Game Developer with a knack for Game Design. Proficient in C++, C# and Python. Technical knowledge of Unreal, Unity and Godot. Knowledgeable in the game's industry and its quirks across history. Fairly good problem solving skills and out of the box thinking. Born self-taught. Living in a constant state of hungerfor knowledge.
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Game DeveloperMindera Jan 2024 - Jul 2024Porto, PortugalWas brought into the Metallic Mayhem team in order to develop new mechanics and rework already existing ones. This translates to the creation of both a dodge roll and charge shot mechanics, as well as rebuilding the powerup system to be more in line with systems like in Risk of Rain. -
Game DeveloperOverdrive Sky Mar 2023 - Nov 2023PortugalResponsible for all the character animation, as well as implementing fundamental gameplay mechanics such as character movement and interaction. Handled the project's sound design, mixing the audio in engine, and creating some SFX. -
Game DeveloperTissue Box Games Sep 2022 - Mar 2023PortugalTasked with implementing major game systems, such as the bartering system, as well as everything related to the villages present in the game. Also worked on designing several of the game's mechanics, in addition to their balancement. -
Software DeveloperSound Particles Feb 2022 - Jun 2022Leiria, PortugalResearched and helped develop binaural solutions for audio plugins. This was done exclusively in an Apple environment, which entails specific technologies such as Swift and Objective-C, although the bulk of development was carried out using C++. -
Game DeveloperPrimis Games Feb 2021 - Jul 2021PortugalResponsible for implementing every main aspect and mechanic of the game Onis, using Unreal's Blueprints as well as C++. These include a local multiplayer system, an inventory system, as well as other standard features such as UI, sound, and all other basic interactions within the game. -
Game DeveloperWild Lynx Studios Mar 2020 - Jul 2020PortugalHandled overall production and marketing regarding the "Steam Chain" project. Responsible for all Game Design/Balance and Character Animation. Developed and implemented scripts for core mechanics of the game, such as the puzzle system.
Luis Chaves Education Details
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Final Average - 17 Out Of 20 -
Final Average - 18 Out Of 20 -
Escola Secundária Alves MartinsFinal Average - 18 Out Of 20
Frequently Asked Questions about Luis Chaves
What is Luis Chaves's role at the current company?
Luis Chaves's current role is Game Developer.
What schools did Luis Chaves attend?
Luis Chaves attended Universidade De Aveiro, Polytechnic Of Leiria, Escola Secundária Alves Martins.
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