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My experience comes from working with and creating advanced web applications and game engines with associated designs. My focus is developing systems and tools related to improving workflows. As a startup founder, I have focused on creative software engineering to address complex design challenges.My goal as an engineer is to make unique apps, and viable 3d technology. As a designer, I think way outside the box. I am a visual designer and will conceptualize systems visually on paper first.Specialties: complete game engines and systems, c#, c++, xml, game asset pipelines, portability, compilers, direct3d, opengl, webgl, shaders, hlsl, glsl, simd intrinsics, json, javascript, unity engine, human writable xml, imu, opencv, sensor fusion, typescript, firebase, python, docker, aws, imu visualization, continuous integration, continuous delivery, CI/CD, automated testing, devops, git, react, three.js, direct volume rendering, order independent transparency, depth peeling, storybook, webgpu, emscripten, webassembly, render pipelines, compute shaders, unity ecs dots, websockets, graphics engineering, computer graphics, computational geometry, polygon mesh processing, burst compiler jobs, arm neon intrinsics, fixed point math #visualization #rendering #graphics #frontend #react mongodb angular azureSpaces: Architecture Visualization, Real Estate, Amusement Parks and Attractions (marketing), Weather Visualization, Products, Character-based Apps, Marketing, Virtual Reality, Augmented Reality, XR, Mobile game apps, Medical Imaging.Platforms: Unity Engine, Unreal Engine, WebGL, Three.js, Firebase, opEngine.
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Frontend EngineerHomegig Jan 2023 - PresentWashington, Dc, Us• Front-end development for 3d Home Remodeling design platform.• 3d Graphics engineering including optimizations in WebGL. -
Lead Software EngineerOptml.Io Jan 2020 - Present• Full-stack, front-end, back-end, mobile app and 3d visualization design & development (optml.io).• Industries: architecture, animation, products, marketing, r&d, weather, arts, imaging, services.• Developed an on-ride and at-home VR rollercoaster app with Frontier City Theme Park (Six Flags) using sensor fusion and 3d math in Unity Engine.• Developed scalable backend and programmatic marketing for RainAware iOS app with >100k users which was subsequently featured on NBC Today. -
Webgl React ConsultantAim Consulting Group Oct 2021 - Mar 2022Bellevue, Washington, Us• Innovation Platform for client Medtronic PLC.• React based front-end development for CT Medical Imaging platform (3d Volume Rendering).• Graphics engineering for optimizations and order independent transparency in WebGL. -
Lead Software EngineerRed Earth Systems, Llc Jan 2015 - Nov 2019• Lead full stack SaaS web app engineering in c#, asp.net, .net core, typescript, jquery, node.js, t-sql, sql. • Implemented continuous integration and continuous delivery pipelines for app suites, and developed and improved internal tooling. • Exposure to the Weather app space and HIPAA healthcare space. • Integration and app partners include NASDAQ CHK.
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Senior Software EngineerRed Earth Systems, Llc Jan 2012 - Dec 2014
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Software EngineerRed Earth Systems, Llc Jun 2010 - Dec 2011
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Lead Engine Programmer And Game DesignerOpgames Inc Feb 2007 - May 2010I co-founded opGames as a game & tools development company in 2007. Our focus is creating high quality games, and a series of high code quality technologies (opC++ language design, opEngine engine) we have developed in-house. Designed, developed & published Beakiez physics bubble pop game with distribution on GameStop® platforms. Design and technical leadership experience.Engine systems developed include: data-driven ui system, data driven design, entity data system, binary packaging and patching system, particle system, character animation system, scripted action system, graphics pipeline, shader system, and a font/text rendering system.Engine features include: live data reloading, live content reloading, external gui-based object inspector/debugger, and a custom c++ as scripting language toolset.Beakiez Bubble Pop Game credits: Producer Dave Taylor (Doom), Engineering Lucas Ellis & Kevin Depue (Backflip), Artist Josh Rife (Epic), Logo Design & Designer Objects by Designer Alex Black [Edmonton AB], QA Marketing Development & Business Development Robert Headley [Portland OR], Music & Sound Design Mick Rippon [Newcastle AUS] -
Freelance ProgrammerFreelance Jan 2005 - Jan 2007Worked various contract gigs while developing some of the game designs and engine technology that would make their way to opGames .
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Game DeveloperOh Productions Jan 2004 - Dec 2004Worked with Unreal Engine 2.x at a professional (source) level. Implemented numerous engine updates, and a number of systems including a new ui system, isometric visibility, real-time cloth, automatic asset synchronization, and a number of editor & tool improvements. I was actively engaged in Unreal Developer Network [Epic Games], where I gained irreplaceable knowledge about the development side of the industry. Completed three projects up to a publisher demo stage.
Lucas Ellis Skills
Lucas Ellis Education Details
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Hastings CollegeMath Minor
Frequently Asked Questions about Lucas Ellis
What company does Lucas Ellis work for?
Lucas Ellis works for Homegig
What is Lucas Ellis's role at the current company?
Lucas Ellis's current role is Lead Software Engineer & Designer.
What is Lucas Ellis's email address?
Lucas Ellis's email address is le****@****ems.com
What is Lucas Ellis's direct phone number?
Lucas Ellis's direct phone number is (800) 851*****
What schools did Lucas Ellis attend?
Lucas Ellis attended Hastings College.
What are some of Lucas Ellis's interests?
Lucas Ellis has interest in Hiking, Political Theory And Economics.
What skills is Lucas Ellis known for?
Lucas Ellis has skills like Game Development, Javascript, C#, Mobile Applications, Game Engines, C++, Video Games, Jquery, Xml, Css, Sql, Visual Studio.
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