Luca Deriu work email
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Luca Deriu personal email
I am an experienced professional with a background of over 20 years in 3D computer graphics, video game development, and software engineering. My passion for 3D CGI began in 1998 when I first received a copy of 3D Studio Max 2. Since then, my career has been closely tied to these areas, and I have developed a strong foundation in computer graphics and programming.In 2007, I founded PlaySys Software Engineering, an agency located in the heart of Milan. Through this venture, I have conducted numerous lectures and workshops on 3D CGI, rendering, and game development for universities in Italy and abroad. As a coder with a background in computer graphics, I leverage a practical approach and creative research to develop professional tools for internal operations at my agency and other companies.Over the past 15 years, I have authored several manuals on V-Ray and 3ds Max for Hoepli and delivered presentations at various conferences. I have also established video game development partnerships with Oculus/Facebook, Pico Interactive, Microsoft, Nintendo, and Sony Interactive Entertainment. I am committed to staying at the forefront of my field and delivering innovative solutions for my clients.
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Founder And R And D EngineerPlaysysMilan, It -
Founder And R&D EngineerPlaysys Oct 2007 - PresentMilan Area, ItalySince 2007 I have been responsible for the technical and artistic direction of PlaySys Software Engineering, a privately owned company located in the heart of Milan, specializing in 3D computer graphics. PlaySys has gained international recognition for its development of software such as Real IES, Real HDR, HDR Sky, and for its creation of numerous virtual reality projects and publishing of various video games. -
Professor Of Cg For Interior And Industrial DesignSpd Scuola Politecnica Di Design Oct 2011 - PresentMilan Area, ItalyI offer courses that cover a wide range of 3D techniques, from the basics to advanced, including modeling, UV mapping, texturing, material editing, light and scene setup, rendering, and post-production.One of my courses, focused on 3ds Max and V-Ray, is designed for Interior Design students seeking to acquire the professional skills necessary to create photorealistic images. Additionally, I provide training and support to Industrial Design students using 3ds Max and KeyShot to help them achieve their desired level of realism in visual presentations. -
Professor Of Virtual ArchitectureIstituto Europeo Di Design Oct 2022 - PresentMilan, Lombardy, ItalyAs a component of a three-year program in interior design at IED, my course focuses on providing lectures about 3D computer graphics. The main objective of the course is to equip students with crucial knowledge of industry-standard software such as 3ds Max, Corona Renderer, and Twin Motion. With this knowledge, students will be able to create highly-realistic renders of both interior and exterior designs, which are essential in the field of architecture visualization. -
Professor Of Video Game DevelopmentSae Institute Apr 2023 - PresentMilan, Lombardy, ItalyI am in charge of the courses "Unity Technical Art" and "Unity Games" for the second year students where I share my professional knowledge about the usage of Unity Engine in a game development context.The students start with the management of a basic scene and importing assets, and handling of lighting and shading to proceed later on in the creation of their first 3D video game with animation, rigging and elements of scripting. -
Professor Of 3D CgiImmaginazione E Lavoro Feb 2023 - PresentMilan, Lombardy, ItalyI have developed a personalized course on 3ds Max and Arnold Renderer specifically for this vocational school. The aim is to equip students who have an interest in multimedia with the essential skills required for modeling, rendering, and animating objects and environments in 3D computer-generated imagery (CGI).Beginning with the course's second edition in 2024, I incorporated Unity and Twinmotion into the list of tools covered. -
FounderRender Academy Oct 2015 - PresentAs the founder and lecturer of Render Academy, I am proud to offer an online learning school that provides education in 3D computer graphics. Our users have the flexibility to choose a course program that fits their education needs, allowing them to gain titles, certificates, and badges to enhance their professional profile, curriculum, and portfolio.At Render Academy, we ensure that all our courses are created by renowned professionals from various countries who showcase different approaches, pipelines, and workflows. This ensures that our students receive a comprehensive and diverse education in 3D computer graphics.Render Academy® is a registered trademark, and I am honoured to continue leading the charge in offering quality education in the field of 3D computer graphics. -
Project Manager3Darchitettura Sep 2012 - PresentMilan Area, ItalyAs the founder of 3DArchitettura (also known as Digital Architecture Magazine) and a member of the team, I am proud to say that we serve as a valuable resource for architects, artists, and anyone interested in the finest 3D renders and visualizations for architecture. Our interviews delve into the same topics with many artists, giving our readers a greater understanding and the opportunity to compare various success stories. Additionally, we stay in touch with artists, promptly sharing their new and significant experiences with the world. -
3Ds Max ProfessorNaba Milano Oct 2011 - Jul 2015Milan Area, ItalyThe course covered lectures on 3D CGI, including modeling, UV mapping, texturing, and rendering. Through Autodesk 3ds Max, mental Ray, and iRay, students gained professional skills essential for their 3D projects. This offering was part of NABA's evening courses, specifically designed for professionals. -
Videogame Development ProfessorSataedu Aug 2014 - Feb 2015Nakkila - VilliläntieAt SATAEDU, one can receive professional training in 3D animation, CG, and videogame development. During my tenure in Finland, my primary responsibility was to educate and train students in videogame development by teaching various technical and theoretical methodologies and tricks that are essential in designing and creating competitive and profitable games. -
3Ds Max And Graphic Design ProfessorDomus Academy Mar 2012 - Sep 2014MilanoMy task is to train students in the wide subject of 3D graphic with Autodesk 3ds Max and After Effects.Moreover I teach Photoshop, Illustrator and InDesign to widen the students' skills of layout and publishing. -
Visiting ProfessorHelsinki Metropolia University Of Applied Sciences Oct 2010 - Nov 2010HelsinkiIn 2010, I conducted an intensive workshop that showcased the potential of real-time rendering and next-generation technologies. The tools utilized during the workshop were 3ds Max, Photoshop, and UDK (currently known as Unreal Engine). -
3D And Video Games Machinima ProfessorNaba Milano Apr 2007 - Feb 2010Milan Area, ItalyFrom 2007 to 2010, I conducted the Machinima courses at the Nuova Accademia di Belle Arti in Milan, where I taught advanced techniques of real-time rendering that were derived from research and development in the videogame industry. The courses focused on topics such as real-time engines (UDK (known today as Unreal Engine), Cry Engine, Unigine, Unity), low-poly modeling, UV mapping, shader design, rigging, and animation. -
3Ds Max Technical AuthorHoepli Mar 2009 - Jun 2009Milan Area, ItalyAs a technical writer, I single-handedly undertook the planning and writing of the official Italian manual for Autodesk 3ds Max, published by Hoepli in 2009. The comprehensive manual comprises 400 pages of technical descriptions and techniques.In 2012, I spearheaded the update and review of the content, which resulted in the publication of the second edition of the book by Hoepli.
Luca Deriu Skills
Luca Deriu Education Details
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Bachelor Of Arts -
Enaip LombardiaInterior Designer -
Itis "E.Fermi"Mechanical Engineer -
Conservatorio "L.Campiani"Maestro Di Solfeggio
Frequently Asked Questions about Luca Deriu
What company does Luca Deriu work for?
Luca Deriu works for Playsys
What is Luca Deriu's role at the current company?
Luca Deriu's current role is Founder and R and D Engineer.
What is Luca Deriu's email address?
Luca Deriu's email address is ad****@****dio.com
What schools did Luca Deriu attend?
Luca Deriu attended Naba _ Nuova Accademia Di Belle Arti Milano, Enaip Lombardia, Itis "e.fermi", Conservatorio "l.campiani".
What are some of Luca Deriu's interests?
Luca Deriu has interest in Videogames, Programming, New Technology, Cooking, 3d Art, Music, Swimming, Computer Animation.
What skills is Luca Deriu known for?
Luca Deriu has skills like 3d Studio Max, Teaching, Game Development, Computer Animation, Rendering, Animation, After Effects, Vray, Photoshop, 3d Visualization, Texturing, Video Games.
Who are Luca Deriu's colleagues?
Luca Deriu's colleagues are Elena Kartseva, Santiago Quise, Jacopo Marinelli, Sarvesh Patil, Lorenzo Provinciali, Irina Slepchenko.
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Luca Deriu
Information Security & Infrastructure Management Presso Cerved Credit Management Group S.R.L.Sassari -
2gmail.com, vivido.it
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