A 3D Artist with 6 years experience working in the Video Game and Architectural Visualization industries. I'm very friendly and easygoing and can easily adapt to team cultures and workflows. I strive to constantly improve and am always looking for critique (Feel free to message me thoughts on my work or a simple Howdy). I am proficient in hard surface modeling, texturing, UV mapping, lighting, and rendering.My main software's are Unreal Engine, Unity, 3D Studio Max, Maya, Substance Designer, Substance Painter, Adobe Photoshop, and V-Ray
Listed skills include Maya, 3D Studio Max, Adobe Photoshop, Public Speaking, and 14 others.