Frontend Engineer
Current• Front-end development for 3d Home Remodeling design platform.• 3d Graphics engineering including optimizations in WebGL.
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@redearthsystems.com
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2 phones found area 800 and 405
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Lucas Ellis is listed as Lead Software Engineer & Designer at HomeGig, based in Edmond, Oklahoma, United States. AeroLeads shows a work email signal at redearthsystems.com, phone signal with area code 800, 405, and a matched LinkedIn profile for Lucas Ellis.
Lucas Ellis previously worked as Frontend Engineer at Homegig and Lead Software Engineer at Optml.Io. Lucas Ellis holds Bachelor Of Arts - Ba, Computer Science Major, Math Minor from Hastings College.
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AeroLeads found 1 current-domain work email signal for Lucas Ellis. Compare company email patterns before reaching out.
My experience comes from working with and creating advanced web applications and game engines with associated designs. My focus is developing systems and tools related to improving workflows. As a startup founder, I have focused on creative software engineering to address complex design challenges.My goal as an engineer is to make unique apps, and viable 3d technology. As a designer, I think way outside the box. I am a visual designer and will conceptualize systems visually on paper first.Specialties: complete game engines and systems, c#, c++, xml, game asset pipelines, portability, compilers, direct3d, opengl, webgl, shaders, hlsl, glsl, simd intrinsics, json, javascript, unity engine, human writable xml, imu, opencv, sensor fusion, typescript, firebase, python, docker, aws, imu visualization, continuous integration, continuous delivery, CI/CD, automated testing, devops, git, react, three.js, direct volume rendering, order independent transparency, depth peeling, storybook, webgpu, emscripten, webassembly, render pipelines, compute shaders, unity ecs dots, websockets, graphics engineering, computer graphics, computational geometry, polygon mesh processing, burst compiler jobs, arm neon intrinsics, fixed point math #visualization #rendering #graphics #frontend #react mongodb angular azureSpaces: Architecture Visualization, Real Estate, Amusement Parks and Attractions (marketing), Weather Visualization, Products, Character-based Apps, Marketing, Virtual Reality, Augmented Reality, XR, Mobile game apps, Medical Imaging.Platforms: Unity Engine, Unreal Engine, WebGL, Three.js, Firebase, opEngine.
Listed skills include Game Development, Javascript, C#, Mobile Applications, and 39 others.
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Washington, Dc, Us
• Front-end development for 3d Home Remodeling design platform.• 3d Graphics engineering including optimizations in WebGL.
• Full-stack, front-end, back-end, mobile app and 3d visualization design & development (optml.io).• Industries: architecture, animation, products, marketing, r&d, weather, arts, imaging, services.• Developed an on-ride and at-home VR rollercoaster app with Frontier City Theme Park (Six Flags) using sensor fusion and 3d math in Unity Engine.• Developed scalable backend and programmatic marketing for RainAware iOS app with >100k users which was subsequently featured on NBC Today.
Bellevue, Washington, Us
• Innovation Platform for client Medtronic PLC.• React based front-end development for CT Medical Imaging platform (3d Volume Rendering).• Graphics engineering for optimizations and order independent transparency in WebGL.
• Lead full stack SaaS web app engineering in c#, asp.net, .net core, typescript, jquery, node.js, t-sql, sql. • Implemented continuous integration and continuous delivery pipelines for app suites, and developed and improved internal tooling. • Exposure to the Weather app space and HIPAA healthcare space. • Integration and app partners include NASDAQ CHK.
I co-founded opGames as a game & tools development company in 2007. Our focus is creating high quality games, and a series of high code quality technologies (opC++ language design, opEngine engine) we have developed in-house. Designed, developed & published Beakiez physics bubble pop game with distribution on GameStop® platforms. Design and technical leadership experience.Engine systems developed include: data-driven ui system, data driven design, entity data system, binary packaging and patching system, particle system, character animation system, scripted action system, graphics pipeline, shader system, and a font/text rendering system.Engine features include: live data reloading, live content reloading, external gui-based object inspector/debugger, and a custom c++ as scripting language toolset.Beakiez Bubble Pop Game credits: Producer Dave Taylor (Doom), Engineering Lucas Ellis & Kevin Depue (Backflip), Artist Josh Rife (Epic), Logo Design & Designer Objects by Designer Alex Black [Edmonton AB], QA Marketing Development & Business Development Robert Headley [Portland OR], Music & Sound Design Mick Rippon [Newcastle AUS]
Worked various contract gigs while developing some of the game designs and engine technology that would make their way to opGames .
Worked with Unreal Engine 2.x at a professional (source) level. Implemented numerous engine updates, and a number of systems including a new ui system, isometric visibility, real-time cloth, automatic asset synchronization, and a number of editor & tool improvements. I was actively engaged in Unreal Developer Network [Epic Games], where I gained irreplaceable knowledge about the development side of the industry. Completed three projects up to a publisher demo stage.
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Lucas Ellis works for HomeGig.
Lucas Ellis is listed as Lead Software Engineer & Designer at HomeGig.
AeroLeads has found 1 work email signal at @redearthsystems.com for Lucas Ellis at HomeGig.
AeroLeads has found 2 phone signal(s) with area code 800, 405 for Lucas Ellis at HomeGig.
Lucas Ellis is based in Edmond, Oklahoma, United States while working with HomeGig.
Lucas Ellis has worked for Homegig, Optml.Io, Aim Consulting Group, Red Earth Systems, Llc, and Opgames Inc.
You can use AeroLeads to view verified contact signals for Lucas Ellis at HomeGig, including work email, phone, and LinkedIn data when available.
Lucas Ellis holds Bachelor Of Arts - Ba, Computer Science Major, Math Minor from Hastings College.
Lucas Ellis is listed with skills including Game Development, Javascript, C#, Mobile Applications, Game Engines, C++, Video Games, and Jquery.
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