Luis Chaves

Luis Chaves Email and Phone Number

Game Developer
Luis Chaves's Location
Porto, Porto, Portugal, Portugal
About Luis Chaves

Game Developer with a knack for Game Design. Proficient in C++, C# and Python. Technical knowledge of Unreal, Unity and Godot. Knowledgeable in the game's industry and its quirks across history. Fairly good problem solving skills and out of the box thinking. Born self-taught. Living in a constant state of hungerfor knowledge.

Luis Chaves's Current Company Details

Game Developer
Luis Chaves Work Experience Details
  • Mindera
    Game Developer
    Mindera Jan 2024 - Jul 2024
    Porto, Portugal
    Was brought into the Metallic Mayhem team in order to develop new mechanics and rework already existing ones. This translates to the creation of both a dodge roll and charge shot mechanics, as well as rebuilding the powerup system to be more in line with systems like in Risk of Rain.
  • Overdrive Sky
    Game Developer
    Overdrive Sky Mar 2023 - Nov 2023
    Portugal
    Responsible for all the character animation, as well as implementing fundamental gameplay mechanics such as character movement and interaction. Handled the project's sound design, mixing the audio in engine, and creating some SFX.
  • Tissue Box Games
    Game Developer
    Tissue Box Games Sep 2022 - Mar 2023
    Portugal
    Tasked with implementing major game systems, such as the bartering system, as well as everything related to the villages present in the game. Also worked on designing several of the game's mechanics, in addition to their balancement.
  • Sound Particles
    Software Developer
    Sound Particles Feb 2022 - Jun 2022
    Leiria, Portugal
    Researched and helped develop binaural solutions for audio plugins. This was done exclusively in an Apple environment, which entails specific technologies such as Swift and Objective-C, although the bulk of development was carried out using C++.
  • Primis Games
    Game Developer
    Primis Games Feb 2021 - Jul 2021
    Portugal
    Responsible for implementing every main aspect and mechanic of the game Onis, using Unreal's Blueprints as well as C++. These include a local multiplayer system, an inventory system, as well as other standard features such as UI, sound, and all other basic interactions within the game.
  • Wild Lynx Studios
    Game Developer
    Wild Lynx Studios Mar 2020 - Jul 2020
    Portugal
    Handled overall production and marketing regarding the "Steam Chain" project. Responsible for all Game Design/Balance and Character Animation. Developed and implemented scripts for core mechanics of the game, such as the puzzle system.

Luis Chaves Education Details

Frequently Asked Questions about Luis Chaves

What is Luis Chaves's role at the current company?

Luis Chaves's current role is Game Developer.

What schools did Luis Chaves attend?

Luis Chaves attended Universidade De Aveiro, Polytechnic Of Leiria, Escola Secundária Alves Martins.

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