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Game Designer on the Mission Design team at Respawn Entertainment. Leveraging knowledge of all aspects of design to create intuitive and fun experiences.5+ years of experience deploying titles to PC and Consoles. Passionate about gameplay systems, scripting, and implementation. Outside of work, enjoys photography, podcasting, and participating in the Source Engine modding scene.Portfolio & Resume: http://www.luisbritodesign.com
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Senior Level DesignerAffray InteractiveSeattle, Wa, Us -
Senior DesignerBungie Dec 2022 - Oct 2023Bellevue, Wa, Us -
Senior Area DesignerObsidian Entertainment Jan 2022 - Sep 2022Irvine, Ca, UsI design levels and quests -
Technical Narrative DesignerSanta Monica Studio Jan 2021 - Jan 2022Los Angeles, California, Us -
Mission DesignerRespawn Entertainment Jan 2020 - Dec 2020San Fernando Valley, California, UsMedal of Honor; Above and Beyond- Scripting gameplay- Designing player paths through level blockmesh- Implementing action Sequences- Squashing Bugs- Creating Combat Encounters- Implementing Narrative Content and Animation -
Game Designer2K 2018 - 2020Novato, California, UsGame Designer on the Gameplay team:WWE 2K20:- Level Design on all non-ring environments (Movie Set, Cyberpunk Alley, Southpaw Wrestling Venue)- Implementation of Animations and Narrative Content- Tweaking and Balance on combat stats for 60+ characters- Collision Design on all levels in game- Design and implementation of new moves in game- Tweaks to AI behaviors in various game modes- Designed and curated list of game AchievementsUnannounced Title:- Initial Design of Combat Mechanics and Gameplay -
Gameplay DeveloperThar Be Monsters Feb 2017 - Aug 2018Blubber Busters - TBA:• Designing gameplay systems and character/combat mechanics• Scripting gameplay and systems in C# utilizing the Unity Engine• Implementing feature adjustments based on team feedback and feel• Integrating animations, art, and other assets from Art team.• Maintaining technical schedule of the project, making adjustments with the team in weekly standups.
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Game DeveloperAkupara Games May 2017 - Apr 2018Granada Hills, Ca, UsLevel Designer - Secret Project:• Designed and pitched concepts for Secret Project• Led design and iteration on levels, player interactables, and "game feel"• Dove into Unreal 3/UDK and kismet to tweak parameters on in-level objects and triggers• Provided team with holistic feedback and direction for key areas and level "moments"UI Developer - Internal game prototype:• Iterated on UI designs alongside team with client feedback• Developed modular "Mario Maker-like" level editor in Unity with C#• Programmed serialization for cloud-based level save/load in Javascript -
Associate Game DesignerLevel-5 International America Inc. Sep 2017 - 2018UsUnannounced Title:• Defining and pitching new game concepts and gameplay in writing• Leading design of core gameplay systems• Guiding all aspects of our game's design, including but not limited to: entertainment, pacing, monetization, social, and player acquisition/retention• Documentation (concepts, game design, level design, update plan, etc.)• Communication and direction with external vendors/developers• Writing tools for metric assessment as design need arises in Python• Rapidly prototyping new features and mechanics in C# utilizing Unity -
Game Design InternCitadel Studios Inc May 2017 - Jul 2017Legends of Aria - PC:• Established documentation and workflow for user-generated content• Designed levels and encounters for a fantasy MMORPG setting in C# with Unity.• Scripted gameplay events and triggers in Lua -
Game DeveloperArrogant Wizard Llc Nov 2015 - Jun 2017Cancelled Project:•Collaborative design mentorship with Project Lead.•Designed monetization systems, microtransactions and game-loops for economy.•Programmed core gameplay, tile based hex framework, multiplayer, and other systems.
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Game DeveloperIncendium Games Jul 2016 - Jan 2017Phantom Halls - PC:•Developed Core Gameplay for 2.5D Survival Action Game in C# with Unity.•Developed Procedural Generation system for Levels.•Worked with team to determine pipeline to support post-release content and DLC.•Designed content for Warner Bros. IP integration.•Polished assets for final release build.
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Technical DesignerLittle Arms Studios Aug 2015 - Sep 2016Manassas, Va, UsWas invited to continue working with Little Arms Studios in a part-time capacity after my internship concluded:•On-boarded new Interns and taught existing workflow and software.•Presented solutions to team covering player experience, camera, story, and systems.•Designed levels and implemented scripted events using in-engine editor.•Maintained proper documentation, spreadsheets, and asset lists for collaboration with team in office and remotely.•Led team of 10 including programmers, designers, and as artists in development.•Designed and Programmed gameplay and systems. -
Game Programming InternLittle Arms Studios Mar 2015 - Aug 2015Manassas, Va, UsAs a Game Programming Intern, I worked on an unannounced project utilizing Unity and C#. Interning for Little Arms Studios enabled me to learn and understand more about what daily life is like at an independent game development studio. Through LAS, I was able to reaffirm my perspectives on Game Programming. Being able to communicate about your code is as important as knowing a language or tool. Additionally, adapting to ever-changing conditions and being able to break down how to solve technical problems is key. -
Game ProgrammerSuppressive Fire Games Llc Jan 2015 - May 2016Blood Alloy: Reborn - PC, PS Vita:I worked primarily as scripter. Writing gameplay code and integrating the Steamworks API. Towards the end, I was redesigning aspects of the game with playtester and stream feedback.Technical Work:• Wrote custom solution for audio integration• Wrote code for Steamworks API integration• Worked within Playstation Unity distro, troubleshot issues for team• Scripted gameplay with a focus on end-user experience in C# with Unity• Optimized existing code / porting• Redesigned UI and menus for better accessibility
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Gameplay ProgrammerAlphawave Games Jul 2015 - Oct 2015Rapid Project Prototype:My work entailed rapidly prototyping a proof of concept for a Final Fantasy-like battle system, stable JRPG style gameplay loop, and implementation of an action (item, attack, ability) database with easy designer object modification. A majority of my time until the project's end involved research and development of a dynamic AI that would scale to match Player performance, equipment, and levels in battle, creating optimal challenge and flow state no matter the amount of Player grind.Through this project, I was able to experiment with integrating higher level scripting languages, like Lua into the Unity Engine to be used over C#.
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Events TechnicianGeorge Mason University Events Production May 2014 - Dec 2014Arlington, Va, UsAmbassador for Student Services on Campus. Met with clients to discuss floor plans, audio and video layout, and needs for their events. Designed and built lighting, audio, and video setups for clients' events. Operated Mixing boards during events for audio and lighting. -
Game ScripterLandfall Games Apr 2013 - Sep 2014Air Brawl - PC:Started scripting gameplay on commercial titles with Landfall Games in 2013. Developed a love for multiplayer games development and the active player engagement it facilitates.•Contributed to the game's online networking and gameplay code•Drafted designs for player combat abilities and Multiplayer game modes.•From Q4 2014 to release, I performed QA tasks and assisted in processing playtest feedback during the public alpha and early access periods.
Luis Brito Skills
Luis Brito Education Details
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George Mason UniversityComputer Game Design
Frequently Asked Questions about Luis Brito
What company does Luis Brito work for?
Luis Brito works for Affray Interactive
What is Luis Brito's role at the current company?
Luis Brito's current role is Senior Level Designer.
What is Luis Brito's email address?
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What is Luis Brito's direct phone number?
Luis Brito's direct phone number is +170347*****
What schools did Luis Brito attend?
Luis Brito attended George Mason University.
What are some of Luis Brito's interests?
Luis Brito has interest in Attending Conferences, Algorithms, Networking, Animation, Photography, Science And Technology, Game Design, World History, Programming, Sustainability.
What skills is Luis Brito known for?
Luis Brito has skills like Game Development, Game Design, Unity3d, C#, Video Games, Photoshop, Java, Html, Javascript, Programming, C++, Game Programming.
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