Luca Mollo
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Luca Mollo Email & Phone Number

Software Engineer at CaptureAge
Location: Diano Marina, Liguria, Italy 10 work roles 3 schools
1 work email found @stormindgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@stormindgames.com
LinkedIn Profile matched
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Current company
Role
Software Engineer
Location
Diano Marina, Liguria, Italy
Company size

Who is Luca Mollo? Overview

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Quick answer

Luca Mollo is listed as Software Engineer at CaptureAge, a with 32 employees, based in Diano Marina, Liguria, Italy. AeroLeads shows a work email signal at stormindgames.com and a matched LinkedIn profile for Luca Mollo.

Luca Mollo previously worked as Lead Programmer at Stormind Games and Engineering Manager at Statespace. Luca Mollo holds Electronics Engineering, Curriculum Pervasive Intelligence, 110/110 And Honors And Publication Recommended from University Of Genoa.

Company email context

Email format at CaptureAge

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lmollo@stormindgames.com
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Profile bio

About Luca Mollo

🎮 Professional Experience:- Active in the video game industry since 2017, contributing to 9 published titles- Led a programming team for 4 of these projects👨‍💻 Current Role:- Lead Programmer at Stormind Games💼 Previous Roles:- Lead Programmer and Gameplay Programmer at Milestone, primarily on the MotoGP franchises (5 published titles) and Ride- Engineering Manager at Statespace Inc, working on Aimlabs🎓 Educational Background:- Graduated as an Electronic Engineer from the University of Genoa🔗 Explore More:- Visit my website to see the projects I've developed over the years: https://lucamollo.wordpress.com/

Listed skills include Wpf, C#, C++, Unreal Engine 4, and 19 others.

Current workplace

Luca Mollo's current company

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CaptureAge
Captureage
Software Engineer
Liguria, Italy
Website
Employees
32
AeroLeads page
10 roles · 20 years

Luca Mollo work experience

A career timeline built from the work history available for this profile.

Lead Programmer

Current

Diano Marina, Liguria, Italy

🧑‍💻 Team Management: Managed a team of over 10 programmers, ensuring efficient coordination with other departments to deliver high-quality games.🔍 Recruitment: Oversaw the recruitment process for new programming candidates, bringing fresh talent to the team.🎮 Project Coordination: Led two unannounced projects for PC and console platforms.

Jul 2023 - Present

Engineering Manager

🧑‍💻 Team Management of 5+ people working on the AimLab video game. 🚀 Release Management: Prioritizing features, bugs, and QOL improvements. 📊 Coordination with other engineering managers, product/project managers, and the QA department to ensure the best possible user experience.Projects I've coordinated:🎯 Aimlabs (2023): PC Steam / Epic Games Store📱 Aimlabs Mobile (beta): iOS / Android

Jan 2022 - Jun 2023

Lead Programmer

Milano, Lombardia, Italia

🧑‍💻 Team Management of over 10 programmers, coordinating with all other departments involved in the project to deliver the best quality game possible. 💡 Creation of best practices for programming and game system management, with a focus on code review. 🔧 Product configuration on platform portals.Projects I've coordinated:🏍️ MotoGP™22 (2022): PC, PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, Xbox Game Pass PC🏁 MotoGP™21 (2021): PC, PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, Google Stadia🏅 MotoGP™20 (2020): PC, PS4, Xbox One, Nintendo Switch, Google Stadia, Xbox Game Pass PC

Apr 2020 - Dec 2021

Gameplay Programmer

Milan Area, Italy

Videogames I worked on:- MotoGP™20 (2020) PC / PS4 / Xbox One / Nintendo Switch / Google Stadia: Online game modes, voicechat system, career development tests, eSports live build.- Ride 4 (2020) PC / PS4 / Xbox One / PS5 / Xbox Series X|S: Game logics such as management of results and events in the race, HUDs for the various modes, brand new options system, dynamic weather and timelapse effect.- MotoGP™19 (2019) PC / PS4 / Xbox One / Nintendo Switch: Game logics such as management of results and events in the race, HUDs for the various modes, player progression management during a weekend of race, championship and career modes, simulation of AI times.

Nov 2018 - Apr 2020

Junior Gameplay Programmer

Milan Area, Italy

Published videogames:- Ride 3 (2018) PC / PS4 / Xbox One: Career and race fixes, improvement of loading system, credits page.- MotoGP™18 (2018) PC / PS4 / Xbox One / Nintendo Switch: eSports version support, Race Director penalty logic and race management, camera transitions in TV spectators, gap and results system improvements, starting grid management, quick race saves.- Gravel (2018) PC / PS4 / Xbox One: Driver, vehicles and gauges animations; vehicle settings logics; rewind and replay support; various UI pages; "Gate Destruction" game mode; video and HUD options.

Jul 2017 - Oct 2018

Software Developer

Lmesoft

Windows Store developer

Aug 2015 - Aug 2017

Computer Specialist

Self Employed

Taggia

Technical support for computer and smartphone, software installation, formatting, virus removal.

2007 - 2017 ~10 yrs

Teacher

Tutoring

Summer 2014: Tutoring of Automatic Electronic Systems to a 3rd year student of the ITIS high school. He passed the September exam with the mark 7/10 and at July 2016 he graduate with a mark of 83/100.Summer 2015: Tutoring of Maths and Physics to a 1st year student of a high school. She passed from marks of 4/10 and 3/10 to marks of 6/10 and 7/10.

2014 - 2015 ~1 yr

Apprentice

Lanteri Electrical Service

Taggia

Apprentice for a company specialized in electrical and hydraulic fixing of luxury boats, operating mainly in the docks of Montecarlo, Mentone and Nizza. In some cases, I worked as a sound technician for music and sports events.

May 2010 - Oct 2010
3 education records

Luca Mollo education

Electronics Engineering, Curriculum Pervasive Intelligence, 110/110 And Honors And Publication Recommended

Activities and Societies: Part-Time student for 150 hours in 2015 under the supervision of Prof.ssa Silvana Delle Piane.Master Degree.

Ingegneria Elettronica E Tecnologie Dell'Informazione, Tecnologie Dell'Informazione, 105/110

Activities and Societies: Corso di Laurea Triennale in Ingegneria Elettronica e Tecnologie dell'Informazione, laureato il 31/10/2014 con.

Perito Industriale In Elettronica E Telecomunicazioni, Elettronica E Telecomunicazioni, 100/100

Itis G.Galilei Imperia

Activities and Societies: Judo presso Judo Club Sakura di Arma di Taggia

FAQ

Frequently asked questions about Luca Mollo

Quick answers generated from the profile data available on this page.

What company does Luca Mollo work for?

Luca Mollo works for CaptureAge.

What is Luca Mollo's role at CaptureAge?

Luca Mollo is listed as Software Engineer at CaptureAge.

What is Luca Mollo's email address?

AeroLeads has found 1 work email signal at @stormindgames.com for Luca Mollo at CaptureAge.

Where is Luca Mollo based?

Luca Mollo is based in Diano Marina, Liguria, Italy while working with CaptureAge.

What companies has Luca Mollo worked for?

Luca Mollo has worked for Captureage, Stormind Games, Statespace, Milestone S.R.L., and Lmesoft.

How can I contact Luca Mollo?

You can use AeroLeads to view verified contact signals for Luca Mollo at CaptureAge, including work email, phone, and LinkedIn data when available.

What schools did Luca Mollo attend?

Luca Mollo holds Electronics Engineering, Curriculum Pervasive Intelligence, 110/110 And Honors And Publication Recommended from University Of Genoa.

What skills is Luca Mollo known for?

Luca Mollo is listed with skills including Wpf, C#, C++, Unreal Engine 4, Java, Microsoft Windows, Windows Phone, and Sviluppo Android.

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