Luis Brito

Luis Brito Email and Phone Number

Senior Level Designer @ Affray Interactive
Seattle, WA, US
Luis Brito's Location
Los Angeles, California, United States, United States
Luis Brito's Contact Details
About Luis Brito

Game Designer on the Mission Design team at Respawn Entertainment. Leveraging knowledge of all aspects of design to create intuitive and fun experiences.5+ years of experience deploying titles to PC and Consoles. Passionate about gameplay systems, scripting, and implementation. Outside of work, enjoys photography, podcasting, and participating in the Source Engine modding scene.Portfolio & Resume: http://www.luisbritodesign.com

Luis Brito's Current Company Details
Affray Interactive

Affray Interactive

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Senior Level Designer
Seattle, WA, US
Luis Brito Work Experience Details
  • Affray Interactive
    Senior Level Designer
    Affray Interactive
    Seattle, Wa, Us
  • Bungie
    Senior Designer
    Bungie Dec 2022 - Oct 2023
    Bellevue, Wa, Us
  • Obsidian Entertainment
    Senior Area Designer
    Obsidian Entertainment Jan 2022 - Sep 2022
    Irvine, Ca, Us
    I design levels and quests
  • Santa Monica Studio
    Technical Narrative Designer
    Santa Monica Studio Jan 2021 - Jan 2022
    Los Angeles, California, Us
  • Respawn Entertainment
    Mission Designer
    Respawn Entertainment Jan 2020 - Dec 2020
    San Fernando Valley, California, Us
    Medal of Honor; Above and Beyond- Scripting gameplay- Designing player paths through level blockmesh- Implementing action Sequences- Squashing Bugs- Creating Combat Encounters- Implementing Narrative Content and Animation
  • 2K
    Game Designer
    2K 2018 - 2020
    Novato, California, Us
    Game Designer on the Gameplay team:WWE 2K20:- Level Design on all non-ring environments (Movie Set, Cyberpunk Alley, Southpaw Wrestling Venue)- Implementation of Animations and Narrative Content- Tweaking and Balance on combat stats for 60+ characters- Collision Design on all levels in game- Design and implementation of new moves in game- Tweaks to AI behaviors in various game modes- Designed and curated list of game AchievementsUnannounced Title:- Initial Design of Combat Mechanics and Gameplay
  • Thar Be Monsters
    Gameplay Developer
    Thar Be Monsters Feb 2017 - Aug 2018
    Blubber Busters - TBA:• Designing gameplay systems and character/combat mechanics• Scripting gameplay and systems in C# utilizing the Unity Engine• Implementing feature adjustments based on team feedback and feel• Integrating animations, art, and other assets from Art team.• Maintaining technical schedule of the project, making adjustments with the team in weekly standups.
  • Akupara Games
    Game Developer
    Akupara Games May 2017 - Apr 2018
    Granada Hills, Ca, Us
    Level Designer - Secret Project:• Designed and pitched concepts for Secret Project• Led design and iteration on levels, player interactables, and "game feel"• Dove into Unreal 3/UDK and kismet to tweak parameters on in-level objects and triggers• Provided team with holistic feedback and direction for key areas and level "moments"UI Developer - Internal game prototype:• Iterated on UI designs alongside team with client feedback• Developed modular "Mario Maker-like" level editor in Unity with C#• Programmed serialization for cloud-based level save/load in Javascript
  • Level-5 International America Inc.
    Associate Game Designer
    Level-5 International America Inc. Sep 2017 - 2018
    Us
    Unannounced Title:• Defining and pitching new game concepts and gameplay in writing• Leading design of core gameplay systems• Guiding all aspects of our game's design, including but not limited to: entertainment, pacing, monetization, social, and player acquisition/retention• Documentation (concepts, game design, level design, update plan, etc.)• Communication and direction with external vendors/developers• Writing tools for metric assessment as design need arises in Python• Rapidly prototyping new features and mechanics in C# utilizing Unity
  • Citadel Studios Inc
    Game Design Intern
    Citadel Studios Inc May 2017 - Jul 2017
    Legends of Aria - PC:• Established documentation and workflow for user-generated content• Designed levels and encounters for a fantasy MMORPG setting in C# with Unity.• Scripted gameplay events and triggers in Lua
  • Arrogant Wizard Llc
    Game Developer
    Arrogant Wizard Llc Nov 2015 - Jun 2017
    Cancelled Project:•Collaborative design mentorship with Project Lead.•Designed monetization systems, microtransactions and game-loops for economy.•Programmed core gameplay, tile based hex framework, multiplayer, and other systems.
  • Incendium Games
    Game Developer
    Incendium Games Jul 2016 - Jan 2017
    Phantom Halls - PC:•Developed Core Gameplay for 2.5D Survival Action Game in C# with Unity.•Developed Procedural Generation system for Levels.•Worked with team to determine pipeline to support post-release content and DLC.•Designed content for Warner Bros. IP integration.•Polished assets for final release build.
  • Little Arms Studios
    Technical Designer
    Little Arms Studios Aug 2015 - Sep 2016
    Manassas, Va, Us
    Was invited to continue working with Little Arms Studios in a part-time capacity after my internship concluded:•On-boarded new Interns and taught existing workflow and software.•Presented solutions to team covering player experience, camera, story, and systems.•Designed levels and implemented scripted events using in-engine editor.•Maintained proper documentation, spreadsheets, and asset lists for collaboration with team in office and remotely.•Led team of 10 including programmers, designers, and as artists in development.•Designed and Programmed gameplay and systems.
  • Little Arms Studios
    Game Programming Intern
    Little Arms Studios Mar 2015 - Aug 2015
    Manassas, Va, Us
    As a Game Programming Intern, I worked on an unannounced project utilizing Unity and C#. Interning for Little Arms Studios enabled me to learn and understand more about what daily life is like at an independent game development studio. Through LAS, I was able to reaffirm my perspectives on Game Programming. Being able to communicate about your code is as important as knowing a language or tool. Additionally, adapting to ever-changing conditions and being able to break down how to solve technical problems is key.
  • Suppressive Fire Games Llc
    Game Programmer
    Suppressive Fire Games Llc Jan 2015 - May 2016
    Blood Alloy: Reborn - PC, PS Vita:I worked primarily as scripter. Writing gameplay code and integrating the Steamworks API. Towards the end, I was redesigning aspects of the game with playtester and stream feedback.Technical Work:• Wrote custom solution for audio integration• Wrote code for Steamworks API integration• Worked within Playstation Unity distro, troubleshot issues for team• Scripted gameplay with a focus on end-user experience in C# with Unity• Optimized existing code / porting• Redesigned UI and menus for better accessibility
  • Alphawave Games
    Gameplay Programmer
    Alphawave Games Jul 2015 - Oct 2015
    Rapid Project Prototype:My work entailed rapidly prototyping a proof of concept for a Final Fantasy-like battle system, stable JRPG style gameplay loop, and implementation of an action (item, attack, ability) database with easy designer object modification. A majority of my time until the project's end involved research and development of a dynamic AI that would scale to match Player performance, equipment, and levels in battle, creating optimal challenge and flow state no matter the amount of Player grind.Through this project, I was able to experiment with integrating higher level scripting languages, like Lua into the Unity Engine to be used over C#.
  • George Mason University Events Production
    Events Technician
    George Mason University Events Production May 2014 - Dec 2014
    Arlington, Va, Us
    Ambassador for Student Services on Campus. Met with clients to discuss floor plans, audio and video layout, and needs for their events. Designed and built lighting, audio, and video setups for clients' events. Operated Mixing boards during events for audio and lighting.
  • Landfall Games
    Game Scripter
    Landfall Games Apr 2013 - Sep 2014
    Air Brawl - PC:Started scripting gameplay on commercial titles with Landfall Games in 2013. Developed a love for multiplayer games development and the active player engagement it facilitates.•Contributed to the game's online networking and gameplay code•Drafted designs for player combat abilities and Multiplayer game modes.•From Q4 2014 to release, I performed QA tasks and assisted in processing playtest feedback during the public alpha and early access periods.

Luis Brito Skills

Game Development Game Design Unity3d C# Video Games Photoshop Java Html Javascript Programming C++ Game Programming Mobile Games Unreal Engine Software Development Microsoft Office Computer Games Gameplay Research Windows 3d Studio Max Css Node.js Python Unrealscript Tortoise Svn Jira Perforce Scripting Ps Development Kit Wii U Development Kit Xbox Development Kit Scrum Trc Adobe Photoshop Cascading Style Sheets Gtkradiant Valve Hammer Editor Visio

Luis Brito Education Details

  • George Mason University
    George Mason University
    Computer Game Design

Frequently Asked Questions about Luis Brito

What company does Luis Brito work for?

Luis Brito works for Affray Interactive

What is Luis Brito's role at the current company?

Luis Brito's current role is Senior Level Designer.

What is Luis Brito's email address?

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What is Luis Brito's direct phone number?

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What schools did Luis Brito attend?

Luis Brito attended George Mason University.

What are some of Luis Brito's interests?

Luis Brito has interest in Attending Conferences, Algorithms, Networking, Animation, Photography, Science And Technology, Game Design, World History, Programming, Sustainability.

What skills is Luis Brito known for?

Luis Brito has skills like Game Development, Game Design, Unity3d, C#, Video Games, Photoshop, Java, Html, Javascript, Programming, C++, Game Programming.

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