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Luis Brito Email & Phone Number

Senior Level Designer at Affray Interactive
Location: Los Angeles, California, United States 18 work roles 1 school
1 work email found @respawn.com 2 phones found area 703 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@respawn.com
Direct phone (703) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Level Designer
Location
Los Angeles, California, United States

Who is Luis Brito? Overview

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Quick answer

Luis Brito is listed as Senior Level Designer at Affray Interactive, based in Los Angeles, California, United States. AeroLeads shows a work email signal at respawn.com, phone signal with area code 703, and a matched LinkedIn profile for Luis Brito.

Luis Brito previously worked as Senior Designer at Bungie and Senior Area Designer at Obsidian Entertainment. Luis Brito holds Computer Science, Computer Game Design from George Mason University.

Company email context

Email format at Affray Interactive

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{first}@respawn.com
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AeroLeads found 1 current-domain work email signal for Luis Brito. Compare company email patterns before reaching out.

Profile bio

About Luis Brito

Game Designer on the Mission Design team at Respawn Entertainment. Leveraging knowledge of all aspects of design to create intuitive and fun experiences.5+ years of experience deploying titles to PC and Consoles. Passionate about gameplay systems, scripting, and implementation. Outside of work, enjoys photography, podcasting, and participating in the Source Engine modding scene.Portfolio & Resume: http://www.luisbritodesign.com

Listed skills include Game Development, Game Design, Unity3D, C#, and 35 others.

Current workplace

Luis Brito's current company

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Affray Interactive
Affray Interactive
Senior Level Designer
Seattle, WA, US
AeroLeads page
18 roles · 9 years

Luis Brito work experience

A career timeline built from the work history available for this profile.

Senior Designer

Bellevue, Wa, Us

Dec 2022 - Oct 2023

Technical Narrative Designer

Los Angeles, California, Us

Jan 2021 - Jan 2022

Mission Designer

San Fernando Valley, California, Us

Medal of Honor; Above and Beyond- Scripting gameplay- Designing player paths through level blockmesh- Implementing action Sequences- Squashing Bugs- Creating Combat Encounters- Implementing Narrative Content and Animation

Jan 2020 - Dec 2020

Game Designer

2K

Novato, California, Us

Game Designer on the Gameplay team:WWE 2K20:- Level Design on all non-ring environments (Movie Set, Cyberpunk Alley, Southpaw Wrestling Venue)- Implementation of Animations and Narrative Content- Tweaking and Balance on combat stats for 60+ characters- Collision Design on all levels in game- Design and implementation of new moves in game- Tweaks to AI behaviors in various game modes- Designed and curated list of game AchievementsUnannounced Title:- Initial Design of Combat Mechanics and Gameplay

2018 - 2020 ~2 yrs

Gameplay Developer

Thar Be Monsters

Blubber Busters - TBA:• Designing gameplay systems and character/combat mechanics• Scripting gameplay and systems in C# utilizing the Unity Engine• Implementing feature adjustments based on team feedback and feel• Integrating animations, art, and other assets from Art team.• Maintaining technical schedule of the project, making adjustments with the team in weekly standups.

Feb 2017 - Aug 2018

Game Developer

Granada Hills, Ca, Us

Level Designer - Secret Project:• Designed and pitched concepts for Secret Project• Led design and iteration on levels, player interactables, and "game feel"• Dove into Unreal 3/UDK and kismet to tweak parameters on in-level objects and triggers• Provided team with holistic feedback and direction for key areas and level "moments"UI Developer - Internal game prototype:• Iterated on UI designs alongside team with client feedback• Developed modular "Mario Maker-like" level editor in Unity with C#• Programmed serialization for cloud-based level save/load in Javascript

May 2017 - Apr 2018

Associate Game Designer

Us

Unannounced Title:• Defining and pitching new game concepts and gameplay in writing• Leading design of core gameplay systems• Guiding all aspects of our game's design, including but not limited to: entertainment, pacing, monetization, social, and player acquisition/retention• Documentation (concepts, game design, level design, update plan, etc.)• Communication and direction with external vendors/developers• Writing tools for metric assessment as design need arises in Python• Rapidly prototyping new features and mechanics in C# utilizing Unity

Sep 2017 - 2018

Game Design Intern

Legends of Aria - PC:• Established documentation and workflow for user-generated content• Designed levels and encounters for a fantasy MMORPG setting in C# with Unity.• Scripted gameplay events and triggers in Lua

May 2017 - Jul 2017

Game Developer

Arrogant Wizard Llc

Cancelled Project:•Collaborative design mentorship with Project Lead.•Designed monetization systems, microtransactions and game-loops for economy.•Programmed core gameplay, tile based hex framework, multiplayer, and other systems.

Nov 2015 - Jun 2017

Game Developer

Incendium Games

Phantom Halls - PC:•Developed Core Gameplay for 2.5D Survival Action Game in C# with Unity.•Developed Procedural Generation system for Levels.•Worked with team to determine pipeline to support post-release content and DLC.•Designed content for Warner Bros. IP integration.•Polished assets for final release build.

Jul 2016 - Jan 2017

Technical Designer

Manassas, Va, Us

Was invited to continue working with Little Arms Studios in a part-time capacity after my internship concluded:•On-boarded new Interns and taught existing workflow and software.•Presented solutions to team covering player experience, camera, story, and systems.•Designed levels and implemented scripted events using in-engine editor.•Maintained proper documentation, spreadsheets, and asset lists for collaboration with team in office and remotely.•Led team of 10 including programmers, designers, and as artists in development.•Designed and Programmed gameplay and systems.

Aug 2015 - Sep 2016

Game Programming Intern

Manassas, Va, Us

As a Game Programming Intern, I worked on an unannounced project utilizing Unity and C#. Interning for Little Arms Studios enabled me to learn and understand more about what daily life is like at an independent game development studio. Through LAS, I was able to reaffirm my perspectives on Game Programming. Being able to communicate about your code is as important as knowing a language or tool. Additionally, adapting to ever-changing conditions and being able to break down how to solve technical problems is key.

Mar 2015 - Aug 2015

Game Programmer

Suppressive Fire Games Llc

Blood Alloy: Reborn - PC, PS Vita:I worked primarily as scripter. Writing gameplay code and integrating the Steamworks API. Towards the end, I was redesigning aspects of the game with playtester and stream feedback.Technical Work:• Wrote custom solution for audio integration• Wrote code for Steamworks API integration• Worked within Playstation Unity distro, troubleshot issues for team• Scripted gameplay with a focus on end-user experience in C# with Unity• Optimized existing code / porting• Redesigned UI and menus for better accessibility

Jan 2015 - May 2016

Gameplay Programmer

Alphawave Games

Rapid Project Prototype:My work entailed rapidly prototyping a proof of concept for a Final Fantasy-like battle system, stable JRPG style gameplay loop, and implementation of an action (item, attack, ability) database with easy designer object modification. A majority of my time until the project's end involved research and development of a dynamic AI that would scale to match Player performance, equipment, and levels in battle, creating optimal challenge and flow state no matter the amount of Player grind.Through this project, I was able to experiment with integrating higher level scripting languages, like Lua into the Unity Engine to be used over C#.

Jul 2015 - Oct 2015

Events Technician

Arlington, Va, Us

Ambassador for Student Services on Campus. Met with clients to discuss floor plans, audio and video layout, and needs for their events. Designed and built lighting, audio, and video setups for clients' events. Operated Mixing boards during events for audio and lighting.

May 2014 - Dec 2014

Game Scripter

Landfall Games

Air Brawl - PC:Started scripting gameplay on commercial titles with Landfall Games in 2013. Developed a love for multiplayer games development and the active player engagement it facilitates.•Contributed to the game's online networking and gameplay code•Drafted designs for player combat abilities and Multiplayer game modes.•From Q4 2014 to release, I performed QA tasks and assisted in processing playtest feedback during the public alpha and early access periods.

Apr 2013 - Sep 2014
1 education record

Luis Brito education

  • George Mason University
    George Mason University
    Computer Game Design
FAQ

Frequently asked questions about Luis Brito

Quick answers generated from the profile data available on this page.

What company does Luis Brito work for?

Luis Brito works for Affray Interactive.

What is Luis Brito's role at Affray Interactive?

Luis Brito is listed as Senior Level Designer at Affray Interactive.

What is Luis Brito's email address?

AeroLeads has found 1 work email signal at @respawn.com for Luis Brito at Affray Interactive.

What is Luis Brito's phone number?

AeroLeads has found 2 phone signal(s) with area code 703 for Luis Brito at Affray Interactive.

Where is Luis Brito based?

Luis Brito is based in Los Angeles, California, United States while working with Affray Interactive.

What companies has Luis Brito worked for?

Luis Brito has worked for Affray Interactive, Bungie, Obsidian Entertainment, Santa Monica Studio, and Respawn Entertainment.

How can I contact Luis Brito?

You can use AeroLeads to view verified contact signals for Luis Brito at Affray Interactive, including work email, phone, and LinkedIn data when available.

What schools did Luis Brito attend?

Luis Brito holds Computer Science, Computer Game Design from George Mason University.

What skills is Luis Brito known for?

Luis Brito is listed with skills including Game Development, Game Design, Unity3D, C#, Video Games, Photoshop, Java, and Html.

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