Luiz Garrido

Luiz Garrido Email and Phone Number

Founder and CTIO @ Mosaic Studios
New York, NY, US
Luiz Garrido's Location
New York, New York, United States, United States
Luiz Garrido's Contact Details

Luiz Garrido personal email

n/a
About Luiz Garrido

I am a VP of Technology and Co-Founder at Assembly VFX, a company that specializes in cloud-based visual effects production. With over 20 years of experience in the VFX industry, I have developed a strong expertise in computer graphics, renderfarm systems, and pipeline development. I have also acquired a solid background in cloud computing, especially with Amazon AWS, which enables me to provide cutting-edge technology solutions to support the work of our VFX artists and clients.My passion for innovation and challenges drives me to create, invent, and continuously improve. My mission is to transform the VFX production landscape by bringing full VFX productions to the cloud, utilizing the power of cloud computing to provide faster and more cost-effective solutions. To achieve this vision, I have built a comprehensive suite of cloud-based systems, including a proprietary cloud rendering system, that streamlines and optimizes every aspect of VFX production. Along with my team of developers, I am dedicated to maintaining and expanding Assembly's 100% cloud-based infrastructure, ensuring the smooth operation and security of the VFX department.

Luiz Garrido's Current Company Details
Mosaic Studios

Mosaic Studios

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Founder and CTIO
New York, NY, US
Luiz Garrido Work Experience Details
  • Mosaic Studios
    Founder And Ctio
    Mosaic Studios
    New York, Ny, Us
  • Assembly
    Vp Of Technology / Co-Founder At Assembly - Vfx
    Assembly Apr 2022 - Present
    New York, Us
    As the VP of Technology at Assembly VFX, I bring a wealth of experience in cloud-based VFX technology and pipeline development to the company. With a background in developing custom cloud-based systems and extensive experience with Amazon AWS, I am able to provide expert support and guidance to Assembly's VFX team. Together with my team of developers, we are dedicated to maintaining and expanding Assembly's 100% cloud-based infrastructure, ensuring the smooth operation of the VFX department. Our goal is to provide cutting-edge technology solutions to support the work of our VFX artists, while also ensuring the security of all VFX content. With a strong commitment to collaboration and teamwork, we are dedicated to driving Assembly VFX forward as a leading provider of cloud-based VFX services.
  • Nice Shoes
    Cloud Architect/Head Of Pipeline - B/E
    Nice Shoes Jun 2020 - Apr 2022
    New York, New York, Us
    I was hired by Nice Shoes as a Cloud Architect and Head of Pipeline for their Break and Enter VFX Team. My job involved migrating the current team from an on-premises infrastructure to a cloud-based infrastructure, and I was responsible for conceptualizing and developing the code and systems. In my role, I was also responsible for securing VFX content for clients like Disney and Amazon. During my time at Nice Shoes, I led the expansion of the team from 6 to 27 people, including artists, producers, and coders, and the team worked remotely on projects for companies like Netflix and Amazon, including "The Many Saints of Newark," "The Humans," "Pennyworth Season 2," and more.
  • Alkemy X
    Head Of Technology
    Alkemy X Oct 2016 - May 2020
    Philadelphia, Pa, Us
    At Alkemy-X in NYC, I was hired as the R&D Lead and quickly took on additional responsibilities, including coordinating the entire pipeline process and managing the network structure, servers, and workstations for both the NYC and LA offices. During my time there, I developed two critical projects - a render manager and an automatic solution to send render processes to the cloud - which saved the company $700,000 in costs and were widely used in VFX productions such as The Long Road Home and Blindspot. After a year, I was promoted to Head of Technology, where I was responsible for information security and overseeing a team of developers and IT professionals. This role allowed me to work with clients like Disney, Fox, and AMC.
  • Youfarm.Me
    Ceo / Founder / R&D Lead
    Youfarm.Me Jul 2014 - Oct 2016
    As an experienced R&D Supervisor and technical expert in renderfarm management, I founded a render farm company aimed at providing efficient and cost-effective rendering services to the film and visual effects industry. Utilizing my expertise in cloud-based systems and programming, I have developed a cutting-edge rendering system and manager. Despite being in beta and testing phase, it was successful in helping meet production deadlines for clients such as O2 Filmes and others. Unfortunately, the company is no longer in operation.
  • O2 Filmes
    R&D Lead / Pipeline Manager
    O2 Filmes Apr 2012 - Jun 2014
    São Paulo, Sp, Br
    I was hired again to head the R&D department and take charge of their renderfarm and workstation configurations. My experience and expertise were put to use in implementing a new pipeline and asset tool, developed in Python, to work seamlessly with Maya, Houdini, Nuke, and multiple operating systems including Windows, Linux, and Max.
  • O2 Filmes
    R&D Lead / Pipeline Manager
    O2 Filmes Sep 2010 - Aug 2011
    São Paulo, Sp, Br
    With a background in crowd simulation, I was hired by the company to enhance their pipeline and streamline the artists' workflows. As the pipeline designer and developer, I oversaw the configuration of servers, renderfarm, and workstations, and implemented my Sync tool and custom-built Assets tools using Python and connectivity to a MySQL database within Maya. My expertise in crowd simulation also made me a valuable asset for high-stakes advertising projects that required specialized tools and solutions. As a result, I played a crucial role in the success of these projects and the overall efficiency of the company.
  • Casablanca Animation
    Cg Supervisor
    Casablanca Animation Jul 2008 - Jul 2010
    Br
    Casablanca hired me as a freelancer for a crowd simulation project, where I provided on-set supervision and developed a crowd simulation system to them. With my skills and leadership, they invited me to join their team as R&D Supervisor. Here, I developed new solutions, created tools, and supervised the development team. After 6 months, I was promoted to 3D VFX Supervisor where I continued to bring innovation and challenges to the team. I led several large-scale projects, including an interactive short movie for Volkswagen's EOS launch and commercial effects for clients such as AmBev/InBev. I also overhauled the company's infrastructure, purchasing hardware to enhance our work and rendering capabilities. I spent a year and a half in this role, bringing innovation and challenges to my team and company.
  • Ilegal Fx
    R&D Artist
    Ilegal Fx Jul 2008 - Jul 2008
    As a freelance developer, I was tasked with creating a unique solution for a demanding project in just one week. I successfully built a particle system tool for an advertisement featuring a sand man effect. This project showcased my ability to work effectively under pressure and deliver high-quality results within tight deadlines.
  • Vetor Zero | Lobo
    R&D Artist
    Vetor Zero | Lobo Feb 2003 - Mar 2008
    At Vetor Zero, I was hired as a member of the newly formulated R&D department in Brazil. I utilized my expertise in Maya and MEL/Python to develop crowd simulations and dynamic effects for FX scenes. I also optimized render time by creating various tools, expressions, and solutions to accelerate the work of 3D artists and evolve the company's pipeline. Over 5 years, I grew the department from 2 to 7 people and contributed to the company's recognition from international festivals such as Cannes, Clio, and The New York Festival.
  • Z3 Convergence
    Web Developer
    Z3 Convergence Mar 2001 - Dec 2002
    As the main programmer at Z3 for Portugal Telecom's Interactive TV interface project, I utilized a range of technologies including HTML, DHTML, XML, and JavaScript to bring cutting-edge TV experiences to life. I was also involved in the planning and technical decision-making processes, demonstrating my ability to effectively collaborate and lead technical initiatives.
  • Z3 Convergence / Sao Paulo
    Intranet/Internet Solution
    Z3 Convergence / Sao Paulo Oct 2000 - Mar 2001
    Responsible for re-assembly and reconfiguration of the intranet and server.

Luiz Garrido Skills

Maya Python Html Computer Graphics R&d Mel Computer Animation Visual Effects Apis C++ Compositing Css Photoshop Nuke Animation Php Jquery Motion Graphics Traditional Animation Character Animation Mental Ray Texturing Digital Compositing Maya Api Mysql Dhtml Javascript

Luiz Garrido Education Details

  • Aiec University
    Aiec University
    Business
  • Centro Federal De Educação Tecnológica Celso Suckow Da Fonseca
    Centro Federal De Educação Tecnológica Celso Suckow Da Fonseca
    Eletronics

Frequently Asked Questions about Luiz Garrido

What company does Luiz Garrido work for?

Luiz Garrido works for Mosaic Studios

What is Luiz Garrido's role at the current company?

Luiz Garrido's current role is Founder and CTIO.

What is Luiz Garrido's email address?

Luiz Garrido's email address is lg****@****oes.com

What schools did Luiz Garrido attend?

Luiz Garrido attended Aiec University, Centro Federal De Educação Tecnológica Celso Suckow Da Fonseca.

What are some of Luiz Garrido's interests?

Luiz Garrido has interest in Social Services, Children, Civil Rights And Social Action, Environment, Science And Technology, Health.

What skills is Luiz Garrido known for?

Luiz Garrido has skills like Maya, Python, Html, Computer Graphics, R&d, Mel, Computer Animation, Visual Effects, Apis, C++, Compositing, Css.

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