Lucy Usien work email
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Lucy Usien personal email
I'm a 3D Generalist with strong knowledge and practical experience managing the creation and delivery of 3D art and animation throughout the entire animation pipeline, from initial concept development through to illustration, animation and successful project delivery.I have produced innovative and engaging graphics, special effects and visual elements in various forms, including interactive video games and short films, for various projects. This involved working closely with clients to understand detailed briefs, developing and presenting artistic concepts, and managing end-to-end project delivery from creating animation and illustrations through to ensuring projects were delivered on time and within allocated budgets. My excellent communication and interpersonal skills have enabled me to clearly explain complex concepts and processes to people from a broad range of business and technical backgrounds. Similarly, my excellent planning, organisation and time management skills have played a key role in ensuring all tasks are completed in accordance with the expectations of clients and key stakeholders from diverse age brackets and cultures.I am highly proficient at using various software (i.e. Maya, Photoshop, After Effects, InDesign, Spine, ZBrush and Mudbox) with a proven track record using these tools to optimise productivity by reducing the time and manual work involved in producing graphics, videos and other assets, while ensuring they were of the highest quality.
Big Time Gaming
View- Website:
- bigtimegaming.com
- Employees:
- 22
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Senior Graphic DesignerBig Time GamingSydney, Nsw, Au -
Graphic DesignerBig Time Gaming Jan 2021 - Present -
Game ArtistGeco Gaming Pty Ltd Sep 2017 - May 2020Sydney, AustraliaCreating innovative art and animation across all game elements involved working on games, both as a solo artist and collaboratively with other team members, with responsibility for developing symbol sets, backgrounds, logos, pay tables and other graphics for interactive games. To improve the productivity and efficiency of the Production Team, I developed templates using Spine software that eliminated a lot of manual work by allowing artists to automatically insert images and graphics. I also… Show more Creating innovative art and animation across all game elements involved working on games, both as a solo artist and collaboratively with other team members, with responsibility for developing symbol sets, backgrounds, logos, pay tables and other graphics for interactive games. To improve the productivity and efficiency of the Production Team, I developed templates using Spine software that eliminated a lot of manual work by allowing artists to automatically insert images and graphics. I also worked with Software Developers to ensure art assets were performance friendly, which involved conducting back and forth testing to make sure graphics were suitable for the production and performed to the highest possible standard (i.e. the maximum number of frames per second) for each project. I created and maintained various marketing material, such as marketing packs, game blurbs, company newsletters and expo material. Show less -
Sales AssistantRcg Corporation May 2014 - Sep 2017Merrell Birkenhead PointThis retail sales and customer service role involved managing day-to-day store operations, including overseeing all POS opening/closing procedures and providing exceptional customer service to new and existing customers, effectively handling client enquiries and resolving any complaints. I created in-store and POS displays to promote different products and brands and managed stock levels to ensure merchandise was able to accommodate industry trends and customer demands. I also provided… Show more This retail sales and customer service role involved managing day-to-day store operations, including overseeing all POS opening/closing procedures and providing exceptional customer service to new and existing customers, effectively handling client enquiries and resolving any complaints. I created in-store and POS displays to promote different products and brands and managed stock levels to ensure merchandise was able to accommodate industry trends and customer demands. I also provided leadership, training, development and support to team members, including training staff on policies/procedures relating to customer service, sales and work health and safety. Show less
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3D ArtistFreelance, Self-Employed Nov 2016 - Jan 2017I worked on various projects during this 3 month period, collaborating within a team of 2 artists to develop initial artistic concepts and pitch those proposals to clients. For example, I created animation, modelling, rigging, texturing, lighting, FX and compositing for various productions, such as the ‘Rise Up’ music video for Toneshifterz and ‘A.W.E.S.O.M.E’ music video for Dillytek.
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Sales Assistant (Christmas Casual)Shoe Superstore Group Pty Ltd. Nov 2013 - Jan 2014Lane Cove
Lucy Usien Skills
Lucy Usien Education Details
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Animation, Interactive Technology, Video Graphics And Special Effects -
Cheltenham Girls High School
Frequently Asked Questions about Lucy Usien
What company does Lucy Usien work for?
Lucy Usien works for Big Time Gaming
What is Lucy Usien's role at the current company?
Lucy Usien's current role is Senior Graphic Designer.
What is Lucy Usien's email address?
Lucy Usien's email address is lu****@****.com.au
What schools did Lucy Usien attend?
Lucy Usien attended University Of Technology, Sydney, Cheltenham Girls High School.
What skills is Lucy Usien known for?
Lucy Usien has skills like Friendly Personality, Communication Skills, Time Management, Highly Responsible, Positive Team Player, Positive Can Do Attitude, Communication, Customer Service, Microsoft Excel, Microsoft Word, Powerpoint, Microsoft Office.
Who are Lucy Usien's colleagues?
Lucy Usien's colleagues are Nelson Sanchez, Chong Fu, Jason Low, Hazel Vergara, Albert S..
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