Associate Software Engineer
CurrentWorking with Activision's Central Tech Capture team.Credits: - Call of Duty: Modern Warfare II (2022) - Call of Duty: Modern Warfare III (2023)
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@themonkstudio.com
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Angel (Luchcha) Lam is listed as Graphics Programmer, Technical Director at Activision Blizzard, a with 1291 employees, based in United States. AeroLeads shows a work email signal at themonkstudio.com and a matched LinkedIn profile for Angel (Luchcha) Lam.
Angel (Luchcha) Lam previously worked as Associate Software Engineer at Activision Blizzard and Tutor at Edsy.Co. Angel (Luchcha) Lam holds Master Of Science - Ms, Computer Graphics, 4.0 from Purdue University.
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AeroLeads found 1 current-domain work email signal for Angel (Luchcha) Lam. Compare company email patterns before reaching out.
I am a computer graphics enthusiast, trained as both a programmer and an artist with experience in the gaming and animation industries. My goal is to be part of a team that challenges the forefront of technology and storytelling and to never stop learning.Outside of work, I teach English and seek for meaningful volunteering opportunities. My hobbies are playing ultimate frisbee, Thai boxing, baking, snacking on chocolate chips and enjoying the outdoors!
Listed skills include Photoshop, Flash Animation, Animation, After Effects, and 31 others.
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A career timeline built from the work history available for this profile.
Los Angeles, California, United States
Working with Activision's Central Tech Capture team.Credits: - Call of Duty: Modern Warfare II (2022) - Call of Duty: Modern Warfare III (2023)
- Project 1: Prototyped real-time device-level methods in Android Studio to protect internetusers with Epilepsy or Chronic Migraine from graphic-based attacks.- Project 2: Creating AI-driven character animation for STEM educational videos.
California, United States
- Integrated USC’s research code to automate the Light stage processing with Agisoft’s Metashape and Python. 3D printed assets for the capture stages.- Assisted in motion capture/real-time shoots and learned their pipeline in Motion Builder and Blade.
Bangkok City, Thailand
- Utilized SQL and PyQt to develop a system to track and review 2D productions.- Developed internal tools for Toonboom Harmony- Researched and assisted in setting up the 2D Harmony render farm
Bangkok, Bangkok City, Thailand
- Supporting 2D/3D production and optimizing workflow through the creation of our own proprietary web and standalone tools.- Supported internal production tracking website using PHP, HTML, SQL and Javascript. - Created Maya tools to optimize 3D workflow between and within departments.- Wrote an RV plugin to ease internal revisions.
Burbank, California
- Collaborated with a Pipeline TD and the production team on a tool to process deliveries from vendor studios into our local file server and Shotgun database using Python and the Shotgun API.
Burbank, Ca
- Supported the team with tracking projects, archiving projects and designed databases with FileMaker for teams/productions within the studio.- Improved the department’s efficiency by resolving Maya errors using Python scripts.- Wrote Python scripts for zipping files and exporting assets to a more agnostic file type such as Objs to expedite the scenes/assets archiving process.
Providence, Rhode Island Area
Assisted the professor and students with constructive and insightful critiques and any technical issues.
Assisted the professor and students in the class with technical problems.
Greater New York City Area
- Assisted with different productions for the multi-branch studio for series from Adult Swim,Hasbro and Dreamworks.- Applied and broaden my knowledge about project management, the animationprinciples and Adobe Animate.-Cleaned up animation for Adult Swim’s BallMasterz, Bobcat Goldthwait’s Misfits Monsters and Hanazuki using Adobe Animate.
Bangkok Metropolitan Area, Thailand
Experienced the real workflow in the animation pipeline from art and design, layout, animation to lighting and rendering with Autodesk Maya. Mainly focused in the animation department. Learned how to use the graph editor and implemented the animation principles into various animated shorts (some based on my original plot and some were tasks given by my supervisor).
Bangkok, Thailand
Interned in the 2D/3D Art and Design department to create a new campaign for Lego’s products by incorporating storytelling and advertising to attract certain target groups. Helped with concept art, digital matte paintings, background, props designs and props layout.
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Isabel Queiroz
Colleague at Activision BlizzardLos Angeles, California, United States
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代世龙
Colleague at Activision BlizzardShanghai, China
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Omar Eissa
Colleague at Activision BlizzardMaastricht, Limburg, Netherlands
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Ru Bai
Colleague at Activision BlizzardDublin, County Dublin, Ireland
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Haosen Liang
Colleague at Activision BlizzardIreland
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Amanda Zetterlund
Colleague at Activision BlizzardStockholm, Stockholm County, Sweden
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Tim Connolly
Colleague at Activision BlizzardMinneapolis, Minnesota, United States
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Christopher Keaton
Colleague at Activision BlizzardAustin, Texas, United States
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Griffin Burbey
Colleague at Activision BlizzardUnited States
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Leon Xie
Colleague at Activision BlizzardJing'An District, Shanghai, China
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Activities and Societies: Women in Animation, Women in Engineering, SIGGRAPH Chapter, Thai Student AssociationRelevant Coursework.
Activities and Societies: RISD/Brown STEAM, Frisdee frisbee club, Office of International Student Services, Orientation Program 2015.
Activities and Societies: Brown/RISD STEAMAs a RISD student, I took advantage of being able to be enrolled in Brown University's courses..
Activities and Societies: Student Council, Badminton, Media Studios, World Scholars Cup, Junior Achievement and Tennis Club.Courses taken.
Quick answers generated from the profile data available on this page.
Angel (Luchcha) Lam works for Activision Blizzard.
Angel (Luchcha) Lam is listed as Graphics Programmer, Technical Director at Activision Blizzard.
AeroLeads has found 1 work email signal at @themonkstudio.com for Angel (Luchcha) Lam at Activision Blizzard.
Angel (Luchcha) Lam is based in United States while working with Activision Blizzard.
Angel (Luchcha) Lam has worked for Activision Blizzard, Edsy.Co, Purdue University, The Monk Studios, and The Monk Studio.
Angel (Luchcha) Lam's colleagues at Activision Blizzard include Isabel Queiroz, 代世龙, Omar Eissa, Ru Bai, and Haosen Liang.
You can use AeroLeads to view verified contact signals for Angel (Luchcha) Lam at Activision Blizzard, including work email, phone, and LinkedIn data when available.
Angel (Luchcha) Lam holds Master Of Science - Ms, Computer Graphics, 4.0 from Purdue University.
Angel (Luchcha) Lam is listed with skills including Photoshop, Flash Animation, Animation, After Effects, Character Animation, Adobe Photoshop, Microsoft Office, and Leadership.
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