Lukas Schwarzer Email & Phone Number
Who is Lukas Schwarzer? Overview
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Lukas Schwarzer is listed as Technical Artist at [namethemachine], a company with 18 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Lukas Schwarzer.
Lukas Schwarzer previously worked as Technical Content Artist at Dimension Studio and Technical Environment Artist at Bunker Digital Inc.. Lukas Schwarzer holds Interactive Media And Games Divison, 3D Art & Animation Pipeline For Games from University Of Southern California.
Email format at [namethemachine]
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About Lukas Schwarzer
I am a seasoned 3D Technical Artist with 4+ years of industry experience and have a strong passion for creating immersive digital environments that blend my advanced technical finesse with my ever-evolving creative vision. Since graduating from USC’s School of Cinematic Arts in 2020, I’ve had some extraordinary opportunites to complete several high-profile projects for major entertainment studios, and to contribute product value to several prominent brands. My most recent work includes collaborations with digital entertainment industry leaders like Netflix, Universal Studios, and CBS.Some of my favorite artistic endeavors have included authoring original content for virtual productions, world-building for flight training simulators, and processing real-time visual effects for animated motion pictures. In all of these collaborations, I enjoyed applying and expanding on my master skills in procedural content generation, complex shader development, gameplay design/programming, and real-time VFX, procedural texturing, and character rigging. My preferred tools include Houdini, Unreal, Blender and Substance Suite, to name just a few. I thrive on bridging creative ideas with technical rigor to push the boundaries of state-of-the-art interactive media. Perhaps one of the most profoundly satisfying aspects about being a technical artist has been the expert teamwork that is both the prerequisite and payoff of virtual content creation. I am as grateful for the supportive mentorship I have received on countless projects, as I am for the increasing leadership opportunities I have had to step up and inspire others.On a personal note, when I’m not composing or playing music, you will most likely find me in my workshop building my next guitar, or furniture piece, or the odd racing simulator. I am a native speaker of English and German, and a dedicated student of Italian.Check out my portfolio at lukasschwarzer.com to survey my work in procedural generation, gameplay programming, cinematic VFX, and virtual production!
Lukas Schwarzer's current company
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Lukas Schwarzer work experience
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Technical Content Artist
Technical Environment Artist
3D Generalist/Technical Artist
My tasks while working at Octi ranged across a number of facets from polishing photogrammetry models, to rigging and animating characters/avatars, to building out custom 360 environments with custom shaders to be used in an AR setting.
Visual Effects Artist
Utilized Unreal Engine's virtual production pipeline alongside the Shotgun/Shotgrid plug-in to implement Blueprint VFX for an upcoming Netflix animation
Commercial 3D Artist
My role focused on collecting and building custom models and tools for various scenes to a MillerLite/Decentraland Super Bowl commercial.
3D Technical Houdini Artist @ Immersive Media Lab
Constructed Houdini Digital Assets, providing modular building assets along with a number of custom 3D models for a Virtual reality experience inside of Unreal Engine
Neon White - 3D Environment Artist
Produced 3D assets and textures for the upcoming Nintendo Switch title Neon White
Art Lead
WHEELIN' & MEALIN'Leading the art team for one of USC's featured Advanced Game Projects. My role includes managing the art team of 9 students alongside our Art Director Atlas Lin. I produced a number of 3D assets including environmental, vehicle, and character models as well as built the games main character rig. I also work substantially within Unreal.
Art Director/Lead
APOLLOApollo is an experimental multiplayer VR game about the NASA moon missions developed in Unity. My role on the project included providing all in game 3D assets as well as extensive scripting in C#.Apollo was nominated for Best Student Game by Games For Change 2020.
Lead 3D Artist
OUR AMERICAOur America is an interactive VR experience developed in Unity for USC Advanced Games Project. As Lead Artist, I was responsible for providing all 3D Assets including 2 rigged characters and an interior vehicle scene as well as managed all motion capture processes.
Information Technology Specialist
IT position focused on disasembling and reconstructing cpu hardware as well as providing operating software support to employees of the firm.
Farmers Market Vendor
As one of the leading employes for Riverdog Farm's stand at the Berkeley Farmers Markets, I utilized strong organizational skills managing other Riverdog employes, serving as well as educating customers over Riverdog's large selection of produce, and completing detailed orders for gourmet restaurants such as Chez Panisse.
Lukas Schwarzer education
Frequently asked questions about Lukas Schwarzer
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What company does Lukas Schwarzer work for?
Lukas Schwarzer works for [namethemachine].
What is Lukas Schwarzer's role at [namethemachine]?
Lukas Schwarzer is listed as Technical Artist at [namethemachine].
Where is Lukas Schwarzer based?
Lukas Schwarzer is based in Los Angeles, California, United States while working with [namethemachine].
What companies has Lukas Schwarzer worked for?
Lukas Schwarzer has worked for [Namethemachine], Dimension Studio, Bunker Digital Inc., Octi, Inc., and Reel Fx.
Who are Lukas Schwarzer's colleagues at [namethemachine]?
Lukas Schwarzer's colleagues at [namethemachine] include Jonny Dawson and James Lutz.
How can I contact Lukas Schwarzer?
You can use AeroLeads to view verified contact signals for Lukas Schwarzer at [namethemachine], including work email, phone, and LinkedIn data when available.
What schools did Lukas Schwarzer attend?
Lukas Schwarzer holds Interactive Media And Games Divison, 3D Art & Animation Pipeline For Games from University Of Southern California.
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