Lucas Haley Email and Phone Number
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Grounded in a strong fundamental basis in liberal arts, I work across game development, screen-based media (film and animation), and emerging technology (AR/VR/MR) to create meaningful and engaging experiences. I am passionate about storytelling, participant-centered experiences, and finding the fun and fascination in virtual and real-world embodied life.My skillset ranges from classical animation to database normalization strategies, and everything in between. I am comfortable jumping from assessing the strengths of tonal compositions in storyboards to delving into a C# codebase for refactoring. Having led small and large productions, I value thoughtful and human-centric production pipelines and processes, and firmly believe that happiness must be embedded into systems in design, and not as an afterthought.Project skills-------------• Spec and budgeting• Pitching and presentation• Scheduling and resource management• Personnel managementSoftware skills---------------• Unity• Unreal• Adobe Suite• Affinity Suite• Jira• Shotgun/ShotgridHand skills-----------• Animation• Storyboarding• FabricationProgramming Languages + Environments------------------------------------------• C#• Javascript• Ruby• Ruby on Rails• DragonRuby + RubyMotion• Firebase Suite• LuaOh, and HTML
House Of How
View- Website:
- houseofhow.com
- Employees:
- 34
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Animation Director And Hybrid DirectorHouse Of HowPortland, Or, Us -
Member Board Of GovernorsLaguna College Of Art And Design Feb 2024 - PresentLaguna Beach, California, United States -
ProfessorArtcenter College Of Design Jan 2024 - PresentPasadena, California, United StatesInstructor for the Introduction to Level Design course. Working with the principles of level design (planning, prototyping, realization, testing), and applying them to multiple styles of game. -
Curriculum Development ContractorEpic Games Nov 2023 - PresentDeveloping curriculum for Epic Games, focusing on level design and gameplay. -
Academic AdvisorEpic Games Dec 2022 - Dec 2023Epic Games Ecosystem advisor for post-secondary institutions along the US West Coast. -
Board MemberNew Zealand Game Developer Association Dec 2020 - Jul 2022Wellington, Wellington Region, New ZealandVoted onto the board in 2020, my work with the NZGDA was centered around representing tertiary education and emerging developers in the growing New Zealand game development industry. Meeting biweekly, the 9-person board worked collaboratively to help guide and support game and interactive development. Stakeholders included members (individual and studios), government, press/media, and the education and GLAM sectors.I was on the core team for NZGDC21, which drew over 600 developers to Wellington for three days of presentations and events. My work involved planning, data management for the events, and spearheading the NZGDC Student Day event.In 2021 I also took over the coordination and running of the annual Kiwi Game Starter competition, awarding $35,000 to a jury-selected set of emerging game developers. This work included working with the volunteer team of initial selection judges, the sponsors, mentors, and the participants. -
Senior Lecturer/Programme LeadMassey University Jan 2016 - Jul 2022Wellington & Wairarapa, New ZealandAt the end of 2015 I was invited to Wellington, New Zealand, to help establish a new degree programme for Toi Ruawhārangi College of Creative Arts, Massey University.The Creative Media Production degree was the first of its kind in Aotearoa/New Zealand, inviting students to engage in cross-discipline academic research in animation, game development, film, visual effects, and creative technologies. Recognizing the rapidly blurring nature of these disciplines, the programme allowed for students to draw from multiple technologies to realise their vision.My work as Programme Lead was multifaceted, and included shepherding the overall design of the degree, academic development across each pathway, identifying staffing and equipment needs and resourcing those needs through various funding sources, managing a growing team of academics and staff members, creating and managing a new academic culture, marketing and promotion (including travel), budgeting and scheduling on annual and semesterly bases.Over my tenure, the student body grew from under 40 students to over 300, and from five full-time employees to over 20. As a result of this success, the programme has recently started converting into a new, larger Bachelor of Screen Arts degree.Additionally, I was also the principal academic and lecturer for the Game Development pathway/major. This work included designing course material across all levels, delivering synchronous and asynchronous content, identifying and requesting hardware and software, liaising with industry and mentors, providing academic and pastoral support for students, and generally doing my best to inspire and instruct the next generation of game developers in Aotearoa/New Zealand.The College of Creative Arts is the oldest design school in New Zealand, was one of the first international universities to achieve NASAD accreditation, and consistently ranks 1st in the Asia/Pacific tertiary art schools. -
Full-Time FacultyThe Art Institutes Jul 2010 - Jan 2016Portland, Oregon AreaFull time instruction in Media Arts & Animation and Game Design. Classes include:- basic and intermediate Photoshop- basic, intermediate and advanced Flash animation- Actionscript- Game Production Teams, instructing student teams in complete game creation. Projects involve real-world involvement from A-list game companies, including Sony Online Entertainment.- Animation Production Teams, instructing student teams in complete animation production. Most recent project was a five-episode series for Oregon Public Broadcasting. -
Adjunct FacultyArt Institute Jan 2008 - Jun 2010Classes include:- Intro, Intermediate and Advanced Flash Animation- Intro and Intermediate Image Manipulation- Intro to Game Design- ActionScript Programming for Animators -
Studio Manager/AnimatorAnimatology Studios Jan 2009 - Jan 2016Portland, Oregon Metropolitan AreaAnimatology is the studio LLC I use with contract projects. Through it, I've delivered small and large projects, taking on and managing extra animators, compositors, and designers as needed. As studio manager, my responsibilities have included sourcing clients, pitching projects, developing and negotiating budgets, managing scheduling and resourcing, and delivering to client expectations.Clients include Cisco, SisBro Studios, OMSI, and Hasbro. -
AnimatorBent Image Lab Aug 2009 - Oct 2010Ongoing contract animation. Projects include broadcast work for Post Cereal and Ultimate Electronics. -
AnimatorHousespecial Jan 2008 - Sep 2009Ongoing contract animation. Projects include broadcast work for Microsoft, Kellogs, and Philadelphia Eagles -
AnimatorRenegade Animation, Inc May 2006 - Sep 2008Broadcast-quality animation for Chorion's The Mr. Men Show on Cartoon Network and Slacker Cats on ABC Family.
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AnimatorFfake Llc Mar 2006 - Jul 2008High-quality flash animation for various LeapFrog platforms, including Leapster and LeapPad. Client properties include Dora the Explorer, Go Diego Go, Thomas the Tank Engine, Pixar's Cars, Pixar's Ratatouille, Pixar's Wall-E, Winnie the Pooh, The Backyardigans, and Star Wars: Clone Wars.
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Client Systems TechnicianPacific Northwest College Of Art Aug 2005 - Feb 2006 -
AnimatorMongadillo Animation Mar 2001 - Aug 2001Flash animation for award-winning titles, including Shawks, Holiday Force, and The Bottle.
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Multimedia ArtistImagebuilder Software Mar 1999 - Mar 2001Portland, OrCreated art, animation and video for leading children's games and educational titles. Clients included Intel, Hasbro, Tonka, and Workman Publishing.
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Internet DeveloperLedge Multimedia May 1997 - Jul 1998
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Graphic AssistantCreative Multimedia 1996 - 1998
Lucas Haley Skills
Lucas Haley Education Details
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Recipient Of The Thesis Award -
Classical Animation -
Art History
Frequently Asked Questions about Lucas Haley
What company does Lucas Haley work for?
Lucas Haley works for House Of How
What is Lucas Haley's role at the current company?
Lucas Haley's current role is Animation Director and Hybrid Director.
What is Lucas Haley's email address?
Lucas Haley's email address is lu****@****hoo.com
What is Lucas Haley's direct phone number?
Lucas Haley's direct phone number is +150373*****
What schools did Lucas Haley attend?
Lucas Haley attended Pacific Northwest College Of Art, Vancouver Film School, Reed College, Latymer Upper School.
What skills is Lucas Haley known for?
Lucas Haley has skills like Animation, Character Animation, Traditional Animation, After Effects, Flash Animation, Photoshop, Flash, Game Design, Game Development, Illustrator, Computer Animation, Video Games.
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Lucas Haley
Aspiring Cpa L Staff Accountant L Experience With Excel And Business Management L Small Business OwnerLake Park, Ga1awgpc.com -
Lucas Haley
Georgetown, Tx4socialsolutions.com, ethics.state.tx.us, eduphoria.net, eduphoria.net2 +197253XXXXX
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Lucas Haley
Columbia, Mo2missouri.edu, missouri.edu2 +150132XXXXX
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