Luke Andersen Email & Phone Number
Who is Luke Andersen? Overview
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Luke Andersen is listed as Engineering Lead, Move Move Melon at USC Games, a with 71 employees, based in Palo Alto, California, United States. AeroLeads shows a matched LinkedIn profile for Luke Andersen.
Luke Andersen previously worked as AI Engineer at Usc Games and Narrative Designer, Eight Moons to Eternity at Usc Games. Luke Andersen holds Bachelor'S Degree, Computer Science Games, 3.7 from University Of Southern California.
Email format at USC Games
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About Luke Andersen
USC Class of 2026 studying Computer Science - Games and Screenwriting.
Luke Andersen's current company
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Luke Andersen work experience
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Ai Engineer
CurrentScarecrow is a USC Advanced Games Project in which you play as a scarecrow and protect your bird feeder from greedy squirrels!Scarecrow seeks to capture the mischievous stealth of Untitled Goose Game, with the player using their flight-centric movement and various traps to ambush invading squirrels and give them the fright of their lives!As an AI Engineer I am responsible for:- Working with our AI Designer to implement squirrel's various behaviors (idle/invading/alarmed/scared/etc...) using Behavior Designer to implement our enemy AI behavior trees- Working with other engineers to ensure the smooth AI integration with the rest of the game (ex. Squirrel perception of the player through sight/hearing)- Investigating and fixing bugs in the game (version control errors, game crashes, etc...)
Narrative Designer, Eight Moons To Eternity
Eight Moons to Eternity is a hybrid top-down shooter/resource management roguelike in which you travel through an endless number of bleak realities, hoping to repair humanity's last bastion of Eternity before mankind wipes itself out!As a Narrative Designer I was responsible for:Creating quests with branching outcomes using custom Unity ToolsWorking with the Game Design Team and Director to determine the overall game progressionCreating and updating a narrative wiki to keep the Narrative Team on the same page concerning character arcs and worldbuilding
Open Alpha Fall 2023 Cohort
Boo's there? is a puzzle adventure game set during Halloween in which you use your toolkit of monster-hunting detective tools to find out if those at your doorstep are mischievous children or sinister monsters!As a Gameplay Programmer I was responsible for:- Working with the Game Design team to create monster-hunting detective tools- Creating animation triggers and sound triggers based on input from the Game Design Team, Sound Design Team, and Producers
Game Designer, Jizo'S Nightmare
USC Thesis Game, 3D Psychological Horror Game, Unity, C++ - Designed puzzle environment and enemy AI behaviors - Provided direction to the Programming Team to implement gameplay features
Narrative Designer, Eye 4 Eye
USC Advanced Game Project, First-Person Detective Adventure Puzzle Game, Unity, C++ - Crafted dialogue scenes and item descriptions through Yarnspinner - Directed the Game Design Team on level design and gameplay features
Tutor
Provided individual instruction in course material aligned with common core standards in Math and English
Lifeguard
Oversaw and maintained aquatic facility to ensure patron safety
Luke Andersen education
Bachelor'S Degree, Computer Science Games, 3.7
Education record
Theater, Film And Television, A+
Frequently asked questions about Luke Andersen
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What company does Luke Andersen work for?
Luke Andersen works for USC Games.
What is Luke Andersen's role at USC Games?
Luke Andersen is listed as Engineering Lead, Move Move Melon at USC Games.
Where is Luke Andersen based?
Luke Andersen is based in Palo Alto, California, United States while working with USC Games.
What companies has Luke Andersen worked for?
Luke Andersen has worked for Usc Games, Omnimegasupercorp, Best In Class Education Center (Haute Edu Llc), and Eichler Swim & Tennis Club.
How can I contact Luke Andersen?
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What schools did Luke Andersen attend?
Luke Andersen holds Bachelor'S Degree, Computer Science Games, 3.7 from University Of Southern California.
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