Luis Brito Email & Phone Number
@respawn.com
2 phones found area 703
LinkedIn matched
Who is Luis Brito? Overview
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Luis Brito is listed as Senior Level Designer at Affray Interactive, based in Los Angeles, California, United States. AeroLeads shows a work email signal at respawn.com, phone signal with area code 703, and a matched LinkedIn profile for Luis Brito.
Luis Brito previously worked as Senior Designer at Bungie and Senior Area Designer at Obsidian Entertainment. Luis Brito holds Computer Science, Computer Game Design from George Mason University.
Email format at Affray Interactive
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AeroLeads found 1 current-domain work email signal for Luis Brito. Compare company email patterns before reaching out.
About Luis Brito
Game Designer on the Mission Design team at Respawn Entertainment. Leveraging knowledge of all aspects of design to create intuitive and fun experiences.5+ years of experience deploying titles to PC and Consoles. Passionate about gameplay systems, scripting, and implementation. Outside of work, enjoys photography, podcasting, and participating in the Source Engine modding scene.Portfolio & Resume: http://www.luisbritodesign.com
Listed skills include Game Development, Game Design, Unity3D, C#, and 35 others.
Luis Brito's current company
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Luis Brito work experience
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Senior Designer
Technical Narrative Designer
Mission Designer
Medal of Honor; Above and Beyond- Scripting gameplay- Designing player paths through level blockmesh- Implementing action Sequences- Squashing Bugs- Creating Combat Encounters- Implementing Narrative Content and Animation
Game Designer
Game Designer on the Gameplay team:WWE 2K20:- Level Design on all non-ring environments (Movie Set, Cyberpunk Alley, Southpaw Wrestling Venue)- Implementation of Animations and Narrative Content- Tweaking and Balance on combat stats for 60+ characters- Collision Design on all levels in game- Design and implementation of new moves in game- Tweaks to AI behaviors in various game modes- Designed and curated list of game AchievementsUnannounced Title:- Initial Design of Combat Mechanics and Gameplay
Gameplay Developer
Blubber Busters - TBA:• Designing gameplay systems and character/combat mechanics• Scripting gameplay and systems in C# utilizing the Unity Engine• Implementing feature adjustments based on team feedback and feel• Integrating animations, art, and other assets from Art team.• Maintaining technical schedule of the project, making adjustments with the team in weekly standups.
Game Developer
Level Designer - Secret Project:• Designed and pitched concepts for Secret Project• Led design and iteration on levels, player interactables, and "game feel"• Dove into Unreal 3/UDK and kismet to tweak parameters on in-level objects and triggers• Provided team with holistic feedback and direction for key areas and level "moments"UI Developer - Internal game prototype:• Iterated on UI designs alongside team with client feedback• Developed modular "Mario Maker-like" level editor in Unity with C#• Programmed serialization for cloud-based level save/load in Javascript
Associate Game Designer
Unannounced Title:• Defining and pitching new game concepts and gameplay in writing• Leading design of core gameplay systems• Guiding all aspects of our game's design, including but not limited to: entertainment, pacing, monetization, social, and player acquisition/retention• Documentation (concepts, game design, level design, update plan, etc.)• Communication and direction with external vendors/developers• Writing tools for metric assessment as design need arises in Python• Rapidly prototyping new features and mechanics in C# utilizing Unity
Game Design Intern
Legends of Aria - PC:• Established documentation and workflow for user-generated content• Designed levels and encounters for a fantasy MMORPG setting in C# with Unity.• Scripted gameplay events and triggers in Lua
Game Developer
Cancelled Project:•Collaborative design mentorship with Project Lead.•Designed monetization systems, microtransactions and game-loops for economy.•Programmed core gameplay, tile based hex framework, multiplayer, and other systems.
Game Developer
Phantom Halls - PC:•Developed Core Gameplay for 2.5D Survival Action Game in C# with Unity.•Developed Procedural Generation system for Levels.•Worked with team to determine pipeline to support post-release content and DLC.•Designed content for Warner Bros. IP integration.•Polished assets for final release build.
Technical Designer
Was invited to continue working with Little Arms Studios in a part-time capacity after my internship concluded:•On-boarded new Interns and taught existing workflow and software.•Presented solutions to team covering player experience, camera, story, and systems.•Designed levels and implemented scripted events using in-engine editor.•Maintained proper documentation, spreadsheets, and asset lists for collaboration with team in office and remotely.•Led team of 10 including programmers, designers, and as artists in development.•Designed and Programmed gameplay and systems.
Game Programming Intern
As a Game Programming Intern, I worked on an unannounced project utilizing Unity and C#. Interning for Little Arms Studios enabled me to learn and understand more about what daily life is like at an independent game development studio. Through LAS, I was able to reaffirm my perspectives on Game Programming. Being able to communicate about your code is as important as knowing a language or tool. Additionally, adapting to ever-changing conditions and being able to break down how to solve technical problems is key.
Game Programmer
Blood Alloy: Reborn - PC, PS Vita:I worked primarily as scripter. Writing gameplay code and integrating the Steamworks API. Towards the end, I was redesigning aspects of the game with playtester and stream feedback.Technical Work:• Wrote custom solution for audio integration• Wrote code for Steamworks API integration• Worked within Playstation Unity distro, troubleshot issues for team• Scripted gameplay with a focus on end-user experience in C# with Unity• Optimized existing code / porting• Redesigned UI and menus for better accessibility
Gameplay Programmer
Rapid Project Prototype:My work entailed rapidly prototyping a proof of concept for a Final Fantasy-like battle system, stable JRPG style gameplay loop, and implementation of an action (item, attack, ability) database with easy designer object modification. A majority of my time until the project's end involved research and development of a dynamic AI that would scale to match Player performance, equipment, and levels in battle, creating optimal challenge and flow state no matter the amount of Player grind.Through this project, I was able to experiment with integrating higher level scripting languages, like Lua into the Unity Engine to be used over C#.
Events Technician
Ambassador for Student Services on Campus. Met with clients to discuss floor plans, audio and video layout, and needs for their events. Designed and built lighting, audio, and video setups for clients' events. Operated Mixing boards during events for audio and lighting.
Game Scripter
Air Brawl - PC:Started scripting gameplay on commercial titles with Landfall Games in 2013. Developed a love for multiplayer games development and the active player engagement it facilitates.•Contributed to the game's online networking and gameplay code•Drafted designs for player combat abilities and Multiplayer game modes.•From Q4 2014 to release, I performed QA tasks and assisted in processing playtest feedback during the public alpha and early access periods.
Luis Brito education
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George Mason University
Frequently asked questions about Luis Brito
Quick answers generated from the profile data available on this page.
What company does Luis Brito work for?
Luis Brito works for Affray Interactive.
What is Luis Brito's role at Affray Interactive?
Luis Brito is listed as Senior Level Designer at Affray Interactive.
What is Luis Brito's email address?
AeroLeads has found 1 work email signal at @respawn.com for Luis Brito at Affray Interactive.
What is Luis Brito's phone number?
AeroLeads has found 2 phone signal(s) with area code 703 for Luis Brito at Affray Interactive.
Where is Luis Brito based?
Luis Brito is based in Los Angeles, California, United States while working with Affray Interactive.
What companies has Luis Brito worked for?
Luis Brito has worked for Affray Interactive, Bungie, Obsidian Entertainment, Santa Monica Studio, and Respawn Entertainment.
How can I contact Luis Brito?
You can use AeroLeads to view verified contact signals for Luis Brito at Affray Interactive, including work email, phone, and LinkedIn data when available.
What schools did Luis Brito attend?
Luis Brito holds Computer Science, Computer Game Design from George Mason University.
What skills is Luis Brito known for?
Luis Brito is listed with skills including Game Development, Game Design, Unity3D, C#, Video Games, Photoshop, Java, and Html.
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