Luca Deriu

Luca Deriu Email and Phone Number

Founder and R and D Engineer @ PlaySys
Milan, IT
Luca Deriu's Location
Milan, Lombardy, Italy, Italy
Luca Deriu's Contact Details

Luca Deriu work email

Luca Deriu personal email

n/a
About Luca Deriu

I am an experienced professional with a background of over 20 years in 3D computer graphics, video game development, and software engineering. My passion for 3D CGI began in 1998 when I first received a copy of 3D Studio Max 2. Since then, my career has been closely tied to these areas, and I have developed a strong foundation in computer graphics and programming.In 2007, I founded PlaySys Software Engineering, an agency located in the heart of Milan. Through this venture, I have conducted numerous lectures and workshops on 3D CGI, rendering, and game development for universities in Italy and abroad. As a coder with a background in computer graphics, I leverage a practical approach and creative research to develop professional tools for internal operations at my agency and other companies.Over the past 15 years, I have authored several manuals on V-Ray and 3ds Max for Hoepli and delivered presentations at various conferences. I have also established video game development partnerships with Oculus/Facebook, Pico Interactive, Microsoft, Nintendo, and Sony Interactive Entertainment. I am committed to staying at the forefront of my field and delivering innovative solutions for my clients.

Luca Deriu's Current Company Details
PlaySys

Playsys

View
Founder and R and D Engineer
Milan, IT
Website:
play-sys.com
Employees:
10
Luca Deriu Work Experience Details
  • Playsys
    Founder And R And D Engineer
    Playsys
    Milan, It
  • Playsys
    Founder And R&D Engineer
    Playsys Oct 2007 - Present
    Milan Area, Italy
    Since 2007 I have been responsible for the technical and artistic direction of PlaySys Software Engineering, a privately owned company located in the heart of Milan, specializing in 3D computer graphics. PlaySys has gained international recognition for its development of software such as Real IES, Real HDR, HDR Sky, and for its creation of numerous virtual reality projects and publishing of various video games.
  • Spd Scuola Politecnica Di Design
    Professor Of Cg For Interior And Industrial Design
    Spd Scuola Politecnica Di Design Oct 2011 - Present
    Milan Area, Italy
    I offer courses that cover a wide range of 3D techniques, from the basics to advanced, including modeling, UV mapping, texturing, material editing, light and scene setup, rendering, and post-production.One of my courses, focused on 3ds Max and V-Ray, is designed for Interior Design students seeking to acquire the professional skills necessary to create photorealistic images. Additionally, I provide training and support to Industrial Design students using 3ds Max and KeyShot to help them achieve their desired level of realism in visual presentations.
  • Istituto Europeo Di Design
    Professor Of Virtual Architecture
    Istituto Europeo Di Design Oct 2022 - Present
    Milan, Lombardy, Italy
    As a component of a three-year program in interior design at IED, my course focuses on providing lectures about 3D computer graphics. The main objective of the course is to equip students with crucial knowledge of industry-standard software such as 3ds Max, Corona Renderer, and Twin Motion. With this knowledge, students will be able to create highly-realistic renders of both interior and exterior designs, which are essential in the field of architecture visualization.
  • Sae Institute
    Professor Of Video Game Development
    Sae Institute Apr 2023 - Present
    Milan, Lombardy, Italy
    I am in charge of the courses "Unity Technical Art" and "Unity Games" for the second year students where I share my professional knowledge about the usage of Unity Engine in a game development context.The students start with the management of a basic scene and importing assets, and handling of lighting and shading to proceed later on in the creation of their first 3D video game with animation, rigging and elements of scripting.
  • Immaginazione E Lavoro
    Professor Of 3D Cgi
    Immaginazione E Lavoro Feb 2023 - Present
    Milan, Lombardy, Italy
    I have developed a personalized course on 3ds Max and Arnold Renderer specifically for this vocational school. The aim is to equip students who have an interest in multimedia with the essential skills required for modeling, rendering, and animating objects and environments in 3D computer-generated imagery (CGI).Beginning with the course's second edition in 2024, I incorporated Unity and Twinmotion into the list of tools covered.
  • Render Academy
    Founder
    Render Academy Oct 2015 - Present
    As the founder and lecturer of Render Academy, I am proud to offer an online learning school that provides education in 3D computer graphics. Our users have the flexibility to choose a course program that fits their education needs, allowing them to gain titles, certificates, and badges to enhance their professional profile, curriculum, and portfolio.At Render Academy, we ensure that all our courses are created by renowned professionals from various countries who showcase different approaches, pipelines, and workflows. This ensures that our students receive a comprehensive and diverse education in 3D computer graphics.Render Academy® is a registered trademark, and I am honoured to continue leading the charge in offering quality education in the field of 3D computer graphics.
  • 3Darchitettura
    Project Manager
    3Darchitettura Sep 2012 - Present
    Milan Area, Italy
    As the founder of 3DArchitettura (also known as Digital Architecture Magazine) and a member of the team, I am proud to say that we serve as a valuable resource for architects, artists, and anyone interested in the finest 3D renders and visualizations for architecture. Our interviews delve into the same topics with many artists, giving our readers a greater understanding and the opportunity to compare various success stories. Additionally, we stay in touch with artists, promptly sharing their new and significant experiences with the world.
  • Naba Milano
    3Ds Max Professor
    Naba Milano Oct 2011 - Jul 2015
    Milan Area, Italy
    The course covered lectures on 3D CGI, including modeling, UV mapping, texturing, and rendering. Through Autodesk 3ds Max, mental Ray, and iRay, students gained professional skills essential for their 3D projects. This offering was part of NABA's evening courses, specifically designed for professionals.
  • Sataedu
    Videogame Development Professor
    Sataedu Aug 2014 - Feb 2015
    Nakkila - Villiläntie
    At SATAEDU, one can receive professional training in 3D animation, CG, and videogame development. During my tenure in Finland, my primary responsibility was to educate and train students in videogame development by teaching various technical and theoretical methodologies and tricks that are essential in designing and creating competitive and profitable games.
  • Domus Academy
    3Ds Max And Graphic Design Professor
    Domus Academy Mar 2012 - Sep 2014
    Milano
    My task is to train students in the wide subject of 3D graphic with Autodesk 3ds Max and After Effects.Moreover I teach Photoshop, Illustrator and InDesign to widen the students' skills of layout and publishing.
  • Helsinki Metropolia University Of Applied Sciences
    Visiting Professor
    Helsinki Metropolia University Of Applied Sciences Oct 2010 - Nov 2010
    Helsinki
    In 2010, I conducted an intensive workshop that showcased the potential of real-time rendering and next-generation technologies. The tools utilized during the workshop were 3ds Max, Photoshop, and UDK (currently known as Unreal Engine).
  • Naba Milano
    3D And Video Games Machinima Professor
    Naba Milano Apr 2007 - Feb 2010
    Milan Area, Italy
    From 2007 to 2010, I conducted the Machinima courses at the Nuova Accademia di Belle Arti in Milan, where I taught advanced techniques of real-time rendering that were derived from research and development in the videogame industry. The courses focused on topics such as real-time engines (UDK (known today as Unreal Engine), Cry Engine, Unigine, Unity), low-poly modeling, UV mapping, shader design, rigging, and animation.
  • Hoepli
    3Ds Max Technical Author
    Hoepli Mar 2009 - Jun 2009
    Milan Area, Italy
    As a technical writer, I single-handedly undertook the planning and writing of the official Italian manual for Autodesk 3ds Max, published by Hoepli in 2009. The comprehensive manual comprises 400 pages of technical descriptions and techniques.In 2012, I spearheaded the update and review of the content, which resulted in the publication of the second edition of the book by Hoepli.

Luca Deriu Skills

3d Studio Max Teaching Game Development Computer Animation Rendering Animation After Effects Vray Photoshop 3d Visualization Texturing Video Games Uv Mapping Graphics 3d Modeling Unreal Engine 3 3d Graphics Graphic Design Motion Graphics Art Direction Mental Ray Concept Design Illustration Post Production

Luca Deriu Education Details

Frequently Asked Questions about Luca Deriu

What company does Luca Deriu work for?

Luca Deriu works for Playsys

What is Luca Deriu's role at the current company?

Luca Deriu's current role is Founder and R and D Engineer.

What is Luca Deriu's email address?

Luca Deriu's email address is ad****@****dio.com

What schools did Luca Deriu attend?

Luca Deriu attended Naba _ Nuova Accademia Di Belle Arti Milano, Enaip Lombardia, Itis "e.fermi", Conservatorio "l.campiani".

What are some of Luca Deriu's interests?

Luca Deriu has interest in Videogames, Programming, New Technology, Cooking, 3d Art, Music, Swimming, Computer Animation.

What skills is Luca Deriu known for?

Luca Deriu has skills like 3d Studio Max, Teaching, Game Development, Computer Animation, Rendering, Animation, After Effects, Vray, Photoshop, 3d Visualization, Texturing, Video Games.

Who are Luca Deriu's colleagues?

Luca Deriu's colleagues are Elena Kartseva, Santiago Quise, Jacopo Marinelli, Sarvesh Patil, Lorenzo Provinciali, Irina Slepchenko.

Not the Luca Deriu you were looking for?

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.