page.

What company does Max Gon work for?

Max Gon works for Studio Pixanoh.

What is Max Gon's role at Studio Pixanoh?

Max Gon is listed as Art/Creative Director at Studio Pixanoh / Creator of VizRef at Studio Pixanoh.

What is Max Gon's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Max Gon at Studio Pixanoh.

Where is Max Gon based?

Max Gon is based in Los Angeles Metropolitan Area, United States while working with Studio Pixanoh.

What companies has Max Gon worked for?

Max Gon has worked for Studio Pixanoh, Beezul Inc, Animal, Llc, Lab Zero Games, and Riot Games.

How can I contact Max Gon?

You can use AeroLeads to view verified contact signals for Max Gon at Studio Pixanoh, including work email, phone, and LinkedIn data when available.

What schools did Max Gon attend?

Max Gon holds Bachelor Of Fine Arts, Media Arts And Animation from The Art Institute Of Washington.

What skills is Max Gon known for?

Max Gon is listed with skills including Texture Artist, Digital Painting, Game Art, Art, Illustrator, Storyboarding, Autodesk Motionbuilder, and Photoshop.

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