Max Gon

Max Gon Email and Phone Number

Art/Creative Director at Studio Pixanoh / Creator of VizRef @ Studio Pixanoh
Max Gon's Location
Los Angeles Metropolitan Area, United States
Max Gon's Contact Details

Max Gon work email

Max Gon personal email

About Max Gon

2D and 3D artist, highly skilled in creating unique characters and innovative worlds for them to live in.Focus on stylized/ hand painted art styles, visual story telling, and in game world buildingI specialize in hand painted texture styles. Examples:League of Legends, Torchlight 2, and Battlerite. I am also able to do stylized art for next gen Examples: Wildstar, Dota 2, and ShardboundSpecialties: 2D Character/Environment visual development, 3D modeling characters,environments, and props, hand painted textures, Autodesk 3DS Studio Max, Maya, XSI, Luxology Modo, Zbrush, Corel Painter, Adobe Photoshop, Premiere, After Effects,Currently Learning Unreal Engine 4

Max Gon's Current Company Details
Studio Pixanoh

Studio Pixanoh

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Art/Creative Director at Studio Pixanoh / Creator of VizRef
Max Gon Work Experience Details
  • Studio Pixanoh
    Art / Creative Director
    Studio Pixanoh Apr 2022 - Present
    Los Angeles, California, United States
    Art Director and Creative Director of the indie game currently in development , working title -Town of Zoz
  • Beezul Inc
    Ceo Beezul Inc
    Beezul Inc Sep 2019 - Present
    Los Angeles, California, United States
    CEO of ( Beezul Inc ) Previously Studio Pixanoh - Publisher and Creator of VizRef for iPad and iPhone.Product Manager/ Producer/ Creator- In charge of organizing and prioritizing development tasks to several developers. Organized meetings to set clear goals on what the product would provide for its users and established who the product was for. Lead Q/A- responsible for a majority of testing the app for bugs and providing repro steps for bugs as well as providing feedback on how… Show more CEO of ( Beezul Inc ) Previously Studio Pixanoh - Publisher and Creator of VizRef for iPad and iPhone.Product Manager/ Producer/ Creator- In charge of organizing and prioritizing development tasks to several developers. Organized meetings to set clear goals on what the product would provide for its users and established who the product was for. Lead Q/A- responsible for a majority of testing the app for bugs and providing repro steps for bugs as well as providing feedback on how to improve added features.Marketing- created all marketing materials including website, and tutorial youtube videos. Show less
  • Animal, Llc
    Lead Character Artist
    Animal, Llc Sep 2019 - Jul 2021
    Los Angeles, California, United States
    Lead Character concept artist as well as directing and creating 3D assets for characters and character customization for the game Called Rawmen.
  • Lab Zero Games
    Lead Environment Artist
    Lab Zero Games Feb 2017 - Jul 2019
    Lead Environment Artist on IndivisibleResponsible for overall look of EnvironmentsEstablished New pipeline for Environment Art TeamManaged team of 2D and 3D artistsManaged outsourced artists 2D and 3DTrained env team with new modeling and texture painting techniquesTaught team how to use In house game engine for world building and lightingArt Directed concept for environment art on Indivisible2D concept, 3D modeling and hand painted texturingDid Level Design… Show more Lead Environment Artist on IndivisibleResponsible for overall look of EnvironmentsEstablished New pipeline for Environment Art TeamManaged team of 2D and 3D artistsManaged outsourced artists 2D and 3DTrained env team with new modeling and texture painting techniquesTaught team how to use In house game engine for world building and lightingArt Directed concept for environment art on Indivisible2D concept, 3D modeling and hand painted texturingDid Level Design as well as collaborated with newly hired Designers to ensure they understood the limitations of the engine and game for level creating proper levels.Worked closely with programmers to help create new tools for exporting, Lighting, and the improve the overall experience of world building using Engine Z. Show less
  • Lab Zero Games
    Lead Environment Artist
    Lab Zero Games Mar 2018 - Apr 2018
    Created environment art for Skull Girls Mobile and Skull Girls 2nd EncoreResponsible for Art Direction of Fighting Stage No Man's LandVFX Artist Texture Painting3D Models
  • Riot Games
    2D/ 3D Artist
    Riot Games 2014 - Jan 2017
    Greater Los Angeles Area
    Environment, Creature, Character art. 2D and 3D Hand painted texturesWorked on the Updated Summoner's Rift Map on assets and texture painting.Worked on Bilge Water Map- concept art, textures, world buildingArtist on Rotating Game Maps Team.Responsible for art directing and managing outsourced artist as well as vision holder of art for RGM team. Concepted and 3D modeled Rift Herald.Concepted creatures for Black Market Brawlers Game modeWorked with Riot Merch Team-… Show more Environment, Creature, Character art. 2D and 3D Hand painted texturesWorked on the Updated Summoner's Rift Map on assets and texture painting.Worked on Bilge Water Map- concept art, textures, world buildingArtist on Rotating Game Maps Team.Responsible for art directing and managing outsourced artist as well as vision holder of art for RGM team. Concepted and 3D modeled Rift Herald.Concepted creatures for Black Market Brawlers Game modeWorked with Riot Merch Team- Created the Gnar FigureWorked with tools programmers to help establish smoother pipeline and collaborated to create better process and tools for environment artist. Show less
  • Harpercollins Publishers
    Freelance Illustrator
    Harpercollins Publishers 2015 - 2016
    Illustrated key art and book covers for Minecraft Fanfic Children's Book.
  • Carbine Studios
    3D Artist/2D Artist
    Carbine Studios 2011 - 2014
    General Artist (2D concept/texture artist) (3D prop/structure artist/world artist)I am have been responsible for building and texturing stylized props and structures for Wildstar.Also responsible for building structures and props for housing. ( one of two dedicated artist on housing team ) as well lighting and world building for housing play spaces using the in house engine.Housing Video- https://www.youtube.com/watch?time_continue=2&v=6IDasSMtoDs
  • Spark Plug Games
    3D Character Artist
    Spark Plug Games 2011 - 2012
    Low poly modeling and hand painted textures for an unreleased project. Was given concepts from an established Card Game IP and tasked to modernize them in 3D in low poly/ handpainted form
  • Jinx Clothing
    T Shirt Graphic Artist
    Jinx Clothing Jun 2009 - Mar 2010
    Designed 3 videogame inspired T shirt designs for Jinx's Holiday and Spring Identity Lines.
  • Kaiser Studios
    Comic Book Cover/Promotional Artist
    Kaiser Studios Nov 2006 - Jan 2010
    Worked on three covers and one promotional artwork for The comic Titled Torment
  • I Will Productions
    Lead Art Director/ Environment Artist
    I Will Productions Jan 2008 - Jul 2008
    Lead Art Director for A children's adventure animation pilot titles The Adventures of Zach and Anna. Delegated work, created the overal style of the animation and helped the art time focus keeping that style intact. Also worked heavily with storyboarders and writers in developing the clients story further in order to introduce more characters.Later The project was brought to another art team where I became an environment artist. I worked on refining some of the environments in the main… Show more Lead Art Director for A children's adventure animation pilot titles The Adventures of Zach and Anna. Delegated work, created the overal style of the animation and helped the art time focus keeping that style intact. Also worked heavily with storyboarders and writers in developing the clients story further in order to introduce more characters.Later The project was brought to another art team where I became an environment artist. I worked on refining some of the environments in the main portion of the story while working with the storyboarders and animators in order to put together the 3 minute animation pitch. Show less

Max Gon Skills

Texture Artist Digital Painting Game Art Art Illustrator Storyboarding Autodesk Motionbuilder Photoshop Graphics Animation Environment Art Character Animation Traditional Animation Concept Design Modo Digital Sculpting Illustration 3d Modeling Xsi Uv Mapping Low Poly Modeling Computer Animation Mudbox 3d Studio Max Texturing Character Rigging After Effects Texture Painting Hard Surface Modeling Zbrush Drawing Premiere Maya

Max Gon Education Details

  • The Art Institute Of Washington
    The Art Institute Of Washington
    Media Arts And Animation

Frequently Asked Questions about Max Gon

What company does Max Gon work for?

Max Gon works for Studio Pixanoh

What is Max Gon's role at the current company?

Max Gon's current role is Art/Creative Director at Studio Pixanoh / Creator of VizRef.

What is Max Gon's email address?

Max Gon's email address is be****@****ail.com

What schools did Max Gon attend?

Max Gon attended The Art Institute Of Washington.

What skills is Max Gon known for?

Max Gon has skills like Texture Artist, Digital Painting, Game Art, Art, Illustrator, Storyboarding, Autodesk Motionbuilder, Photoshop, Graphics, Animation, Environment Art, Character Animation.

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